Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<Mathuin> Where is the persistent.sfs file documented? I'm specifically looking for the science node definitions, like what 'dsc', 'scv', 'sbv', 'sci', and 'cap' all mean.
<xxApvxx> Would you prefer a quick listing or a site with that info
<Mathuin> Either would work. Right now I'm looking through the source code of an app that does the thing but the code is in a language I don't know so that's exciting.
<xxApvxx> @title,# Long, displayed name
<xxApvxx> @dsc,# Data scale
<xxApvxx> @sbv,# Base balue multiplier to reach cap
<xxApvxx> @scv,# Percent left to research
<xxApvxx> @sci,# Science researched so far
<xxApvxx> @cap# Max science
<xxApvxx> Or llines 224-232 on this github (Amerymelter) https://github.com/Amorymeltzer/ksp/blob/master/parseScience.pl
<xxApvxx> might not be the official place to find it but it should help you out til someone can give a better
<Mathuin> That's what I was hoping for. Most of that makes sense, which is nice.
<xxApvxx> Good deal. Glad to be of some help
<xxApvxx> This wiki has a huge amount of info but might be to much info, but if your diggin in to understand them all https://wiki.kerbalspaceprogram.com/wiki/Talk:Science
<Mathuin> I'm writing a tool that will tell me where I still have science to do.
<xxApvxx> I see. I have used a couple of those myself and can be very handy to be sure
<xxApvxx> Some of the formulas on that wiki may very well prove useful then for you
<Mathuin> Recently I learned that the VAB South Complex disappears when you upgrade the VAB from level 2 to 3. I think it's the only biome that disappears but I'm not sure.
<xxApvxx> Thank you for the info. I personally anyway was unaware there was any missable science from upgrading. Good to know
<Mathuin> The south complex does not appear at level 1, and the place where it was is now part of the main building at level 3.
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<xShadowx> xxApvxx: language is perl
<xShadowx> why is perl being used on ksp >.>
<taniwha> why is perl being used?
<taniwha> :)
<TheKosmonaut> !tell NathanK* You didnt know? It went by quick so I could be mistaken, but I am almost certain that there was a loading message w/ you name
<Qboid> TheKosmonaut: I'll redirect this as soon as they are around.
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<Mathuin> https://github.com/mathuin/kerbal-science-tracker/ -- intended to be yet another tool to help folks get all their science, very early stages, just counts accrued science.
<Mathuin> It's also an excuse for me to do more in Go, like write a parser for the KSP files which are insane.
<taniwha> Mathuin: .cfg? they're not at all insane
<taniwha> (MM cfg, on the other hand...)
<lamont> no, .cfg files really are insance
<lamont> *insane
<lamont> there’s any number of ways that the parser lets people write cfg files that have horrible syntax errors but it just figures you left off a trailing ‘}’ and doesn’t care…
<taniwha> that's the parser, not the cfg file
<Mathuin> persistent.sfs is what I was working with.
<Mathuin> So far don't need .cfg files...
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<xShadowx> Mathuin: the sfs and cfg files are identical formats
<xShadowx> and if you merely want the data of cfg/sfs files, you can ref ksp's assembly-csharp.dll for confignode class, and load/browse the files ;p
<xShadowx> i find the files a cleaner format that most of what exists
<xShadowx> than most*
<Mathuin> xShadowx: that's one way to do it if you write Mono
<Mathuin> Alas, I do not.
<xShadowx> nows a good time to learn :P
<xShadowx> every language i know i started with changing some game
<Mathuin> Mmm. I have zero interest in Mono and huge interest in Go, so, there it is.
<xShadowx> cept vb.net .....that one i toyed around, got an NDA thrown at me, changed game after XD
<VITAS> Mathuin, help thomas with his spacedock go thing :D
<Mathuin> Thomas: ping re: "spacedock go thing"
<Thomas> I heard go. I am interested :D
<xShadowx> Thomas: do not pass go, go directly to jail :P
<Mathuin> What's the problem with spacedock?
* VITAS wants gogo girls to be included in every go program!
<VITAS> Mathuin, its currently running legacy crap/messed up code i dont dare to add features to
<Mathuin> Eww. Refactor time?
<Thomas> We are in the process of rewriting it
<Thomas> And splitting it into a frontend and an api backend
<VITAS> spacedock currently is running on python
* VITAS lets Thomas explain from now on :)
<Thomas> Yeah, and we first tried to rewrite the backend using python again, but that didn't work very well
<Thomas> So now the backend uses go
<Mathuin> Halfway there! :-)
<Thomas> The problem is that we have 3 people working on it, 2 (me and RockyTV) aren't that good with frontend programming and VITAS doesn't have time
<Mathuin> I'm a graduate student in not-computer-science and a new parent, so my time is limited.
<Mathuin> What's the repo? I'll watch it, and if I see something I can do to help I'll jump in.
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