<oren>
I'm adding three new types of RTGs that are different colors and have different decay half-lifes using Nertea's DecayingRTGs mod.
<oren>
but I want them to not... be so brightly colored
<blowfish>
and that's not how the textures look in your image editor, or you can't get them to look how you want? (I've never used paint.net)
<oren>
I don't know how the transparency affects things basically
<oren>
so I made it all opaque one color but that seems to have messed up a lot
<blowfish>
transparency in KSP is usually shininess
<oren>
hmm.. yeah that makes sense.
<oren>
I'll experiment a bit
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<oren>
The GNR-KM Long-Mission RTG is powered by Kerbicium, which isn't found anywhere in nature. It outputs a small amount of electricity, but will last a lot longer, we're told. It's blue, too!
<oren>
The GNR-PO High-Power RTG is powered by polarium, found on the moon Pol and also in the dirt we dug up when we planted the space centre's flag pole. It outputs a lot of electricity and is definitely not just a normal RTG painted red.
<oren>
The GNR-BP Low-Cost RTG is powered by Boppium, a common isotope found in waste from recycled LV-N rocket motors. It's significantly cheaper than other RTGs. It lacks both power and longevity though.