Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<taniwha> N70|zzz: in vim: :set noet, :set ts=4 (or whatever), :ret!
<taniwha> dunno what you'd do for VS :P
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<BenjaminK> looks like the making history expansion flopped
<BenjaminK> lotsa bogs
<BenjaminK> bugs
<BenjaminK> ping N70|zzz if you'd like, I have a copy of the 1.3.1 docs saved that I can email to you, just ping me/send me a pm with your email address
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<taniwha> Sarbian: need more nyan cats
<kmath> YouTube - Nyan Cats Attack!
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<dlrkdesktop> @Sarbian , could you take a look at a clip of a MechJeb landing attempt, and help out if I'm doing something wrong, or if it's a bug I should report on git?
<Sarbian> dlrkdesktop: post it in the thread and I ll have a look when I have the time
<Sarbian> taniwha: you are right to tell people to install mods to see more loading screen. They should install MM at least and they ll see a lot more of them fast
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<N70> hey
<N70> did anything change with shaders in 1.4
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<Sarbian> Yeah, Unity version
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<Technicalfool> http://steamcommunity.com/app/220200/discussions/0/1698293703767564425/#c1698293703769542901 Was I too harsh? How many of you would actually use Workshop if it ever got implemented? :P
<Sarbian> Well I use workshop for other game and I am happy with it. but it s a bit late for KSP and not everyone has a steam copy of the game
<Technicalfool> exactly my thouoghts. Ship has sailed, not everyone has Steam, not everyone *wants* Steam... oh and the whole "entrance exam" aspect of having to unzip into the correct directory.
<N70> Hey
<Technicalfool> ello
<N70> anyone know how to recompile shaders into a single _windows _linux or _osx file
<N70> im trying to get kerbalism on 1.4
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<N70> ?
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<N70> so would anyone know how to recompile it
<dlrkdesktop> Posted it thanks
<dlrkdesktop> Does the MJ land at target function only work from orbit?
<lamont> dlrkdesktop: no, it works fine suborbitally, although you can’t feed it any nonsense and expect it to work
<lamont> it works better if the suborbital trajectory is already somewhat near the landing site
<lamont> and the state machine has edge conditions that sometimes get confused if you engage it too early while you’re rising (particularly if you engage it below 500m while you’re going up then it will switch directly to the code that runs when you’re below 500m on the way down, which is not remotely what you want)
<JPLRepo> Few people have been asking about modders notes, etc. They are in progress... but quite a substantial effort. If anyone has questions. you can ask here and we'll try to get back to you in a reasonable timeframe. Or you can post your questions on the forum and mention a dev.. otherwise we probably won't find it for some time.