egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cauchy. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<Tone> Do they typically release a new version with the new moon?
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<UmbralRaptor> Yes, the eggs do.
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<egg|zzz|egg> Tone: yup, since Cardano
<Tone> when the mod updates the planet/moon positions; would their soi’s change accordingly from the way ksp calculates them?
<Tone> edit; orbital elements
<UmbralRaptor> SOIs don't really exist in Principia.
<Tone> Would this mod work well with To Boldly Go?
<Tone> Or is there a pratical limit to how many bodies could be calculated at a time?
<UmbralRaptor> As best I'm aware, the limit is somewhat high. But egg|zzz|egg is not responsible for your system being unstable, and there's no graceful way to handle planets/moons colliding.
<egg|zzz|egg> UmbralRaptor: what do you mean that's not graceful :-p https://twitter.com/whitequark/status/836460976648024065
<kmath> <whitequark> [ 12.9Gy] (system) FATAL: Apocalypse occurred at:Stream corrupted https://t.co/Ok8RBjbwY7
<Tone> somewhat high meaning 1000 would be ok?
<UmbralRaptor> Well, obviously we'd prefer if you could simulate the collision instead of segfaulting.
<UmbralRaptor> ...wait, 12.9 Gy?!
<UmbralRaptor> Did you take into account mass loss from Sol's RGB/AGB/PN phases?
<UmbralRaptor> :D
<Tone> what’s Gy?
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<Tone> doesn’t a collision mean the masses just add together?
<UmbralRaptor> Gigayear
<UmbralRaptor> well, high speed collisions and/or low body masses would tend to cause fragmentation.
<Tone> what’s a good externam tool to simulate a system in?
<UmbralRaptor> Also non-trivial rotation effects for some angles. And heating.
<UmbralRaptor> I'd semi-randomly suggest mercury6.
<UmbralRaptor> But egg|zzz|egg might have a different suggestion.
<UmbralRaptor> (granted, Gy can also mean Gray, but not in this context)
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* egg|afk|egg EARTHMOOs at UmbralRaptor
<UmbralRaptor> :D
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<GH> [Principia] scimas opened issue #1452: Kerbals on EVA spawn several meters away from the vessel https://git.io/vQE9w
<GH> [Principia] scimas commented on issue #1416: Since Cauchy, when vessels come close together (close enough to switch between them using hotkeys), they change position abruptly. It looks almost exactly like this timewarp issue, so wrote here before opening a new issue. https://git.io/vQEHt
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<Sarbian> Raidernick: I am not here at 5AM :) Mention me and I ll reply when I am around
<Sarbian> lamont: I did not do a full review but this looked nice. I can merge if you think it is worthy of the dev branch
<lamont> uh the ascent stuff?
<lamont> that’s still pretty much still in flight
<lamont> i’ve got a ton more work on my branch
<lamont> (my 1.2 dev branch of it, not the 1.3 branch)
<lamont> there’s still some hella buggy menu stuff in what is in the PR
<lamont> there’s even new hella buggy menu stuff in my branch
<lamont> @sarbian i just pushed the work i’ve been doing over the past week to the PR
<Soozee> Unknown command, try @list
<Sarbian> lamont: ok, comment on the PR when you think it is ready
<lamont> yep
<Sarbian> And I ll have a look at adding a proper 1.2 branch...
<lamont> 1.2 is actually pretty easy
<lamont> its just reverting that one commit
<Sarbian> yes, the change are small. I ll add a Jenkins job to build a RSS build of MJ
<lamont> that’d be cool
<lamont> and yeah, right now its got one really bad menu’ing bug involving lots of logspam and a totally busted menu, that at least needs to get fixed, since i wouldn’t want that to land in a dev build
<lamont> (gotta get some work done now)
<Sarbian> ok. I can't look into much for a few more days but I should be able to have a look later this week
<lamont> its some bug in my code, i just need to fix it
<lamont> i’ve just been more concerned with getting the PEG algorithm to 2-stage or N-stage that fixing UI bugs
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<egg> !wpn Sarbian
* Qboid gives Sarbian a tomahawk
<egg> !wpn lamont
* Qboid gives lamont a linear shell
* egg pokes lamont in the Makefile
<lamont> hahaha
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<egg> !wpn lamont
* Qboid gives lamont a gregarious pilcrow
<lamont> !wpn egg
* Qboid gives egg a minimum banana
<lamont> lol
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<GH> [Principia] pleroy commented on issue #1451: Most likely this is an installation problem. Somehow you have two files describing your solar system. Could be two installations of Principia for instance. https://git.io/vQu5c
<GH> [Principia] pleroy closed issue #1448: ksp realism overhaul crash https://git.io/vHjaZ
<GH> [Principia] pleroy commented on issue #1452: Thanks for the report. We were able to reproduce it. Will investigate more. https://git.io/vQudo
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<GH> [Principia] eggrobin commented on issue #1452: We tested EVA when solving #1415, so the branch for #1428 still worked; however this was branched off master before #1426 was merged, and that one may affect new vessels.... https://git.io/vQzfT
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