UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Fano. We currently target 1.3.1, 1.4.x, 1.5.1, and 1.6.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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[Principia] pleroy pushed 3 commits to master [+0/-0/±4] https://git.io/fj0Tq
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[Principia] pleroy 1aee080 - Fix problems found on Linux.
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[Principia] pleroy da59828 - There is now a .cpp in physics/.
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[Principia] pleroy 858ab5d - Merge pull request #2183 from pleroy/Linux Fix problems found on Linux
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[Principia] pleroy closed pull request #2183: Fix problems found on Linux - https://git.io/fjRAc
<discord->
lamont. — 1,000 lines of code into this new mathematica framework i'm building and after writing everything as row vectors because the code 'looked' better i just re-learned the hard way why nearly every variable should be a column vector...
<discord->
lamont. — column vectors are in R^n, row vectors are in the dual of R^n and never the twain shall meet...
<discord->
lamont. — KSP's vector class made me lazy
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<discord->
egg. — @lamont well, if you have an inner product it's fine (as long as your coordinates are orthonormal wrt it)
<discord->
egg. — @lamont also, Mathematica? there you can often much ignore the column vs. row thing since it does matrix . row as if it were matrix . column
<discord->
egg. — now, if you do not have an inner product, yeah, don't mix them up
<discord->
egg. — we went 8 months between releases because there was always another thing that needed to go in, we decided this was a bad strategy and decided to use the moon
* discord-
egg. — glares at RO_
<discord->
egg. — :-p
<discord->
siimav. — Thank god you didn't glare at RP-1
<VITAS>
SpaceDock will be moved in 30 Minutes!
<VITAS>
Expect downtimes of 1-2h
<discord->
Kobymaru. — Is there any way to change the "Warp to Maneuvre" lead time?
<egg|z|egg>
no
<egg|z|egg>
do you need more than 60 s lead time?
<discord->
Kobymaru. — I do, my current ship needs about 1:30 to turn
<discord->
Kobymaru. — But to be on the safe side, maybe 2-3 minutes
<discord->
Damien. — what the hell are you flying?
<discord->
Kobymaru. — KAC gives 3 minutes lead time
<discord->
Kobymaru. — nothing special, I just don't like putting huge RCS quads on my ship when it doesn't need to do quick maneuvers
<discord->
Damien. — fair enough
<discord->
egg. — @Kobymaru yeah that definitely makes sense
<discord->
Kobymaru. — thanks
<discord->
egg. — would probably want to make it tunable, since 3 min is pretty long
<discord->
egg. — can you open an issue to track this?
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<_whitenotifier-5dfc>
[Principia] fat-lobyte opened issue #2185: Make Warp to Maneuver Node lead time tunable - https://git.io/fj0qg
<discord->
Kobymaru. — Wouldn't making it tunable require UI changes?
<discord->
Kobymaru. — I know you don't like "quick fixes", but maybe as an intermediate step, you could set it to 2 minutes
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<discord->
egg. — Yeah but that would annoy me, because often 1 min is too long already
<discord->
egg. — Especially in stock
<discord->
Damien. — isn't stock warp to 3mins?
<discord->
egg. — Stock having annoying UX doesn't mean I want the same :-p
<discord->
Damien. — haha lets not start throwing 'annoying UX' stones in this house made of glass egg 😛
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<discord->
egg. — :D
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<discord->
egg. — @王小谦同学 Hi, I think I spotted a small typo in your Principia guide: "瑞典职业程序员"; we live in 瑞士, not 瑞典 (and we are 法国人, not 瑞士人, but that's not something you can tell easily from our GitHub profiles) :-)
<discord->
王小谦同学. — Oh Sorry about that
<discord->
王小谦同学. — Actually I'll fix that right now
<discord->
egg. — no problem
<discord->
egg. — amusingly that typo happens all the time here too, since the countries are next to each other in alphabetical order in English
<discord->
egg. — @王小谦同学 another thing is that it's spelled "leroy", not "leory"
<discord->
王小谦同学. — Sorry, some typos
<discord->
王小谦同学. — actually, there might be a lot of typos inside
<discord->
王小谦同学. — I should actually go over it
<discord->
王小谦同学. — Cause this was written mostly when I was on bus
<discord->
王小谦同学. — So I might actually type a lot of things wrong
<discord->
egg. — typos aside, as far as I can tell it seems to be a very good guide, very thorough
<discord->
egg. — (unfortunately I don't speak Chinese so I have to read it through machine translation)
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<VITAS>
all i see are utf8 blocks as nicks
<VITAS>
reminds me of prince aka lovesymbol
<UmbralRaptor>
uh
<UmbralRaptor>
The Chinese language eggsists
<egg|work|egg>
VITAS: you need a better font
<VITAS>
in need a better os
<VITAS>
its windows
<egg|work|egg>
windows has fonts with decent support
<egg|work|egg>
are you in a terminal or something?
<VITAS>
yes but hexchat seems to ignore them
<egg|work|egg>
ah yes, HexChat is terrible at text
<VITAS>
but great at irc
<egg|work|egg>
you have to manually configure font fallback because it reinvented the wheel
<VITAS>
even changing the font to arial didnt help
<UmbralRaptor>
hexchat doesn't know that astral planes eggsist. Consider irssi?
<egg|work|egg>
UmbralRaptor: astral planes work for me
<VITAS>
no hexchat game top in a carefull selection process
<egg|work|egg>
it's in "miscellaneous" because why would you put this anywhere sensible
<VITAS>
found it
<VITAS>
it contains Arial Unicode MS,Segoe UI Emoji,Lucida Sans Unicode,Meiryo,Symbola,Unifont
<VITAS>
arial unicode ms should be able to do chines but it doesnt
* UmbralRaptor
𓌪
<VITAS>
it can do smilies sometimes
* UmbralRaptor
𒄈
<VITAS>
nope
<egg|work|egg>
it is very odd that 王小谦同学 doesn't render in any of those; some font might be pretending that it support it before the others get a chance?
<egg|work|egg>
(UmbralRaptor was using hieroglyphs and cuneiform here)