UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Fano. We currently target 1.3.1, 1.4.x, 1.5.1, and 1.6.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<N9_Gaming>
Hello! Never used this site before.
<N9_Gaming>
I wanted to ask about a bug I've discovered, not game crashing but peculiar none the less. With Principia installed, aircraft such as a helicopter are pulled un-seperatably to the surface. Has anyone encountered this?
<N9_Gaming>
Something probably easier to answer, is there a way to download previous versions of the mod? I'd like to test this with different releases.
<N9_Gaming>
Can confirm the issue is still happening with version Εὐκλείδης (had it downloaded from when it released) there's got to be a way to make Principia not handle things in the atmosphere I'm thinking.
<N9_Gaming>
I will keep my eye on Principia because I absolutely LOVE using it, but aircraft shoved into the ground is kind of a deal breaker. Other than that, LOVE the frequent updates to this mod. Looking forward to the next ones (:
<egg>
hi N9_Gaming
<N9_Gaming>
Greetings!
<egg>
mostly aircraft work
<egg>
(we took care of handling stock aerodynamics as well as they work, and FAR behaves compatibly with us)
<egg>
I suspect your helicopter part is doing something wrong, maybe adding a force to a rigidbody directly instead of via Part.AddForce
<N9_Gaming>
I suspected as well too, however it flies perfectly fine if Principia is removed.
<egg>
yes that is what I am saying
<egg>
> adding a force to a rigidbody directly instead of via Part.AddForce
<egg>
if you do that, then, in the presence of Principia, that force will not be applied
<N9_Gaming>
Hmmm possibly!
<egg>
because net nonconservative forces (engines, aerodynamics, etc.) must be communicated to Principia *somehow*
<egg>
since Principia integrates the motion of your craft as soon as it leaves the ground
<egg>
this works correctly with engines, with FAR aerodynamics, with stock aerodynamics
<N9_Gaming>
With the bug I am encountering, the heli does in fact provide thrust, it will move laterally, but it is stuck to the ground for some reason. (20 second vid displaying this incoming)