Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<Sigma88>
if you want to make a binary system in KSP you need to keep the moon orbiting the planet, you can't put the moon in orbit around the barycenter object
<Sigma88>
which means the orbit of the moon is drawn relative to the planet rather than relative to the barycenter
<Sigma88>
the solution I currently have is to hide the orbit of the moon
<Sigma88>
and generate a placeholder celestialbody orbiting the barycenter to draw the correct orbit line
<Sarbian>
That may be doable, but after I release a first version
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<xShadowx>
Sarbian: maybe a mod for coloring orbits by their vessel type ;p or how 'busy' the orbit is
<oren>
I want a mod that allows me to see how much ore is in a ship by selecting it on the map screen
<xShadowx>
oren: there is, not sure if it updated, "ship info" mod, let you see that info