UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is 🐇. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<discord-> r​auko. — Are there no principia related (lagrange and so) contracts in rp1? Two mods that fit so well together should do, but I see no one ingame nor in the cfg files.
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<discord-> S​ir Mortimer. — @egg we have a customer ^ 😉
<_whitenotifier-cd19> [Principia] pleroy closed pull request #2354: A test based on the rotational motion of 4179 Toutatis - https://git.io/JeWS4
<_whitenotifier-cd19> [Principia] pleroy pushed 18 commits to master [+0/-0/±26] https://git.io/JeWA0
<_whitenotifier-cd19> [Principia] pleroy ead26fb - Possible setup for Toutatis.
<_whitenotifier-cd19> [Principia] pleroy a51f426 - Fix the matchers.
<_whitenotifier-cd19> [Principia] pleroy a14a6e1 - Construction of Toutatis.
<_whitenotifier-cd19> [Principia] ... and 15 more commits.
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<discord-> D​amien. — Pap and kurgut did revive the principia contracts mod but it's very barebones and only has contracts to place a craft in x Lagrange point for x time.
<discord-> D​amien. — @Sir Mortimer is that functionality being folded into whatever you and egg are doing?
<discord-> e​gg. — The spirit is very different
<discord-> e​gg. — The idea in our thing is that the player does mission design
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