<Ellied>
I should probably have done more quality control on the wpn lists before I imported them
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<Iskierka>
okay, removing/disabling the AWS doesn't seem to work, suppose I'll just have to use an autohotkey script to auto-dismiss it
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<Iskierka>
so that worked but then it decided to give me a green light + change of line that lead me into a red just like a hundred yards later. In a 50 limit, which I was doing, because I had a green light
* Iskierka
hopes the real signalling system is more robust than this
* Pinkbeast
lacks some context
<Iskierka>
messing with dovetail's train simulator to pass some time. Made it playable in anything but most-central-cabin-view by auto-dismissing AWS, (exterior camera doesn't play the noise, and even leaning-out-window counts as exterior), but then that signal decided not to link to the red just ahead?
<Iskierka>
also naturally it ends the sim rather than just penalise you for passing on danger. Even though it *has an option* for this, which I *have disabled*
<Iskierka>
Would even be fine with auto-emergency brake! That's annoying with AWS because I am paying attention to everything except the AWS which I can't hear! On a surprise red it would be helpful
<Pinkbeast>
Odd - I've had that ever since it was Railworks and these sound unfamiliar - which route/scenario?
<Pinkbeast>
The AWS normally displays on the F5? HUD
<Pinkbeast>
I think in Career mode scenarios SPAD is an automatic fail regardless of that setting
<Pinkbeast>
I ask about the route because it is possible for a route to be buggy such that a red can follow a green
<Iskierka>
It does but very small and when I'm watching for signals, managing pressure, and watching the speed, since this is the career mode for Flying Scotsman (A3, and not a diesel replacement as the new Trainz has)
<Pinkbeast>
I haven't really played it much since they messed up the steam controls a few years ago :-/
<Iskierka>
Running a second time when I was vaguely aware of roughly where they would come I would manage to hit maybe 3/4 of the AWS without sound, but still got some
<Pinkbeast>
The Class 91 doesn't play the driver alertness device thingy sound outside the cabin, which really does render it impossible
<Iskierka>
Not sure if they fixed it, since I was dealing with other problems here I put it on automatic fireman
<Iskierka>
Exactly the same here, with leaning-out counting as outside
<Pinkbeast>
They haven't - you used to have control of shovelling rate not just on/off, independent analogue control of injectors, visible analogue control of dampers...
<Iskierka>
If you are confident to not rely on AWS, this script will dismiss it every second: https://pastebin.com/sPWWGgqs
<Iskierka>
(AHK script, alt+q to start it, hold q to stop)
<Iskierka>
I think some of those might still be on controls inside but some are definitely gone, like shovel rate
<Iskierka>
Trainz has them as well as some other oddities in steam (like 0 regulator but cutoff opposite to travel will cause braking), but the sim itself still has a lot of jank that never disappeared from the early versions
<Pinkbeast>
The keyboard controls are all still there but a) there's no display of what they're set to and b) the F5 HUD locks some of them to what it thinks you're doing
<Iskierka>
the F5 hud is just some little text in the top-left that gives a little more than the normal (f4) ui in some ways but a lot less in others
<Iskierka>
still doesn't have shovel rate or such (or even whether you *are* shovelling)
<Pinkbeast>
I might mean the F4 HUD, the big one, anyway
<Iskierka>
that would be the F4 one and googling found what it used to and really should still look like
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<Iskierka>
Was there complaining about the interface change at the time? Google struggles to find any
<Pinkbeast>
I've just looked back through my old sent-mail. It changed in TS2013.
<Pinkbeast>
TS2012 had a driver/fireman control switch rather than showing you everything (bad) but a stoking rate slider, damper slider, two injector controls.
<kmath>
YouTube - STEAM TRAINS! HOW TO TUESDAY! TRAIN SIMULATOR 2012 ~ TUTORIAL & COMMENTARY
<Iskierka>
they could've chosen a flatter route to demonstrate the speed changing
<Pinkbeast>
I only picked that video as "first hit with old HUD", didn't watch it - for all I know a minute in it changes to the uploader running around the room painted blue
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<icefire>
this commentary is really bothering me
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* Iskierka
was just messing around on Trainz: ANE and you *can* drive steamers properly there if you can get through the oddities of the sim itself
<Iskierka>
and can find a high-quality steamer to drive
<Pinkbeast>
I think I've reasonable hopes of OpenRails which may look uglier but has a bunch of keen simulation enthusiasts behind it
<Pinkbeast>
Last Trainz I have is 2010 Engineer's Edition
<Iskierka>
tbf a lot of trainz stuff isn't pretty, hence "if you can find a high-quality steamer to drive"
<Iskierka>
only found gresley A1 & A3 in really good quality, K2 is acceptable. A4 kinda bad
* Iskierka
pokes certain model train sites. £2950 for one O gauge loco better be a working miniature steamer
<icefire>
I'd probably take accuracy over looks myself
<icefire>
perhaps thats why I prefer orbiter over ksp
<Iskierka>
While I do like accuracy I like to have a compromise between them. The one I call kinda bad looks like background scenery from a 2002 flight simulator
<Iskierka>
the acceptable one like foreground from a 2010 flight simulator, the good ones either a 2016 FS or a 2012 train sim. Either way, good enough