Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<VITAS>
yes and ive herad, that the ssl cert didnt renew
<VITAS>
so im doing that now
<TheKosmonaut>
ok *phew*
<TheKosmonaut>
I had a cold sweat for a second thinking I was entering the wrong suffix, lol.
<VITAS>
interresting how reliant weve become on https when it wasnt long ago that the ksp forums only used http :)
<Sigma88>
taniwha found them
<Sigma88>
RawImages
<Sigma88>
thanks for the tip
<VITAS>
cert fixed
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<Mathuin>
Been out of KSP for a while, decided to play today, went through the CKAN list of mods, picked a few out, installed them, now the game crashes before the main menu comes up (but after all patches are applied). Can someone share the link to how to figure out which mod is at fault?
<Mathuin>
No smoking guns in the KSP.log file. :-(
<lamont>
binary search
<Mathuin>
That approach works best if mods don't depend on other mods
<blowfish>
what's in output_log.txt? Just Crash!!! with environment info?
<Mathuin>
I don't have an output_log.txt
<blowfish>
how
<blowfish>
or are you on Linux/Mac?
<Mathuin>
Linux
<blowfish>
try '~/.config/unity3d/Squad/Kerbal Space Program/Player.log"
<blowfish>
ugh, I mismatched quotes, but whatever, you get the idea
<Mathuin>
Didn't realize they stored stuff in both places...
<Mathuin>
The only two errors in that log are ignored because they involve the game overlay renderer
<Mathuin>
I had installed EVE without its config because the config isn't updated for 1.3.1 so CKAN doesn't do the thing.
<Mathuin>
Interesting that it lets me do that
<blowfish>
nothing at the end of player.log?
<Mathuin>
Nothing.
<Mathuin>
Removed EVE, tried again, same failure, checking logfile again.
<blowfish>
hmm, well I guess those error messages aren't particularly informative anyway
<blowfish>
there were some breaking changes between 1.2.2 and 1.3
<blowfish>
crashes these days are usually the result of incompatible plugins
<Mathuin>
Think it might help if I post my list of mods?
<blowfish>
I'd look for a plugin (.dll) that isn't for the right KSP version
<Mathuin>
The only mod that AVC mentions hasn't been updated since 1.3.0 is UnmannedBeforeManned
<blowfish>
AVC relies on version files, which not everything has
<Mathuin>
Removing that mod anyway just in case
<Mathuin>
Nope. I get a black screen with that loading icon in the bottom right, then blink
<Mathuin>
The last lines in Player.log are about GameParameters, loading custom classes etc
<Mathuin>
That's well after 'Scene Change : From LOADING to MAINMENU'
<VITAS>
it could be messed up because spacedock had cert issues
<Mathuin>
Okay, removed kOS because it happened to be the last mod listed in the GameParameters log. Now I get the menu.
<Mathuin>
Thank you for the Player.log tip -- that will be useful in the future.
<Mathuin>
blowfish++ :-)
<blowfish>
huh, looks like it's updated, so I don't think it was the issue I thought it was
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<xShadowx>
hmm have class vehicle, with vehicle Instance {get; set;}, then class car extends, and i want car.Instance to return type car not type vehicle, but the only way for that is to have car add its own instance property isnt it? no way to make vehicle's block be smart and convert when called through car?:|
* xShadowx
thinks having to include a new property for such a minor tweak is a waste of code
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<taniwha>
Sigma88: ah, yeah. Image and RawImage were other thoughts