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09:27
<
taniwha >
Thomas: I don't know if it is BeforeKerbin or Kopernicus, but I figured you might be able to give me somewhere to start looking
09:28
<
taniwha >
I could not find anything interesting in my logs
09:28
<
taniwha >
(new horizons works just fine)
09:28
<
taniwha >
(should add: linux)
09:29
<
Sigma88 >
Taniwha is beforekerbin using load on demand?
09:29
<
Sigma88 >
Or is it putting textures inside a PluginData folder?
09:33
<
taniwha >
textures are not in PluginData
09:33
<
taniwha >
how do I investigate load on demand?
09:36
<
Sigma88 >
Textures should be inside a PluginData folder
09:36
<
Sigma88 >
Even a subfolder of gamedata
09:36
<
Sigma88 >
As long as it's called PluginData
09:36
<
taniwha >
GameData/BeforeKerbin/Textures is where they are
09:37
<
Sigma88 >
Are they dds?
09:37
<
taniwha >
mostly, some png
09:37
<
taniwha >
but the textures do seem to be ok
09:38
<
Sigma88 >
Sometimes dds textures are not compatible with linux
09:38
<
Sigma88 >
Depending on how they are exported
09:39
<
taniwha >
blender is fine with them all
09:39
<
taniwha >
which might not mean much
09:39
<
taniwha >
(blender != unity)
09:40
<
taniwha >
(blender > unity :)
09:40
<
Sigma88 >
The texture you are looking at should be in
09:41
<
Sigma88 >
Kopernicus/Body[Kerbib]/ScaledVersion/Material/texture
09:43
<
taniwha >
considering there are plenty of screenshots of BeforeKerbin working on windows, I don't think such pathing is the problem
09:54
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10:04
<
Sigma88 >
I was telling you so you can try change the texture with a png
10:04
<
Sigma88 >
Or try reexporting it to dds
10:06
<
Sigma88 >
It has something to do with the graphics options
10:06
<
Sigma88 >
iirc windows has the same issue if you force opengl
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10:16
<
taniwha >
it's the AtmosphericExtra shader
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10:27
<
taniwha >
looks like it's something to do with the normal maps
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