egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<discord->
Zeusbeer. — I haven't tried venus mercury yet, but that could be useful
<discord->
Zeusbeer. — In my main moon tutorial I'll cover the off plane way, otherwise it will be quite short
<discord->
Zeusbeer. — I'll get working on it at the end of may, when my finals are finished
<discord->
Marsu. — Will this be text or vidéo ?
<discord->
Zeusbeer. — Video
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<discord->
MISSHON COMPREE. — phobos
<discord->
Standecco. — how so?
<discord->
Standecco. — I wouldn't think so, so I'm most likely ignoring most of the issue
<discord->
egg. — because of the stability problem
<discord->
Standecco. — ah, of course
<discord->
Standecco. — I'm guessing he will be ignoring that
<discord->
egg. — that is a very common stumbling block for GEO though
<discord->
Standecco. — would be good for one more (advanced) tutorial
<discord->
egg. — it’s all good if you want to service India and Mexico I suppose
<discord->
egg. — (but you never really *want* anything that specific, because I still need to get around to making KC A Thing)
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<discord->
Zeusbeer. — KC?
* raptop
assumes kansas city
<raptop>
I guess egg wants everyone to get nice barbeque?
<discord->
Stonesmile. — And as Egg mentioned; might be interesting to go into the instabilities of a GEO orbit in a tutorial (which is more advanced than just getting to GEO)
<discord->
Zeusbeer. — yeah I just wanted to talk about the trajectories and ideas for getting towards different places
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<discord->
Zeusbeer. — I could maybe talk about some more advanced ideas but they might get too long-winded
<discord->
Zeusbeer. — +I don't completely understand them myself
<discord->
Stonesmile. — Are you going to cover the orbit analyser in the first video?
<discord->
Zeusbeer. — I could, yes
<discord->
egg. — If your goal is to cover « getting to GEO », I would recommend doing instead « getting to semisynch orbit » (Молния or something); once you are in GEO you will inevitably run into the stability issue, so GEO intrinsically is a more advanced thing
<discord->
egg. — semisynch orbits will still have a similar problem (see, *e.g.*, GPS being a bit of a mess whereas the other GNSSes are neatly maintained), but of a much smaller magnitude
<discord->
Zeusbeer. — Молния is hard
<discord->
Zeusbeer. — I guess I'll do that one last
<discord->
Zeusbeer. — xd
<discord->
egg. — Молния is way easier than GEO :-p
<_whitenotifier-edb>
[Principia] pleroy opened pull request #2951: Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore - https://git.io/JOgHo
<_whitenotifier-edb>
[Principia] eggrobin labeled pull request #2951: Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore - https://git.io/JOgHo
<_whitenotifier-edb>
[Principia] pleroy closed pull request #2951: Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore - https://git.io/JOgHo
<_whitenotifier-edb>
[Principia] pleroy pushed 2 commits to Grassmannian [+0/-0/±12] https://git.io/JOgNI
<_whitenotifier-edb>
[Principia] pleroy 527d2ac - Remove the Guard class as the t_min of the Ephemeris cannot move forward.
<_whitenotifier-edb>
[Principia] pleroy 07a6bf9 - Merge pull request #2951 from pleroy/QuisCustodiet Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore
<_whitenotifier-edb>
[Principia] pleroy synchronize pull request #2950: Full implementation of the reanimator - https://git.io/JOESe
<discord->
Marsu. — With the analyser tool in planning молния was easier for me at least 🙂
<discord->
Zeusbeer. — hmm, I found GEO quite easy the first time I did it
<discord->
Zeusbeer. — especially with the surface reference frame
<discord->
Marsu. — Yeah with the analyser and the différents drames, we can achieve some really cool stuff now
<discord->
Marsu. — Yeah with the analyser and the differents drames, we can achieve some really cool stuff now (edited)
<discord->
Marsu. — What about a « sun-synch » tuto ? Never tried myself as i still try to understand it 🙂
<discord->
Al2Me6. — Another idea -- "finding transfer windows" tutorial
<discord->
Marsu. — Yes ! That one would be nice 🙂
<discord->
Zeusbeer. — For this I just use tools that work for stock, for planetary transfers at least
<discord->
Marsu. — Twp ?
<discord->
Zeusbeer. — I will have to figure this one out myself 😅
<discord->
Zeusbeer. — for example
<discord->
Al2Me6. — I've never had any luck getting it right on the first try, maybe I'm just using the tools wrong/launching into the wrong parking orbit
<discord->
Marsu. — Same here 🙂
<discord->
Zeusbeer. — idk, there are charts out there for real life transfer windows too
<discord->
Zeusbeer. — but I only found one for 2000+
<discord->
Zeusbeer. — you can also look at phase angles
<discord->
egg. — for sun-synch the analyser should really have more tooling
<discord->
egg. — but also that is pointless until KC gives it meaning :-p
<discord->
Zeusbeer. — sun-synch is nice if your battery storage is bad
<discord->
egg. — yeah, crepuscular sun-synch already has a point I suppose
<discord->
Marsu. — Btw Egg i have some fatal crash recently (mostly during planning or at scene change). Do you want me to report somewhere ?
<discord->
leudaimon. — not really... Kerbalism does a pretty big simplification to calculate shadow in unloaded vessels. Don't think it takes that into account
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<_whitenotifier-edb>
[Principia] pleroy commented on pull request #2952: Remove support for selecting the PlotMethod - https://git.io/JO2G5
<discord->
sichelgaita. — Do you want bugs to be fixed?
<discord->
egg. — > Well, do you, punk?
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<discord->
shangl. — How can I know the inclination angle of the moon in ksp with principia. I know it is changing over time, is there an effective way to know the value from the GUI?
<discord->
shangl. — Also the LAN and the time/angle from the ascending/descending node?
<_whitenotifier-edb>
[Principia] fat-lobyte opened issue #2953: Game Crashes when deleting or rebasing long flight plan after last maneuver execution - https://git.io/JO2hn