Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<VanDisaster> what dds formats are valid again? this file is producing all sorts of wierdness
<blowfish> VanDisaster: DXT1 for RGB, DXT5 for RGBA, DXT5Nm for normals I think
<VanDisaster> seems dxt1 with 1b alpha, doesn't like no alpha at all
<VanDisaster> oddly just making the game ignore certain other textures
<blowfish> might depend on the shader used as well, I think some expect an alpha channel
<blowfish> e.g. specular and bumped specular
<VanDisaster> yea, this is just a PP texture, iirc that uses very basic ones
<VanDisaster> but for some reason using a no-alpha texture screwed up some others
<blowfish> strange
<blowfish> what are you using to compress?
<VanDisaster> nvidia photoshop plugin
<blowfish> hmm, don't have a lot of experience with that but I think I used it a couple of times and it worked
<VanDisaster> pretty much the only thing I've used, I think - did all my dxt5 stuff fine
<VanDisaster> I'll just put it down to one of those things I think
<blowfish> looking at a few existing proceduarl parts textures, DXT1 is definitely there
<blowfish> I have NVidia's command line texture tools installed, I guess you could send me the texture and I could try to inspect it and see if anything looks fundamentally different from the other ones
<VanDisaster> gimme a min, I'll have to try & generate a bad one again :) I edited my export script
<VanDisaster> hm, interesting
<VanDisaster> wonder if it's mips rather than alpha
<blowfish> o_O those are very different things
<VanDisaster> I know
<VanDisaster> also now I can't generate a bad dds ...
<VanDisaster> dammit unity
<VanDisaster> https://www.dropbox.com/s/iymn9y8qgbbs76y/dac_blackgreen%20-%20bad.dds?dl=0 there, that is causing the game to lose a couple of others
<blowfish> hmm, nothing looks unusual about it
<blowfish> it has 9 mipmaps while the other one I'm looking at has 10, but that shouldn't matter
<blowfish> I tried recompressing it with nvidia's tools if you want to try that
<blowfish> I don't expect anything will change though
<VanDisaster> yeah, they're probably using the same core
<VanDisaster> although I haven't updated this plugin in a while
<VanDisaster> well, dropping that in gamedata didn't hurt anything
<VanDisaster> haven't tried configing it as the pp texture yet
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