egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cauchy. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<GH> [Principia] eggrobin commented on issue #1307: Ok, the explanation is that when an EVA Kerbal is created, it ignores collisions with the ship that spawned it for a little while. This appears to be done by nudging it back in place in the same way we nudge things, after yielding WaitForFixedUpdate; since we expect nothing to run there, random things happen.... https://git.io/vQVn9
<GH> [Principia] eggrobin commented on issue #1307: Ok, the explanation is that when an EVA Kerbal is created, it ignores collisions with the ship that spawned it for a little while. This appears to be done by nudging it back in place in the same way we nudge things, after yielding WaitForFixedUpdate; since we expect nothing to run there, random things happen.... https://git.io/vQVn9
<GH> [Principia] eggrobin commented on issue #1452: Ok, the explanation is that when an EVA Kerbal is created, it ignores collisions with the ship that spawned it for a little while. This appears to be done by nudging it back to the airlock in the same way we nudge things, after yielding WaitForFixedUpdate; since we expect nothing to run there, random things happen (it happens that nudging the transforms of the rigid bodies nudges the airlocks, while nudging the
<GH> [Principia] eggrobin commented on issue #1452: Ok, the explanation is that when an EVA Kerbal is created, it ignores collisions with the ship that spawned it for a little while. This appears to be done by nudging it back to the airlock in the same way we nudge things, after yielding WaitForFixedUpdate; since we expect nothing to run there, random things ensue (it happens that nudging the transforms of the rigid bodies nudges the airlocks, while nudging the
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<Tone|AFK> wonder if principia would be able to handle the rescaling of masses by 10^18
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<UmbralRaptor> Yes, but this seems like solving the wrong problem.
<Tone> how so?
<Tone> changing length scale up by 10^6 pretty sure mass has to be scaled by 10^18 for the correct results
<UmbralRaptor> ^from a conversation in another channel.
<UmbralRaptor> Also limited floating point precision.
<UmbralRaptor> eg: 12:19:59 <@egg> (obviously if you have very large masses but keep having small masses your problem is that, rather than inherent scale)
<Tone> I see
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<Tone> well, am settling right now for the equivallient of the spacecraft & kerbal remaining tiny as well, mental math caculation
<Tone> keeping big planets out for the time being
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<Tone> landing on a rescaled ant orbiting an unscalled kerbin
<Tone> what are the limit differences on principia?
<Tone> Vesc only being 18 m/s; awesome :)
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<bees> x0.01 kerbin system is pretty silly
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<GH> [Principia] eggrobin opened pull request #1459: Æthelred Kerman (master...fix-eva) https://git.io/vQrLN
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<GH> [Principia] jbengtson opened issue #1460: Procedural SRB missing nozzle causes physics issues. https://git.io/vQr8g
<GH> [Principia] eggrobin commented on issue #1460: This is a resurgence of #1421, except it happens when the vessel is reloaded from a state saved in flight rather than when launching. [This condition](https://github.com/mockingbirdnest/Principia/blob/fa32b3820f84b9c2da66ef4b1f7de9fb703c8710/ksp_plugin_adapter/ksp_plugin_adapter.cs#L1153-L1157) will have to be adjusted, but we must be careful not to skip frames in situations where we should not. https://git
<egg> regex: details on your bug!
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<regex> yay!
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