Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<xShadowx>
when visiting that scene, you could wait for X frames then edit, unity method somethin like while WaitForFrames(number) yield; or something something i forget :|
<xShadowx>
but a clue \o/
<JPLRepo>
errr... think you mean a Coroutine.
<JPLRepo>
but that isn't going to help Sigma88 who I think is looking for the opposite.
<JPLRepo>
? as in being able to edit them before the game instantiates them?
* xShadowx
hasnt messed with coroutines in months and forgot \o/
Rokker is now known as RokkerSleep
* TheKosmonaut
coroutines as a misspelling of "keratin"
<TheKosmonaut>
JPLRepo: I dunno what's going on, I suspect it's just Unity not playing nice w/ the newest MacOS, but I am getting SIGABRT(?) errors with more than a handful of mods
<TheKosmonaut>
But for some reason, I am putting mods in like 3-4 at a time, starting up, closing, adding 5 more, and that's working fine so far
<TheKosmonaut>
Lol. While moving mod files I accidentally moved an entirely different KSP folder in
<TheKosmonaut>
I was looking at the loading screen and saw Super Modded KSP/Gamedata/JSI/ etc etc
<TheKosmonaut>
JPLRepo: I also like that there's a loading message about NathanKell in it
<xShadowx>
TheKosmonaut: screenshot of said loading screen?
<TheKosmonaut>
Lol... so weird
<TheKosmonaut>
These mods when all put it at the same time = crash
<TheKosmonaut>
These mods, put in and loaded 5-10 at a time
<TheKosmonaut>
No crash
<xShadowx>
so a conflict between 2
<TheKosmonaut>
Yeah but now they're all in and still no crash
<xShadowx>
PEBKAC error ;p
RokkerSleep has quit [Quit: Connection closed for inactivity]
RokkerSleep has joined #kspmodding
<Sigma88>
JPLRepo xShadowx my problem is that using Update / LateUpdate (even using TimingManager), I keep looking for the items I want to edit and edit them as soon as they are available, but they still show up unedited on screen for a very short while
RokkerSleep is now known as Rokker
Papa_Joe has quit [Ping timeout: 198 seconds]
ferram4 has quit [Ping timeout: 383 seconds]
ferram4 has joined #kspmodding
Rokker has quit [Quit: Connection closed for inactivity]
Ezriilc has joined #kspmodding
Rokker has joined #kspmodding
ferram4_ has joined #kspmodding
ferram4 has quit [Read error: Connection reset by peer]
Ezriilc has quit [Ping timeout: 198 seconds]
Ezriilc has joined #kspmodding
BasharMilesTeg has joined #kspmodding
BasharMilesTeg_ has quit [Ping timeout: 200 seconds]
Mathuin has quit [Remote host closed the connection]