Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<Chervilpaw>
question
<Chervilpaw>
would it be possible
<Chervilpaw>
to make a CI-like setup
<Chervilpaw>
that detects when a new KSP version is released on steam
<Chervilpaw>
and compiles a mod against the new version
<xShadowx>
steam has an api
<xShadowx>
check it to see if it gives versioning info for games
<xShadowx>
simpler/mickeymouse style would be have something watch for the dl files to change (when steam updates them), and tell VS to recompile ;p
<xShadowx>
s/dl/dll
<Qboid>
xShadowx meant to say: simpler/mickeymouse style would be have something watch for the dll files to change (when steam updates them), and tell VS to recompile ;p
blowfish has quit [Quit: Leaving]
Mathuin has joined #kspmodding
<Mathuin>
SCANsat question: if I have two satellites performing the same type of mapping on a celestial body, do I need to analyze data from both, or just one?
<Mathuin>
RPM question: I can understand it showing B&W for the radar scan but shouldn't it show color for the biome scan? Am I missing a button to click?
taniwha has joined #kspmodding
blowfish has quit [Quit: Leaving]
Orum has joined #kspmodding
ferram4 has quit [Ping timeout: 383 seconds]
Chervilaway is now known as Chervilpaw
ve2dmn has quit [Ping timeout: 200 seconds]
ve2dmn has joined #kspmodding
BasharMilesTeg_ is now known as BasharMilesTeg
smoke_fumus has joined #kspmodding
Orum has quit [Read error: Connection reset by peer]
hashashin has joined #kspmodding
Ezriilc has joined #kspmodding
blowfish has joined #kspmodding
blowfish has quit [Quit: Leaving]
<Mathuin>
Does anyone know of a very thin mod which would do nothing but delay launch and pass inclination information to GravityTurn? The alternative would be for me to find the math and add it to GT as an optional feature.
<Mathuin>
Hmm. Found the relevant code in MechJeb. Both mods are GPLv3. I wonder if I can do a transplant in a language I don't know...
<Mathuin>
//I have a wonderful proof of this formula which this comment is too short to contain.
<Mathuin>
best comment today. :-)
<Mathuin>
Alternatively, I do have a copy of Astronomical Algorithms around here somewhere, I wonder if that'll help.