egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<discord-> Z​eusbeer. — I haven't tried venus mercury yet, but that could be useful
<discord-> Z​eusbeer. — In my main moon tutorial I'll cover the off plane way, otherwise it will be quite short
<discord-> Z​eusbeer. — I'll get working on it at the end of may, when my finals are finished
<discord-> M​arsu. — Will this be text or vidéo ?
<discord-> Z​eusbeer. — Video
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<discord-> M​ISSHON COMPREE. — phobos
<discord-> S​tandecco. — how so?
<discord-> S​tandecco. — I wouldn't think so, so I'm most likely ignoring most of the issue
<discord-> e​gg. — because of the stability problem
<discord-> S​tandecco. — ah, of course
<discord-> S​tandecco. — I'm guessing he will be ignoring that
<discord-> e​gg. — that is a very common stumbling block for GEO though
<discord-> S​tandecco. — would be good for one more (advanced) tutorial
<discord-> e​gg. — it’s all good if you want to service India and Mexico I suppose
<discord-> e​gg. — (but you never really *want* anything that specific, because I still need to get around to making KC A Thing)
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<discord-> Z​eusbeer. — KC?
* raptop assumes kansas city
<raptop> I guess egg wants everyone to get nice barbeque?
<discord-> S​tonesmile. — KerbalismContracts I assume, an extension for ContractConfigurator; https://www.youtube.com/watch?v=kF4Wc2g2VlE
<discord-> Z​eusbeer. — ah okey
<discord-> S​tonesmile. — And as Egg mentioned; might be interesting to go into the instabilities of a GEO orbit in a tutorial (which is more advanced than just getting to GEO)
<discord-> Z​eusbeer. — yeah I just wanted to talk about the trajectories and ideas for getting towards different places
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<discord-> Z​eusbeer. — I could maybe talk about some more advanced ideas but they might get too long-winded
<discord-> Z​eusbeer. — +I don't completely understand them myself
<discord-> S​tonesmile. — Are you going to cover the orbit analyser in the first video?
<discord-> Z​eusbeer. — I could, yes
<discord-> e​gg. — If your goal is to cover « getting to GEO », I would recommend doing instead « getting to semisynch orbit » (Молния or something); once you are in GEO you will inevitably run into the stability issue, so GEO intrinsically is a more advanced thing
<discord-> e​gg. — semisynch orbits will still have a similar problem (see, *e.g.*, GPS being a bit of a mess whereas the other GNSSes are neatly maintained), but of a much smaller magnitude
<discord-> Z​eusbeer. — Молния is hard
<discord-> Z​eusbeer. — I guess I'll do that one last
<discord-> Z​eusbeer. — xd
<discord-> e​gg. — Молния is way easier than GEO :-p
<_whitenotifier-edb> [Principia] pleroy opened pull request #2951: Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore - https://git.io/JOgHo
<_whitenotifier-edb> [Principia] eggrobin labeled pull request #2951: Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore - https://git.io/JOgHo
<_whitenotifier-edb> [Principia] Pending. Build queued… - 
<_whitenotifier-edb> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4866/
<_whitenotifier-edb> [Principia] eggrobin reviewed pull request #2950 commit - https://git.io/JOg59
<_whitenotifier-edb> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4866/
<_whitenotifier-edb> [Principia] pleroy opened pull request #2952: Remove support for selecting the PlotMethod - https://git.io/JOgNv
<_whitenotifier-edb> [Principia] pleroy labeled pull request #2952: Remove support for selecting the PlotMethod - https://git.io/JOgNv
<_whitenotifier-edb> [Principia] Pending. Build queued… - 
<_whitenotifier-edb> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4867/
<_whitenotifier-edb> [Principia] pleroy closed pull request #2951: Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore - https://git.io/JOgHo
<_whitenotifier-edb> [Principia] pleroy pushed 2 commits to Grassmannian [+0/-0/±12] https://git.io/JOgNI
<_whitenotifier-edb> [Principia] pleroy 527d2ac - Remove the Guard class as the t_min of the Ephemeris cannot move forward.
<_whitenotifier-edb> [Principia] pleroy 07a6bf9 - Merge pull request #2951 from pleroy/QuisCustodiet Remove the Guard class as the t_min of the Ephemeris cannot move forward anymore
<_whitenotifier-edb> [Principia] pleroy synchronize pull request #2950: Full implementation of the reanimator - https://git.io/JOESe
<_whitenotifier-edb> [Principia] pleroy reviewed pull request #2950 commit - https://git.io/JOgAA
<_whitenotifier-edb> [Principia] Pending. Build queued… - 
<_whitenotifier-edb> [Principia] Failure. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4867/
<_whitenotifier-edb> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4868/
<discord-> M​arsu. — With the analyser tool in planning молния was easier for me at least 🙂
<discord-> Z​eusbeer. — hmm, I found GEO quite easy the first time I did it
<discord-> Z​eusbeer. — especially with the surface reference frame
<discord-> M​arsu. — Yeah with the analyser and the différents drames, we can achieve some really cool stuff now
<discord-> M​arsu. — Yeah with the analyser and the differents drames, we can achieve some really cool stuff now (edited)
<discord-> M​arsu. — What about a « sun-synch » tuto ? Never tried myself as i still try to understand it 🙂
<discord-> A​l2Me6. — Another idea -- "finding transfer windows" tutorial
<discord-> M​arsu. — Yes ! That one would be nice 🙂
<discord-> Z​eusbeer. — For this I just use tools that work for stock, for planetary transfers at least
<discord-> M​arsu. — Twp ?
<discord-> Z​eusbeer. — I will have to figure this one out myself 😅
<discord-> Z​eusbeer. — for example
<discord-> A​l2Me6. — I've never had any luck getting it right on the first try, maybe I'm just using the tools wrong/launching into the wrong parking orbit
<discord-> M​arsu. — Same here 🙂
<discord-> Z​eusbeer. — idk, there are charts out there for real life transfer windows too
<discord-> Z​eusbeer. — but I only found one for 2000+
<_whitenotifier-edb> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4868/
<discord-> Z​eusbeer. — you can also look at phase angles
<discord-> e​gg. — for sun-synch the analyser should really have more tooling
<discord-> e​gg. — but also that is pointless until KC gives it meaning :-p
<discord-> Z​eusbeer. — sun-synch is nice if your battery storage is bad
<discord-> e​gg. — yeah, crepuscular sun-synch already has a point I suppose
<discord-> M​arsu. — Btw Egg i have some fatal crash recently (mostly during planning or at scene change). Do you want me to report somewhere ?
<discord-> l​eudaimon. — not really... Kerbalism does a pretty big simplification to calculate shadow in unloaded vessels. Don't think it takes that into account
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<_whitenotifier-edb> [Principia] pleroy commented on pull request #2952: Remove support for selecting the PlotMethod - https://git.io/JO2G5
<_whitenotifier-edb> [Principia] Pending. Build queued… - 
<_whitenotifier-edb> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4869/
<discord-> K​obymaru. — If I "Hack Gravity", does principia release the *current* vessel or does it put ALL vessels in my save onto patched conics?
<discord-> e​gg. — all loaded vessels, but it does not touch the unloaded ones
<discord-> e​gg. — (or all unpacked, perhaps)
<discord-> e​gg. — either way, your faraway unrelated vessels are safe
<_whitenotifier-edb> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4869/
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<_whitenotifier-edb> [Principia] eggrobin labeled pull request #2950: Full implementation of the reanimator - https://git.io/JOESe
<_whitenotifier-edb> [Principia] eggrobin labeled pull request #2952: Remove support for selecting the PlotMethod - https://git.io/JOgNv
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<_whitenotifier-edb> [Principia] pleroy closed pull request #2952: Remove support for selecting the PlotMethod - https://git.io/JOgNv
<_whitenotifier-edb> [Principia] pleroy pushed 3 commits to master [+0/-0/±7] https://git.io/JO2aY
<_whitenotifier-edb> [Principia] pleroy cf91037 - Remove support for selecting the PlotMethod. We'll use 2.
<_whitenotifier-edb> [Principia] pleroy 4514a6f - Indent.
<_whitenotifier-edb> [Principia] pleroy 3b8be4f - Merge pull request #2952 from pleroy/master Remove support for selecting the PlotMethod
<_whitenotifier-edb> [Principia] pleroy closed pull request #2950: Full implementation of the reanimator - https://git.io/JOESe
<_whitenotifier-edb> [Principia] pleroy pushed 31 commits to Grassmannian [+0/-0/±101] https://git.io/JO2aR
<_whitenotifier-edb> [Principia] pleroy 0ab7092 - Cleanups.
<_whitenotifier-edb> [Principia] pleroy a55469e - Newest checkpoint.
<_whitenotifier-edb> [Principia] pleroy cbc60ae - Reanimation last time.
<_whitenotifier-edb> [Principia] ... and 28 more commits.
<_whitenotifier-edb> [Principia] pleroy pushed 4 commits to Grassmannian [+0/-0/±10] https://git.io/JO2aj
<_whitenotifier-edb> [Principia] pleroy eaef390 - Merge remote-tracking branch 'mockingbirdnest/master' into Grassmannian
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<discord-> K​obymaru. — good to hear, thanks
<discord-> s​ichelgaita. — Do you want bugs to be fixed?
<discord-> e​gg. — > Well, do you, punk?
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<discord-> s​hangl. — How can I know the inclination angle of the moon in ksp with principia. I know it is changing over time, is there an effective way to know the value from the GUI?
<discord-> s​hangl. — Also the LAN and the time/angle from the ascending/descending node?
<_whitenotifier-edb> [Principia] fat-lobyte opened issue #2953: Game Crashes when deleting or rebasing long flight plan after last maneuver execution - https://git.io/JO2hn
<discord-> K​obymaru. — GitHub issue already submitted
<discord-> K​obymaru. — So I can make the game crash pretty reliably by deleting a long flight plan after executing a burn
<discord-> K​obymaru. — If I click Rebase or Delete, Delete Flight Plan, it crashes usually
<discord-> K​obymaru. — Workaround is to shorten the flight plan and steps, then it still hangs for a while but eventually recovers
<discord-> K​obymaru. — RAM usage goes up, so I'd assume it's excessive memory usage
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