UmbralRaptor changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Darboux. We currently target 1.3.1, and 1.4.3. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<awang> egg|phone|egg: Have you tried building Principia on macOS recently?
<awang> I'm getting linker errors
<awang> I'll get you thte error messages once this rebuild fails
<awang> Undefined symbols for architecture x86_64:
<awang> "google::FlagRegisterer::FlagRegisterer<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >(char const*, char const*, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)"
<awang> Referenced from a few libglog functions
<awang> And interestingly, there are no references to FlagRegisterer anywhere in the deps/ folder
<awang> Wait
<awang> Never mind
<awang> Apparently I need to do something about my search paths
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<egg|zzz|egg> !tell gregroxmun will slippist-1 still work with 1.3.1 after the update, considering that it will require kopernicus expansions? people might want to use it with RO what with the large Δv
<Qboid> egg|zzz|egg: I'll redirect this as soon as they are around.
<GH> [Principia] pleroy closed pull request #1857: Alignments of planets (master...Views) https://git.io/vh1kj
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<GregroxMun> hey
<Qboid> GregroxMun: egg|zzz|egg left a message for you in #principia [16.06.2018 15:02:49]: "will slippist-1 still work with 1.3.1 after the update, considering that it will require kopernicus expansions? people might want to use it with RO what with the large Δv"
<GregroxMun> KopX is available on 1.3.1
<GregroxMun> (I personally prefer SMURFF, which is more or less version independant, for getting realistic performance out of my RSS rockets)
<GregroxMun> (mainly because RO is a big ol' hassle!)
<GregroxMun> can I get the current version of the TRAPPIST-1 patch?
<GregroxMun> I really would like to test the stability of trojan asteroids
<GregroxMun> I assume I will have to be careful about how I place the trojans?
<GregroxMun> like, I assume I can't just put them at the semimajoraxis of the trojan-parent, because it will be orbiting slightly faster
<GregroxMun> My reason isn't just that of gameplay, I'd really like to know how well it works for a story that I'd considered writing in the TRAPPIST-1 system, which kind of requires a good amount of asteroids to work
<GregroxMun> though then again, if asteroids are rare but not totally absent, it could be more interesting.
<egg|zzz|egg> GregroxMun: wait how are you implementing your asteroids
<egg|zzz|egg> are they stock asteroids, or celestial bodies?
<GregroxMun> I was thinking I'd do stock asteroid spawner
<GregroxMun> you can specify a specific SMA
<egg|zzz|egg> ok that's fine
<egg|zzz|egg> the latter won't work with our patch because they'd need a gravity model etc.
<GregroxMun> right
<GregroxMun> I figured as much
<egg|zzz|egg> GregroxMun: thing is that they are very likely not stable anywhere
<GregroxMun> well I understand and agree with that hypothesis
<GregroxMun> but I would very much like to test it
<egg|zzz|egg> KSP isn't really the best tool to test it because long-term simulations with it are clumsy though
<GregroxMun> ok
<egg|zzz|egg> I can send you an updated config if you want
<GregroxMun> do please
<GregroxMun> do you have a better tool that I can use (preferably without a massive learning curve)
<egg|zzz|egg> no
<egg|zzz|egg> :-p
<GregroxMun> no period or no without a massive learning curve?
<egg|zzz|egg> I mean with a massive learning curve you can always use our libraries
<egg|zzz|egg> that works
<egg|zzz|egg> GregroxMun: https://hastebin.com/ageniqutan.pl this is the modified trappist_gravity_model_slippist1.cfg
<GregroxMun> thank
<egg|zzz|egg> GregroxMun: you also need to modify trappist_gravity_model.cfg and the initial state file, changing name = Trappist-1 to name = Sun
<GregroxMun> ok
<egg|zzz|egg> (we still need to tune the radii etc. but this should at least not crash which is all you need to look at stability
<egg|zzz|egg> stabbity
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<GregroxMun> egg
<GregroxMun> how would you calculate j2 for an oblate planet like this?
<GregroxMun> (j2 is related to oblateness, right?)
<egg|zzz|egg> yeah but that things seems prolate more than oblate
<GregroxMun> that's just the angle man
<GregroxMun> it's a proper oblate spheroid
<GregroxMun> we're looking edge on
<GregroxMun> another view
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<egg|zzz|egg> GregroxMun: well, I don't know how to compute J2, ask UmbralRaptop
<UmbralRaptop> Spherical harmonics?
<UmbralRaptop> I'm afraid I don't know, and would need to look things up.
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