egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao->
⟨kaborl⟩ That's actually interesting 🧐 can't wait to try it out today. IIRC, the target reference frame was centered on the target, right? That would explain that.
<queqiao->
And maybe the wiggles in the orbit can be explained because there are two moments with the closest approach/touching their orbits?
<queqiao->
⟨nickttd⟩ This has probably been said 1000 times before, but polar orbits with the surface reference frame look so satisfying, also, just discovered how very eliptical orbits of the moon (With lunar inertial RF) look, and man
<queqiao->
⟨nickttd⟩ hate to be the ideas guy but wouldn't it be cool to have a principia-centered program for rp1? Maybe make it be barely profitable but just to throw players to the deep end of the mod
<queqiao->
⟨nickttd⟩ +I could _try_ to do this with contract configurator, but idk how to detect principia specific stuff, like, how do I check if a player is (for example) in a Lagrange point?
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<queqiao->
⟨kaborl⟩ Lagrange program please! 🔥
<queqiao->
⟨egg⟩ You may be the ideas guy, but your ideas are not grand enough. See #σκοπός; if you want to make orbits interesting, you give them a purpose.
<queqiao->
⟨nickttd⟩ I was certain someone else had thought of this hahaha
<queqiao->
⟨nickttd⟩ I also thought, wouldn't it be cool to had a decent scenarios packed with rp1/RO already? (Least abandoned ksp1 featured, I know right), this would be kinda good to help with onboarding people from vanilla ksp, you get a single goal and no KCT/management, but you can get familiar with proceduralparts, avionics and RealAntennas...
<queqiao->
(I know, rp1 attracts a very specific kind of person that really don't mind figuring things out on their own, and already know some stuff about irl rockets)
<queqiao->
Then later I was watching some trackmania videos and I was like; wouldn't it be cool to have scenarios with different leaderboards, for example, you only get 60's tech and the scenario asks you to develop a fully reusable (This would need FMRS but oh well) shuttle? (I know it will suck, but it _is_ possible)
<queqiao->
You could have different difficulties (budgets), and different leaderboards, like time to orbit or mass to orbit per ton launched...
<queqiao->
This kinda sounded good in my head, but after thinking about it for a few minutes, this would lead to 1 very optimized design everyone copies, kinda like racing lines in trackmania (I guess you could disable quicksaving, which would end up being a pilot test more than anything else), So I guess a sort of fixed budget but different medals based on how you do would be better, no leaderboards at all, it would kinda play like a puzzle game then?
<queqiao->
⟨nickttd⟩ +(Like poly bridge)
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<queqiao->
⟨test_account9540⟩ no KCT/management seems to be a recurring theme (offtopic here but still)
<queqiao->
⟨test_account9540⟩ sadly none of this is even remotely related to principia
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<queqiao->
⟨nickttd⟩ Yeah my bad on the latter
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<queqiao->
⟨jonpc042⟩ Set up a science satellite into a highly elliptical orbit (ap ~50,000 km, pe ~500 km), and within a month it had crashed into earth.
<queqiao->
Wondering if maybe the moon's gravity pulled it outward at apogee, lowering perigee with each orbit?
<queqiao->
Or is there more complexity to orbits even than that with principia?
<queqiao->
What're my options for accounting for this?
<queqiao->
⟨jonpc042⟩ I'm currently building a replacement science satellite that will have RCS and spare nitrous after reaching orbit, but is there a way I can make the orbit stable by changing the argument of periapsis, etc?
<queqiao->
⟨mmeridian⟩ click the orbit analysis function in the main window
<queqiao->
⟨mmeridian⟩ you can drag out the time slider and it shows you the lowest your craft will go in that time, and warn you of entry or collision
<raptop>
You want to apply cryo-coolers to your orbit until it hits a phase transition
<queqiao->
⟨dennin_⟩ Does anyone know why my trajectory lines fade away quickly when I zoom out? I am able to see a part of my trajectory line when I'm close to it in the map view, and I can see the apoapsis and periapsis markers so I know its generating a long enough path length, but none of the actual paths themselves show up at a certain point.
<queqiao->
⟨kaborl⟩ I'm discovering Principia's Maneuver Optimizer in the Flight plan and I'm vibing.
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<queqiao->
⟨jonpc042⟩ Sick, thanks for the tip!
<queqiao->
⟨jonpc042⟩ Oh right, kind of forgot to read and follow the principia tutorial.