egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cauchy. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<GH> [Principia] pleroy pushed 1 new commit to master: https://git.io/vQ1an
<GH> Principia/master aee63ad Pascal Leroy: Update README.md
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<GH> [Principia] eggrobin commented on issue #1447: I am able to reproduce this at current master and now will investigate further.... https://git.io/vQM7z
<GH> [Principia] eggrobin commented on issue #1447: I am able to reproduce this at current master and will now investigate further.... https://git.io/vQM7a
<GH> [Principia] eggrobin commented on issue #1447: I am able to reproduce this at current master and now will investigate further.... https://git.io/vQM7z
<GH> [Principia] eggrobin commented on issue #1447: I am able to reproduce this at current master and will now investigate further.... https://git.io/vQM7a
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<GH> [Principia] scimas commented on issue #1447: @eggrobin Just out of curiosity, was it not possible to reproduce it when I had originally posted the issue; indicating that either that specific save file or my ksp installation had a problem? And now you have found a sure fire way of reproducing the problem? https://git.io/vQMAt
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<GH> [Principia] eggrobin commented on issue #1447: No, I just hadn't tried to reproduce that one up to now :-)... https://git.io/vQDvY
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<GH> [Principia] pleroy opened pull request #1464: Speed up hiding computations by exiting early if the sphere is far enough to the right or left of the segment (master...Optimization) https://git.io/vQDq9
<GH> [Principia] eggrobin commented on issue #1447: What is happening is that the `currentCollisions` of a part contain a null. I do not understand why, but it is easy to skip it while reporting collisions, so I will make a pull request to fix this. https://git.io/vQDqh
<GH> [Principia] eggrobin opened pull request #1465: Mysterious null collider (master...1447) https://git.io/vQDmx
<GH> [Principia] gbesacier commented on issue #1459: This commit is the soruce of a NPE when accepting a contract to rescue a Kerbal from the surface of a body (which spawn the Kerbal directly in EVA).... https://git.io/vQDYE
<GH> [Principia] eggrobin commented on issue #1465: DO NOT SUBMIT The null collider is not transient, it remains until the next scene change, so this logspams. I will remove the LOG(WARNING). https://git.io/vQDOG
<GH> [Principia] pleroy commented on issue #1447: Will be fixed in the Cayley release, to be released on the new moon, July 23rd. https://git.io/vQD3q
<GH> [Principia] eggrobin commented on issue #1465: Done. https://git.io/vQD3O
<GH> [Principia] eggrobin commented on issue #1465: The null collider is not transient, it remains until the next scene change, so this logspams. I will remove the LOG(WARNING). https://git.io/vQDOG
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<GH> [Principia] pleroy opened issue #1466: Exception when accepting a contract to rescue a Kerbal from the surface of a body https://git.io/vQDsF
<GH> [Principia] pleroy commented on issue #1464: retest this please https://git.io/vQDcd
<GH> [Principia] eggrobin commented on issue #1466: Note that this is not specific to contract-spawned Kerbals: any Kerbal in EVA out of physics range will cause this error (even if it is on the surface or otherwise unmanageable, since this occurs in the unmanageability test).... https://git.io/vQDCS
<GH> [Principia] gbesacier commented on issue #1466: I don't think it stop managing Kerbals in space, just those that don't have an evaController due to specific reasons (which I thought included just being spawn out of the physics range) https://git.io/vQDlf
<GH> [Principia] gbesacier commented on issue #1466: I don't think it stops managing Kerbals in space, just those that don't have an evaController due to specific reasons (which I thought included just being spawn out of the physics range) https://git.io/vQDlf
<GH> [Principia] eggrobin commented on issue #1466: I think not being in the physics bubble (i.e. being an unloaded vessel) implies not having an `evaController` (and we definitely want Kerbals floating in space to keep being affected by gravity when we're not looking). https://git.io/vQD83
<GH> [Principia] eggrobin opened pull request #1467: Ælfgifu Kerman (master...1466) https://git.io/vQD8K
<GH> [Principia] pleroy commented on issue #1465: retest this please https://git.io/vQD4s
<GH> [Principia] eggrobin commented on issue #1466: Yeah, I just checked: `(vessel.evaController == null || !vessel.evaController.Ready)` keeps orbiting Kerbals on unperturbed conics (and even displays those conics). https://git.io/vQD4E
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<1APAACR7J> [Principia] eggrobin closed pull request #1465: Mysterious null collider (master...1447) https://git.io/vQDmx
<5XYAAB5DY> [Principia] eggrobin closed issue #1447: KSP crash when reentering a vessel from EVA https://git.io/vHjGH
<GH> [Principia] eggrobin closed issue #1466: Exception when accepting a contract to rescue a Kerbal from the surface of a body https://git.io/vQDsF
<GH> [Principia] eggrobin closed pull request #1467: Ælfgifu Kerman (master...1466) https://git.io/vQD8K
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