Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<dlrkdesktop> Lamont: Thanks. When I try to use it, it just doesn't fire the engines at all until waaay too late
<dlrkdesktop> Like this: https://streamable.com/wky7f
<lamont> suicide burn calculations might be off due to thinking you’ve got more TWR than you’ve got
<lamont> oh you’re trying to do falcon 9
<dlrkdesktop> Suicide burn works fine in land somewhere mode
<dlrkdesktop> I can get it on the runway 27 numbers by handling the maneuvering landing until hitting land somewhere in final descent
blowfish has joined #kspmodding
<lamont> so generally the landing guidance was designed around landing a lander on an airless world, and works for doing suborbital hops for science grinding, but it wasn’t written for boostback landings
<lamont> somehow the state machine is getting confused and it is in CourseCorrection and is just counting dV upwards and never executing the course correction burn
<dlrkdesktop> I'm not trying to boostback though, just handle the last bit of approach and finetune the landing sight at that point
<dlrkdesktop> Huh
<dlrkdesktop> It's counting the dV upwards instead of down?
<dlrkdesktop> Anything I could do to get it not confused?
<lamont> it says “performing a course correction of about XXX m/s” where XXX just keeps getting bigger and it doesn’t do anything
<dlrkdesktop> huh
<dlrkdesktop> anything I should to do to get it to work right, or get something more replicable?
<lamont> then what happens is that you fall below 500m in altitude and that forces the state machine into FinalDescent and it finally triggers the engines way too damn late
<lamont> what you’ve got is enough to file a bug in the issue tracker
<dlrkdesktop> I'm not sure if it would be helpful.
<lamont> yeah, i could actually use this video at some point
<dlrkdesktop> Alright, I'll file it.
<dlrkdesktop> It's on Github?
<lamont> problem is that i’ve got my hands full enough with ascents and node executor patches and the interplanetary trajectory stuff
<dlrkdesktop> No worries
<lamont> and yeah github
<dlrkdesktop> So, should I just call the issue "Course correction descent and landing fails"
<dlrkdesktop> It obviously works for some people some times, so I'm not sure how to distinguish it from when it does work
<lamont> uhm
<lamont> “Landing Autopilot state machine transition bugs on suborbital hops (Falcon 9)” or something like that
<dlrkdesktop> I'll just use that verbatim
<dlrkdesktop> It only occurs with land at target
<dlrkdesktop> land somewhere is fine
<lamont> yeah “land somewhere” doesn’t have to adjust the target location, so the bug is probably in that code
<dlrkdesktop> huh
<dlrkdesktop> makes sense
<dlrkdesktop> Well, posted it on the issue tracker
<lamont> so one side of an if is buggy and the other isn't
<dlrkdesktop> hmm
<dlrkdesktop> Man, until 1.4 , I had no idea how quick people were to start bugging about updates lol
<lamont> yeah i saw 1.4 dropped so i’m just ignoring the forums
<dlrkdesktop> fair enough
<lamont> pretty sure sarbian already fixed mechjeb at least in dev though
<dlrkdesktop> I just don't bother even looking at the new KSP updates for a few months after they drop
<lamont> yep
<dlrkdesktop> It's not like the old days when there was a horrible bug in every version
<lamont> i don’t play out of steam and haven’t even downloaded it yet
<lamont> yeah but the thing is i need my KerbalAlarmClock and xScience and all the things that make the game playable
<dlrkdesktop> I never buy off Steam if I can get it elsewhere
<dlrkdesktop> Yeah, me too
<dlrkdesktop> I just stick to the old version till the mods get updated
<lamont> i still don’t know what the killer feature of 1.4 is
<dlrkdesktop> me neither
<dlrkdesktop> Making History, I think
<dlrkdesktop> Once we had 64-bit, things were pretty good
<lamont> still don’t know what the killer feature of that is either
<lamont> yep
<dlrkdesktop> 64 bit?
<dlrkdesktop> oh, making history
<dlrkdesktop> It's a cash grab
<lamont> i think the shaders may actually have gotten updated and unity may have gotten a bump?
<dlrkdesktop> Yeah, Unity and Particles, and persistent pod names
<dlrkdesktop> are the only non-cash grabby things
<BenjaminK> what's upmwith partickes?
<dlrkdesktop> and localization
<dlrkdesktop> they updated it in 1.4
<BenjaminK> god I can't spell
<BenjaminK> and what does it do?
<BenjaminK> like the particles formed when the engine's on?
<dlrkdesktop> yeah, I think
<BenjaminK> hmm
<lamont> DLC has new parts which sound interesting but they’re not really well advertised. the making history mission stuff sounds like ContractConfigurator and they don’t spell out why i’d care (clearly i-only-play-stock players would care)
<lamont> i actually suspect i’ll probably buy it, but the advertisement is a bit terrible (or somehow not aimed at me at all)
<BenjaminK> People have posted a lot of bugs on the forums
<BenjaminK> I (para)quote: 'Seems more like an internal beta than a finished product'
<dlrkdesktop> That's Take2
egg has quit [Read error: Connection reset by peer]
<JPLRepo> I actually only see about a dozen threads on the forums in the support section...
<JPLRepo> and most are the usual - user doesn't know how to install.
<JPLRepo> So where are you seeing this: "People have posted a lot of bugs on the forums"
<JPLRepo> BenjaminK?
<JPLRepo> and a number are just: people learning how to use the mission builder.
<BenjaminK> hi JPLRepo
<BenjaminK> what's up?
<BenjaminK> ha
<BenjaminK> ah
<JPLRepo> Was wondering what the source of your comment about people have posted lots of bugs on the forums.
<JPLRepo> I don't see that many. and most are - people having problems with install... or learning how the builder works.
<JPLRepo> There are around 40-50 on the official tracker for 1.4.0/1.4.1 So that includes everything from last weeks 1.4.0 release as well.
<JPLRepo> and a lot of those are feedback or low priority problems.
<BenjaminK> I remember seeing a post yesterday with several replies including sunlight on the wrong side of pol, along with a screenshot
<JPLRepo> low impact I should say
<BenjaminK> And that was specifically for the mission builder, I beleive
<JPLRepo> Well I don't see that on the official tracker.
<JPLRepo> You also have to consider - bugs with mods installed. are usually not the core games issue, rather the mod.. or the user using mods not updated yet.
<JPLRepo> The sun on the wrong side??? You can rotate the sun in the builder...
<JPLRepo> so again - it may be a misunderstanding of the functionality.
dlrkdesktop has quit [Quit: Web client closed]
<BenjaminK> perhaps, I'm still searching for the thread atm
<BenjaminK> hmm, not finding it
Rokker has quit [Quit: Connection closed for inactivity]
<taniwha> lamont: part variants are a nice feature
<taniwha> goodbye FStextureSwitch :P
Ezriilc has quit [Quit: Going offline, see ya! (www.Kerbaltek.com)]
blowfish has quit [Quit: Leaving]
egg has joined #kspmodding
<N70> WOOO
<N70> Got kerbalism working on 1.4
<N70> at least, got the gui working
Rokker has joined #kspmodding
Technicalfool has quit [Quit: rebuuuuuut]
Ezriilc has joined #kspmodding
<Sarbian> There are bugs but "lots of bugs" ? nope
<Sarbian> JPLRepo: What I see the most where I lurk is question about a new PartTool :)
<Sarbian> and "Where is .NET 4.5?" (that one may be mine)
<taniwha> Sarbian: on the forums, three bugs is "lots of bugs" :)
<taniwha> (iow, no mater what, complaints)
<Sarbian> yeah. And "1.4 bugs with all those 1.3 mods installed" is also a few more
<taniwha> yeah
<ve2dmn> users will be users ¯\_(ツ)_/¯
Technicalfool has joined #kspmodding
dlrkdesktop has joined #kspmodding
egg is now known as egg|nomz|egg
VanDisaster has quit [Ping timeout: 190 seconds]
VanDisaster has joined #kspmodding
<N70> Question
<N70> with MM, why can't i do a FOR on an insert node
<Sarbian> Because an insert node is not a MM command
<N70> oh yeah
<N70> woops
<N70> but still, why isn't this working: https://pastebin.com/XPw0Cwi5
<N70> thats ksp.log
<Sarbian> the messages are quite explicit about the problems and we have whole pages about this in the MM thread. FOR or AFTER or BEFORE. not all, not two. One
<N70> ok
<N70> Sorry
<Technicalfool> https://forum.kerbalspaceprogram.com/index.php?/topic/172357-trojanwin32critetbs/ huh, someone's getting hits with MM now? Sarbian?
<Sarbian> Bad AV is bad ?
<ve2dmn> Technicalfool: submit file to virustotal
<Technicalfool> yes, yes it is. But y'know, better to be paranoid than spreading an infection to gawd-knows-how-many users.
<Sarbian> Or Squad bundled a virus and it s nesting in my dlls
<N70> oh come on
<N70> AddCustomSubcategoryFilter problems
<Sarbian> My mods are build on a Linux server it is unlikely they got infected.
<N70> Sarbian, did AddCustomSubcategoryFilter or any Category related stuff in the APi get changed in 1.4
<Sarbian> I don t know
<JPLRepo> it was a false positive.
<JPLRepo> mostly from windows defender. Which was submitted to microsoft some hours ago and cleared.
<JPLRepo> there was an update to defender, you should update.
<ve2dmn> JPLRepo: good to hear. Thanks
<Sarbian> Hey JPLRepo. Did you see my pings ?
<JPLRepo> Sarbian: Parttools yes. working on it.
<JPLRepo> was waiting for Unity to get back to me about TMPro which they have now done.
<Sarbian> <3
<Sarbian> ah yes, need to built it in...
<JPLRepo> Unfortunately we cannot build in the one used by KSP
<JPLRepo> we are only allowed to use the free DLL for parttools distribution.
<Sarbian> ok, upgrade to 2018 beta for 1.4.2 ;)
<JPLRepo> so the same problem as last time
<JPLRepo> Unity 2018 is merging the two versions of TMPro
<JPLRepo> that creates problems for us.
<Sarbian> Well, I don t care since I am making a pure code UI framework
<JPLRepo> as the new version is a package - no source code.
<Sarbian> new ID for TMP I guess ? They don t provide a migration path ? people will be annoyed
<JPLRepo> too early... yeah.. something to work out with them.
<Sarbian> hum. I don t remember TP being modified back then. but it was so long ago already...
<Sarbian> err, TMP
egg|nomz|egg is now known as egg
<Technicalfool> egg|nog|egg
pizzaoverhead has joined #kspmodding
pizzaoverhead has quit [Client Quit]
pizzaoverhead has joined #kspmodding
Olympic1 has joined #kspmodding
Olympic1 has quit [Client Quit]
Olympic1 has joined #kspmodding
N70 is now known as N70|zzz