Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<N70> Question
<N70> what were the API changes from 1.3 to 1.4
<Sarbian> They are not documented. Most required changes are related to the Unity upgrade so look at the Warnings for message
<N70> i'm trying to port a 1.3 mod to 1.4
<N70> lots of GUI-related nullrefs
<N70> Also, this: [ERR 15:37:23.424] Exception loading ScenarioModule Kerbalism: System.ArgumentException: An element with the same key already exists in the dictionary.
<N70> the line that throws that error?
<N70> Drumroll please....
<N70> Lib.GetShader("AntiAliasedLine");
<Sarbian> Lib is something in the mod so fix it
<N70> oh ok
<N70> woops
<N70> here's the offending function, looks ok to me: https://pastebin.com/57GUEvnt
<N70> i'll add a sanity check
<N70> the worst part?
<N70> this mod uses spaces
<N70> rather than tabs
<Sarbian> So ?
<Sarbian> I use space>
<N70> and visual studio seems to make this worse
<N70> >tries to add new check
<N70> >indents new thing by like 50 characters
<N70> also, Sarbian, do you know how to compile the shaders?
<N70> Anyone know how to recompile shaders?
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