Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<Sigma88> if any of you feels like upvoting this issue
<Sigma88> I think it deserves to get a bit of exposition since it's pretty annoying
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<Sarbian> Sigma88: yeah. I can vote for it now that I don't have to fix it !
<Sarbian> (I looked into it last year)
<Sarbian> And I am working on a mod that replace the stock orbit drawing, but it s not ready yet.
<Thomas> Sarbian: Would you be ok with Kopernicus reflecting into MM and activating the nyan cat if someone tries to load it on an unsupported KSP version?
<Sarbian> Thomas: I am always ok with more cats
<Sarbian> Make the code error proof because next MM version will change a lot of things
<Sarbian> (not that I worry you won't)
<blowfish> Thomas: be aware that I just changed some stuff around the nyan cat which is not in master yet
<blowfish> (probably what Sarbian was talking about)
<Sarbian> ^^^^
<blowfish> might have to tweak some things if it's going to be settable by other mods, I think I got rid of the instance variable
<Sarbian> We can fix that when it s ready for release
<Thomas> There is an instance variable? :D
<Thomas> I just used FindObjectsOfType
<blowfish> on no, the instance variables are still there
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<Sigma88> Sarbian thank you for your selfless help :'D
<Sarbian> Anytime :D
<Sarbian> (I can't vote, it crashes when I press the arrow)
<Sigma88> Maybe I should report it as a bug ?
<Sarbian> You may have some problem making that bug visible if we can't vote :D
<Thomas> There is a commit in the redmine-vote repository called "Fix 500 server error." It is 3 years old.
<Sarbian> Business as usual
<Sigma88> Do devs even look at the bugreport?
<Sigma88> I had to harass one in irc just to get a comment on my report
<Thomas> Lets just spam the comments with +1 </sarcasm>
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<Sarbian> There is a signal-noise ratio problem with the redmine. Even more so with the public repo
<Sarbian> <= fail a git once more by resetting his local branch without pushing it first...
<Sarbian> AT
<Thomas> Oh cool, they aren't even using the plugin from 2014 but the one from 2009...
<Sarbian> You expected things to be up to date ? :)
<Thomas> Sarbian: I expect things to be from this decade
<Sarbian> :D
<Sarbian> You are young. I expect things to be from this century :D
<Sarbian> (and that does not includes me by a long shot)
<Sarbian> I gave up on expecting any real standard with my current job.
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<Sarbian> The gem lost in that code will never cease to amaze me. OrbitRenderer.OnDestroy register an event that call Destroy in itself. So it tries an object that was clearly already destroyed...
<Sarbian> errn it tries to *Destroy* an object that was clearly already destroyed...
<Thomas> Yo dwag I heard you like destruction...
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<Sigma88> anyone familiar with the antennas that connect with satellites from kerbin's surface?
<Sigma88> I have a few questions about that system
<Sigma88> sarbian are you online? :)
<Sarbian> Sigma88: I am
<Sigma88> can I ask you about DSN stuff?
<Sarbian> Try. I do not know all (most) of it
<Sigma88> basically my issue is this
<Sigma88> for my rescale mod I need to rescale the DSN range
<Sigma88> I know custom barnkit can change it
<Sigma88> so I would like to know if there is a good way to use a plugin to multiply by a certain value the DSN range
<Sigma88> so that the rescale works both when CBK is installed and when it isn't
<Sigma88> and when CBK is installed the multiplier should go on top of whatever CBK does
<Sigma88> so if stock range is 1 and CBK changes it to 2
<Sigma88> and my mod is supposed to multiply it by 3
<Sigma88> the result should be 6
<Sigma88> I hope this makes some sense
<Sarbian> It does but without CBK it may be a pain to do
<Sigma88> ok, so I'll stick with a cfg and I'll tell ppl to use CBK
<Sarbian> You could force the DSN difficulty settings...
<Sarbian> HighLogic.CurrentGame.Parameters.CustomParams<CommNetParams>().DSNModifier
<Sarbian> But players may not like it
<Sigma88> what do you mean?
<Sarbian> You would override their difficulty settings
<Sigma88> yeah that doesn't sound right
<Sarbian> All the other values are (as usual in KSP...) hardcoded
<Sigma88> what about CommNet.CommNetParams.rangeModifier ?
<Sigma88> can I change that?
<Sigma88> I'm not even sure that applies to the DSN
<Sarbian> damn, I had 1.2 opened and it s not in it
<Sarbian> err, no
<Sarbian> rangeModifier impact all ranges. Even vessel's antennae
<Sigma88> even better
<Sigma88> can I affect all antennae by just changing that?
<Sarbian> AFAIK
<Sigma88> cool
<blowfish> wonder if that changes the editor range display
<Sigma88> is that a static value saved somewhere or every antenna object has one?
<Sarbian> HighLogic.CurrentGame.Parameters.CustomParams<CommNetParams>().rangeModifier
<Sarbian> It s part of the difficulty settings, as the previous one
<Sigma88> ah so that's a game setting as well?
<Sigma88> darn
<Sigma88> nevermind I'll just use CBK
<Sigma88> seems the best solution
<Sarbian> It was created just for that :)
<Sigma88> yeah
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