egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cayley. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<xShadowx> does principia raise/lower the oceans as the moon goes around yet?;3
<UmbralRaptor> Fluid dynamics are not in the egg sector. Perhaps after unification with ferram4?
<egg|zzz|egg> hah
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<tonistack> Hmm; How many J coefficients are there?
<UmbralRaptor> How much processing power and ram do you have?
<tonistack> what do the J coefficients do exactly?
<tonistack> 2.6 GH, 8 GB
<tonistack> With the new release they combined windows/mac together>
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<tonistack> do we now install like a normal mod, or still do the .dll in plugins?
<tonistack> for the mac version?
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* UmbralRaptor was being silly wrt precision,
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* egg|zzz|egg is confused by tonistack's question
<egg|zzz|egg> also by UmbralRaptor's
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<UmbralRaptor> egg|zzz|egg: my understanding is that you cam have arbitrarily many spherical harmonics in principle, but in reality your computer isn't infinitely powerful.
<Majiir> UmbralRaptor, you just need a slower timescale!
<UmbralRaptor> Majiir: place myself deeper in the nearest gravity well than my computer?
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<egg|zzz|egg> UmbralRaptor: ah, right, I was reading the question as "in principia" (right now we have just J2) rather than "in principle" (eggspand infinitely many harmonics)
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<Majiir> UmbralRaptor, ...that's actually a really good idea
<UmbralRaptor> egg|zzz|egg: also, I was unsure how many terms Principia used. >_>;;
<UmbralRaptor> Majiir: not sure the effect will be useful on Earth.
<lamont> egg: did you figure out your launching problem?
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<egg|zzz|egg> lamont: not really, I think it gets confused by my staging
<egg|zzz|egg> lamont: but pressing reinit after staging sends it back to guiding
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<egg|zzz|egg> lamont: it's happier if your rocket makes sense, e.g. if the upper stage does separate from the main stage :-p
<lamont> yeah
<lamont> hot staging doesn’t work at all
<lamont> drop tanks also likely don’t work right now either
<lamont> staging needs to be fairly simple
<lamont> it uses mechjeb’s dV stats, so if you see that your staging confuses those stats, there’s no way it’ll be able to track it
<lamont> i have an idea about not tracking the “stages to be burned” but tracking the “stage above the stages that burn” which should deal with staging issues better
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<lamont> then it just tracks your TLI stage or whatever, and whatever nonsense happens in the burning stages it just burns everything below your TLI stage
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<lamont> until i get that done “reinitialize stage analysis” is your friend
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<egg|zzz|egg> lamont: do side-mounted SRBs work?
<egg|zzz|egg> arguably they happen during the pitch programme, so they might not matter
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<lamont> i thought i made those work, but it might lose track of the core stage during stage separation
<lamont> if it doesn’t work, its another manifestation of the same tracking-kerbal-stages-are-hard architectural bug
<egg|zzz|egg> lamont: wow when it works it's good
<egg|zzz|egg> lamont: 349.100 ap, 348.847 pe with a target at 349
<egg|zzz|egg> slightly lofted trajectory
<lamont> circular orbits are also slightly worse since its not got proper yaw steering
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