UmbralRaptor changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Darboux. We currently target 1.3.1, and 1.4.3. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
<GregroxMun> it's a Kopernicus bug
<GregroxMun> also apparently whatever I did to the TRAPPIST-1 patch is causing a crash relating to the Sun no longer having a gravity modewl
<GregroxMun> on the latest principia for 1.4.3 on KSP 1.4.3.
<GregroxMun> no it just doesn't work at all
<GregroxMun> egg can you verify that KSP 1.4.3 with Dedekind 1.4.3 and the TRAPPIST-1 for Dedekind results in a crash?
<GregroxMun> it may be something I have done since you wrote it
<GregroxMun> but I haven't changed the Sun in any way that should matter to the config
<GregroxMun> and anyway it worked in 1.3.1
<egg|zzz|egg> GregroxMun: um, it should behave exactly the same
<egg|zzz|egg> GregroxMun: if you changed the config that might be it, it needs the cbnamelater
<GregroxMun> I have tried it with a new download of the trappist patch
<GregroxMun> and it crashes in 1.4.3
<GregroxMun> new save file each time
<GregroxMun> if that matters
<egg|zzz|egg> wtf
<egg|zzz|egg> GregroxMun: I don't get it, did you change something in your mod?
<GregroxMun> it works fine in 1.3.1
<GregroxMun> but it crashes in 1.4.3
<GregroxMun> and only with the trappist patch does it crash in 1.4.3
<egg|zzz|egg> wat.
<egg|zzz|egg> let me check here
<egg|zzz|egg> welp you're right
<egg|zzz|egg> GregroxMun: so phl checked with 1.4.2 just before releasing
<egg|zzz|egg> did something change between versions?
<egg|zzz|egg> Thomas: does cbNameLater not work in 1.4.3?
<GregroxMun> that would make the most sense
<egg|zzz|egg> GregroxMun: lolwtf the cbNameLater of Kerbin works and not the one for the sun
<egg|zzz|egg> what is gong on
<egg|zzz|egg> going even
<GregroxMun> : (
<egg|zzz|egg> wait i have a stray config in this install
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<egg|zzz|egg> Thomas: cbNameLater doesn't work for Sun in the latest Kopernicus?
<egg|zzz|egg> GregroxMun: seems to be that cbNameLater does nothing for Sun; I'll hotfix that tomorrow. Do you want me to do something about luminosity?
<GregroxMun> Let me write up that bit in 1.3.1 and I'll send it to you
<GregroxMun> shouldn't be a big deal
<GregroxMun> WAIT A MINUTE
<GregroxMun> no
<GregroxMun> don't hotfix it
<GregroxMun> silly me
<GregroxMun> I haven't *released that yet*
<egg|zzz|egg> released what
<egg|zzz|egg> I still need to hotfix the sun crash
<GregroxMun> the version of SLIPPIST-1 that needs a fixed intensity curve
<GregroxMun> yeah hotfix that
<egg|zzz|egg> ah
<GregroxMun> but SLIPPIST-1's currently available version doesn't use intensity curves yet
<egg|zzz|egg> aah
<GregroxMun> we'll hotfix that when I release the next version of SLIPPIST-1
<egg|zzz|egg> yeah
<GregroxMun> and I can probably do that fairly soon.
<GregroxMun> I'm tempted to pretty much finish up the mod in this version, but it's unneccesary
<egg|zzz|egg> what do you mean by finish up
<GregroxMun> I am still in the addon dev forum
<egg|zzz|egg> oh
<egg|zzz|egg> well, so am i
<egg|zzz|egg> why would i go elsewhere :D
<GregroxMun> by that I mean add everything I want to put in a 1.0 version
<GregroxMun> Depending upon how I'm feeling tomorrow, I will probably release the next SLIPPIST-1, which will require redoing the initial rotations
<GregroxMun> for the patch that is
<egg|zzz|egg> wait what
<egg|zzz|egg> why
<GregroxMun> they're not correct right now
<egg|zzz|egg> can't you keep the textures oriented the same
<GregroxMun> Not at this point, sorry.
<egg|zzz|egg> aaaaaaargh
<egg|zzz|egg> that's annoying
<egg|zzz|egg> can you send me the new textures so I can compute the angles for those
<egg|zzz|egg> !wpn GregroxMun
* Qboid gives GregroxMun a niobium hydrogen capital
<GregroxMun> you know what
<GregroxMun> actually
<GregroxMun> it's weird
<GregroxMun> because now that I recall, I didn't change the orientation of the textures when I updated them
<GregroxMun> I made sure they matched the original specifically for you
<GregroxMun> so I don't know why the appear off-center in game.
<egg|zzz|egg> yeah they seem to be the same what is going on here
<GregroxMun> K S P
<GregroxMun> that's what's going on here
<egg|zzz|egg> no but like we had reached a point where we understood what was going on with those initial rotations so if they don't appear correct with your new mod something is very screwy
<GregroxMun> I myself tweaked the initial rotations slightly
<egg|zzz|egg> wait you changed the orientation for delta
<egg|zzz|egg> by 90 deg
<GregroxMun> oh I must have
<GregroxMun> does your initial rotation have any relation to mine in Kopernicus?
<GregroxMun> I think you do it with principia don't you?
<egg|zzz|egg> yeah we do it all in principia
<GregroxMun> would it overwrite the kopernicus initial rotation or add to it
<egg|zzz|egg> override
<egg|zzz|egg> it's in the trappist_gravity_models.cfg file
<egg|zzz|egg> GregroxMun: okay since we need to hotfix anyway because of the sun crash, just send me the mod with your new textures and I'll compute the new initial rotations (b, c, e, and g don't need to change, d changed, I think f did too, and we misinterpreted h)
<egg|zzz|egg> and then we'll push the hotfix when you release
<egg|zzz|egg> thanks, let me check what the orientations look like
<egg|zzz|egg> GregroxMun: uh Kopernicus complains
<GregroxMun> golly
<egg|zzz|egg> GregroxMun: does your stuff work on 1.4.3 (with the latest Kopernicus, and without the broken principia patch)
<GregroxMun> yeah alone it does work in 1.3.1 and 1.4.3
<egg|zzz|egg> here I get spam of
<egg|zzz|egg> [EXC 03:23:24.532] NullReferenceException: Object reference not set to an instance of an object
<egg|zzz|egg> Kopernicus.Components.KopernicusStar.LateUpdate ()
<GregroxMun> I'm not seeing that problem
<GregroxMun> let me see your gamedata please
<GregroxMun> because I'm paranoid, even though you probably know what you're doing
<GregroxMun> also check the kopernicus logs
<egg|zzz|egg> [LOG 03:23:01]: [Kopernicus]: Configuration.Loader: Failed to load Body: Trappist-1d
<egg|zzz|egg> Sun, Kerbin, b, and c worked
<GregroxMun> try deleting your MM cache?
<egg|zzz|egg> GregroxMun: do I need something other than Kopernicus? you mentioned expansions
<GregroxMun> you need ModularFlightIntegrator and ModuleManager, but that's it at the moment.
<GregroxMun> and that's Kopernicus prereqs
<GregroxMun> yeah tested it and it loads fine
<egg|zzz|egg> okay so something is happening with our patch then
<egg|zzz|egg> [LOG 03:31:37]: Exception Was Recorded: Argument cannot be null.
<GregroxMun> kopernicus wasn't complaining with the patch, principia was
<GregroxMun> well it just crashed, didn't really complain
<egg|zzz|egg> yes, yes, but i fixed the patch
<GregroxMun> oh
<egg|zzz|egg> (or rather i fixed the gravity model so it said "Sun" not "Trappist-1", because cbNameLater is borked
<egg|zzz|egg> but here it seems that my patch is interfering with your stuff for d
<egg|zzz|egg> but not b or c or sun or kerbin
<egg|zzz|egg> that's in "Parsing Target name in (Kopernicus.Configuration.ModLoader.LandControl) as (System.String)"
<egg|zzz|egg> GregroxMun: okay so even without my patch it's broken, let me check that I have the latest Kopernicus
<egg|zzz|egg> GregroxMun: it's not working here :-/
<GregroxMun> very confused
<GregroxMun> I'm too tired to troubleshoot right now
<egg|zzz|egg> GregroxMun: which Kopernicus version are you using?
<egg|zzz|egg> do you have mods other than Kopernicus and its deps?
<GregroxMun> OH MY GOD
<GregroxMun> I AM SO STUPID
<GregroxMun> I AM REALLY DENSE
<GregroxMun> I AM CONVINCINGLY NON-VOLATILE
<GregroxMun> ok
<GregroxMun> I was wrong
<GregroxMun> yes
<egg|zzz|egg> requires an envelope of volatiles
<GregroxMun> you need Kopernicus Expansion's Regional PQS
<egg|zzz|egg> aaah okay thanks
<egg|zzz|egg> link?
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<GregroxMun> it's a good thing that I remembered this *before* I released the mod :P
<egg|zzz|egg> now it works; let me check the orientations
<egg|zzz|egg> GregroxMun: 1. wow you're right it's dark :D
<egg|zzz|egg> GregroxMun: so as expected d and f need a new reference angle because you reoriented their textures :-p
<egg|zzz|egg> (and h because we put it on backwards but that's our fault)
<egg|zzz|egg> GregroxMun: okay, what do we need to do about the intensity stuff
<GregroxMun> wait until tomorrow :P
<GregroxMun> I am really running on fumes right now
<GregroxMun> need to sleep soon
<GregroxMun> actually I can tell you what to do
<GregroxMun> copy the intensity curves from SLIPPIST-1 and make the distance (the first number) ten times larger
<GregroxMun> (add a zero or move the decimal)
<GregroxMun> I actually already implemented that twice already, and both times I have accidentally deleted it
<GregroxMun> good night
<egg|zzz|egg> good night
<egg|zzz|egg> it's 4 in the morning here
<egg|zzz|egg> i should sleep too
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<GregroxMun> o/
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<GregroxMun> o/
<GregroxMun> egg, did you make the sunlight intensity patch or do you want me to do that
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<egg|cell|egg> I will do it
<egg|cell|egg> I have actually
<egg|cell|egg> MM is magic
<GregroxMun> do you mean that in an "incredibly powerful" way or a "I don't know how it works" way
<GregroxMun> if it's the former I need your help
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<GregroxMun> nevermind
<egg|cell|egg> At the restaurant right now will get back to you
<GregroxMun> I figured out the problem
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