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<rsparkyc>
Hey all, kinda new to modding. I'm working on procedural avionics for realism overhaul. I created a new partModule, and the part itself is based off of a procedural part. I'm seeing some weird errors when my part is the root part. For instance, if i drop it into the editor as the first part, I can't click "new", however if it's the second part, it seems to work fine
<rsparkyc>
does anyone know of any special considerations i should be thinking of when something is the root part?
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<Sarbian>
rsparkyc: "I can't click "new"" What new ?
<IceDown>
I think he means the new craft button in the top right corner
<rsparkyc>
yeahs, that's what i meant (sorry, was at lunch)
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<riocrokite>
rsparkyc: I think it happened in the past to other modders
<riocrokite>
you might ask on the forums or specifically ask shadowmage (sstu creator)
<rsparkyc>
ok, i'll probably put together a post on the forums, thx
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<rsparkyc>
ha, i'm an idiot, i was getting a NPE, so that's fixed :)
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<IceDown>
rsparkyc: there is a mod that displays errors on the screen when they happen
<rsparkyc>
i think that's native to KSP
<rsparkyc>
either that or somehow i installed that mod by accident :)
<rsparkyc>
but i remember seeing it in the options menu, and I have it turned on
<rsparkyc>
a lot of times i'll see errors from stuff like FAR, so i've begun to tune them out
<rsparkyc>
but this time it was legit
<IceDown>
It may be an option now, I can't remember
<IceDown>
I have the debug log open most of the time when I'm working on a project
<rsparkyc>
i have a tail on the KSP.log and the Player.log