UmbralRaptor changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Darboux. We currently target 1.3.1, and 1.4.3. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<awang>
egg|phone|egg: Have you tried building Principia on macOS recently?
<awang>
I'm getting linker errors
<awang>
I'll get you thte error messages once this rebuild fails
<awang>
Undefined symbols for architecture x86_64:
<awang>
And interestingly, there are no references to FlagRegisterer anywhere in the deps/ folder
<awang>
Wait
<awang>
Never mind
<awang>
Apparently I need to do something about my search paths
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<egg|zzz|egg>
!tell gregroxmun will slippist-1 still work with 1.3.1 after the update, considering that it will require kopernicus expansions? people might want to use it with RO what with the large Δv
<Qboid>
egg|zzz|egg: I'll redirect this as soon as they are around.
<Qboid>
GregroxMun: egg|zzz|egg left a message for you in #principia [16.06.2018 15:02:49]: "will slippist-1 still work with 1.3.1 after the update, considering that it will require kopernicus expansions? people might want to use it with RO what with the large Δv"
<GregroxMun>
KopX is available on 1.3.1
<GregroxMun>
(I personally prefer SMURFF, which is more or less version independant, for getting realistic performance out of my RSS rockets)
<GregroxMun>
(mainly because RO is a big ol' hassle!)
<GregroxMun>
can I get the current version of the TRAPPIST-1 patch?
<GregroxMun>
I really would like to test the stability of trojan asteroids
<GregroxMun>
I assume I will have to be careful about how I place the trojans?
<GregroxMun>
like, I assume I can't just put them at the semimajoraxis of the trojan-parent, because it will be orbiting slightly faster
<GregroxMun>
My reason isn't just that of gameplay, I'd really like to know how well it works for a story that I'd considered writing in the TRAPPIST-1 system, which kind of requires a good amount of asteroids to work
<GregroxMun>
though then again, if asteroids are rare but not totally absent, it could be more interesting.
<egg|zzz|egg>
GregroxMun: wait how are you implementing your asteroids
<egg|zzz|egg>
are they stock asteroids, or celestial bodies?
<GregroxMun>
I was thinking I'd do stock asteroid spawner
<GregroxMun>
you can specify a specific SMA
<egg|zzz|egg>
ok that's fine
<egg|zzz|egg>
the latter won't work with our patch because they'd need a gravity model etc.
<GregroxMun>
right
<GregroxMun>
I figured as much
<egg|zzz|egg>
GregroxMun: thing is that they are very likely not stable anywhere
<GregroxMun>
well I understand and agree with that hypothesis
<GregroxMun>
but I would very much like to test it
<egg|zzz|egg>
KSP isn't really the best tool to test it because long-term simulations with it are clumsy though
<GregroxMun>
ok
<egg|zzz|egg>
I can send you an updated config if you want
<GregroxMun>
do please
<GregroxMun>
do you have a better tool that I can use (preferably without a massive learning curve)
<egg|zzz|egg>
no
<egg|zzz|egg>
:-p
<GregroxMun>
no period or no without a massive learning curve?
<egg|zzz|egg>
I mean with a massive learning curve you can always use our libraries