UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is 🐇. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
<discord-> R​urouniDonut. — Wooh
<discord-> R​urouniDonut. — Getting better at eyeballing Moon launches from the cape
<discord-> D​amien. — polar?
<discord-> R​urouniDonut. — Nope
<discord-> R​urouniDonut. — Standard East-West
<discord-> R​urouniDonut. — I can do polar just fine
<discord-> R​urouniDonut. — But my rocket didnt have enough deltav for a polar launch, so I just guessed where my AN/DN to the Moon would face when I launched and just figured out the best launch window in sims
<discord-> D​amien. — nice
<discord-> R​urouniDonut. — Yeah, I probably could have optimized even more, transfer is 4 days instead of 3 but thats fine
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<_whitenotifier-d13c> [Principia] dxdy-name starred Principia - https://git.io/Jeyow
<discord-> l​pg. — any rule of thumb to go by, or pure eyeball?
<discord-> l​pg. — I _think_ I have a method that works, but I haven't had occasion to actually put it to the test
<discord-> e​gg. — Okay the camera following the reference frame is fun
<discord-> A​cer_Saccharum. — ECEF just got a lot more exciting then
<discord-> e​gg. — it's a bit unsettling to have the stars spinning around at high timewarp but it's probably less annoying than following the trajectories
<discord-> A​cer_Saccharum. — I assume you only make the camera follow the rotation of the frame, and not its position or velocity, right?
<discord-> e​gg. — yeah, only the rotation
<discord-> A​cer_Saccharum. — and that takes care of the *tilted ecliptic* in SCI I presume
<discord-> e​gg. — well, SCI will be oriented on the equator of the sun which is not ideal
<discord-> e​gg. — but ECSA will use the ecliptic
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<discord-> A​cer_Saccharum. — of course I forgot the sun's axial tilt
<discord-> A​cer_Saccharum. — I'd like to preemptively thank you for adding that feature, it'll totally resolve the annoyingly *tilted* ecliptic
<discord-> A​cer_Saccharum. — I'll admit that has bugged me for quite a long time
<discord-> e​gg. — well, it will still be tilted by default (since the default tracking station frame is ECI)
<discord-> e​gg. — but yeah, it's silly to have it tilted when you're looking at interplanetary work
<discord-> e​gg. — or even going to the Moon
<discord-> A​cer_Saccharum. — exactly, north up is great for flights around the earth, but to other bodies it's a real pain
<discord-> e​gg. — The orientation of the Herschel frames may lead to amusing confusion obviously
<discord-> A​cer_Saccharum. — VCI is going to be a real confuser alright
<discord-> e​gg. — oh yeah
<discord-> e​gg. — right, I forgot that one
<discord-> e​gg. — yeah
<discord-> e​gg. — toss up between that one and UCI I think
<discord-> A​cer_Saccharum. — well UCI will be more immediately obvious
<discord-> A​cer_Saccharum. — the various Triton centered frames will also be funky
<discord-> A​cer_Saccharum. — VCI is going to be a real confuser alright
<discord-> A​cer_Saccharum. — 🙃 (edited)
<discord-> e​gg. — actually I think VCI is fine
<discord-> e​gg. — the IAU uses planet conventions for it, so the orientation is given by North rather than positive rotation
<discord-> e​gg. — might make sense to roll the camera over the course of a fraction of a second to make the change of horizontal understadable, instead of insta-tilting it on frame change
<discord-> A​cer_Saccharum. — that might have dizzying consequences
<discord-> A​cer_Saccharum. — but you do raise a good point
<discord-> R​urouniDonut. — @lpg I just eyeball it in sims, its easier to eyeball polar launches though'
<discord-> e​gg. — how is it 4:38 already
<discord-> e​gg. — okay I definitely need to make sure that the camera goes through less than half a turn if it does this roll thing
<discord-> e​gg. — because if it goes through 354 degrees it looks very silly
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<discord-> e​gg. — hm I broke my KSP install somehow? KSP no longer starts
<discord-> e​gg. — perhaps this is a sign that I should sleep
<discord-> A​cer_Saccharum. — not a bad idea being that it's nearly 6am wherever you are
<discord-> A​cer_Saccharum. — yes is nearly always the answer to "should I be going to sleep now?"
<discord-> e​gg. — huh, my Kerbalism was breaking KSP somehow
<discord-> e​gg. — very mysterious
<discord-> l​pg. — @RurouniDonut polar I can eyeball no problem; due-east so far I've been mistaken every time I thought I'd figured it out (next time will be different)
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<discord-> R​urouniDonut. — Why will next time be diff?
<discord-> l​pg. — because I say so
<discord-> R​urouniDonut. — Eyy
<discord-> R​urouniDonut. — That's the attitude
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<discord-> b​ofh453. — rofl
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<discord-> e​gg. — Okay got camera roll working
<discord-> e​gg. — @Sir Mortimer somehow Kerbalism makes my game crash silently before it even shows the loading screen
<discord-> D​amien. — @egg make one that makes the camera in the map locked to the orientation of the craft
<discord-> e​gg. — (it used to work, not sure what happened)
<discord-> D​amien. — So if spin stabilised it's just rolling at 120rpm
<discord-> e​gg. — @Damien that will only be possible once we do rotation
<discord-> D​amien. — High priority comedy feature
<discord-> S​ir Mortimer. — that is weird. you broke it 😦
<discord-> e​gg. — yeah
<discord-> e​gg. — it only starts if I remove the Kerbalism folder, if I put it back it goes back to brokenness
<discord-> e​gg. — tried replacing all the stock files to see if they got corrupted, that's not it
<discord-> S​ir Mortimer. — no hint in the log, i presume?
<discord-> e​gg. — @Sir Mortimer it stops in the middle of kerbalism stuff, saying nothing
<discord-> e​gg. — let me retry it and give you the log end
<discord-> e​gg. — @Sir Mortimer KSP.log ends with:
<discord-> e​gg. — > [LOG 12:33:34.970] [Kerbalism] Features.Detect - Radiation: True
<discord-> e​gg. — > [LOG 12:33:34.970] [Kerbalism] Features.Detect - Shielding: True
<discord-> e​gg. — > [LOG 12:33:34.970] [Kerbalism] Features.Detect - LivingSpace: True
<discord-> e​gg. — > [LOG 12:33:34.970] [Kerbalism] Features.Detect - Comfort: True
<discord-> S​ir Mortimer. — ```
<discord-> S​ir Mortimer. — // log features
<discord-> S​ir Mortimer. — Lib.Log("features:");
<discord-> S​ir Mortimer. — Lib.Log("- Reliability: " + Reliability);
<discord-> S​ir Mortimer. — Lib.Log("- Deploy: " + Deploy);
<discord-> S​ir Mortimer. — Lib.Log("- Science: " + Science);
<discord-> S​ir Mortimer. — Lib.Log("- SpaceWeather: " + SpaceWeather);
<discord-> S​ir Mortimer. — Lib.Log("- Automation: " + Automation);
<discord-> S​ir Mortimer. — Lib.Log("- Radiation: " + Radiation);
<discord-> S​ir Mortimer. — Lib.Log("- Shielding: " + Shielding);
<discord-> S​ir Mortimer. — Lib.Log("- LivingSpace: " + LivingSpace);
<discord-> S​ir Mortimer. — Lib.Log("- Comfort: " + Comfort);
<discord-> S​ir Mortimer. — Lib.Log("- Poisoning: " + Poisoning);
<discord-> S​ir Mortimer. — Lib.Log("- Pressure: " + Pressure);
<discord-> S​ir Mortimer. — Lib.Log("- Habitat: " + Habitat);
<discord-> S​ir Mortimer. — Lib.Log("- Supplies: " + Supplies);
<discord-> S​ir Mortimer. — ```
<discord-> S​ir Mortimer. — 😕
<discord-> S​ir Mortimer. — what configuration are you using?
<discord-> e​gg. — > *Über dieser Fuge, wo der Name B A C H im Contrasubject angebracht worden, ist der Verfasser gestorben.*
<bees> conclusion: egg's KSP instance is poisoned
<discord-> S​ir Mortimer. — @egg you do have a GameData/KerbalismConfig folder, right?
<discord-> e​gg. — yeah
<discord-> e​gg. — @Sir Mortimer does Lib.Log flush though
<discord-> e​gg. — maybe it doesn't actually crash there
<discord-> e​gg. — but the log isn't flushed?
<discord-> S​ir Mortimer. — no it doesn't
<discord-> e​gg. — ah
<discord-> e​gg. — so it's probably not the word "poisoning" causing it to crash then
<discord-> e​gg. — @Sir Mortimer unfortunately I can't see any crash folder with a dump, are they no longer a thing?
<discord-> S​ir Mortimer. — 🤷‍♂️
<discord-> e​gg. — KSP works in mysterious ways
<discord-> S​ir Mortimer. — what Kerbalism does next is injecting stuff into ModuleManager
<discord-> S​ir Mortimer. — did you perhaps replace MM with something really old?
<discord-> e​gg. — nah, there was no difference from one start of KSP to the next except Alt+F4 and replacing Principia
<discord-> e​gg. — this is so weird
<discord-> e​gg. — (note: removing the Principia C# DLL does not help)
<discord-> e​gg. — it feels like some data file got corrupted somewhere
<discord-> e​gg. — but I'm unsure how something would get corrupted that is processed so early that I don't even get to the loading screen
<discord-> S​ir Mortimer. — file corruption seems likely. did you try replacing the kerbalism mod content with the downloaded version?
<discord-> e​gg. — Kerbalism and its config, yes
<discord-> e​gg. — not contracts now that I think of it
<discord-> e​gg. — will do that now
<discord-> e​gg. — still broken
<discord-> S​ir Mortimer. — whats happening there is that kerbalism looks into your configs, pokes for certain conditions in that config and then determines which of the features need to be enabled. F.i. it will turn on FeaturePoisoning if you have anything in your config that is called "poisoning". It then adds a string to a list that is later fetched by ModuleManager when that loads
<discord-> S​ir Mortimer. — maybe remove contracts?
<discord-> S​ir Mortimer. — what I don't understand is how can it run, then one alt+f4 later, won't
<discord-> e​gg. — yeah this is so weird
<discord-> S​ir Mortimer. — I've had CTDs with contracts, but only after the save game was loaded
<discord-> e​gg. — does it try to look into the save?
<discord-> S​ir Mortimer. — no.
<discord-> e​gg. — the save has 18 megs of base64 so that could annoy it
<discord-> S​ir Mortimer. — at that point where it crashes, it looks into configs only
<discord-> e​gg. — Zauberei
<discord-> e​gg. — tried replacing CC and CRP too, to no avail
<discord-> e​gg. — making a fresh install and copying over the saves directory fixes the issue, but that doesn't explain what the issue is...
<discord-> e​gg. — @Sir Mortimer do you have any files that you modify outside the save?
<discord-> S​ir Mortimer. — No
<discord-> S​ir Mortimer. — Maybe we can get that log to flush
<discord-> S​ir Mortimer. — did you try without contracts?
<_whitenotifier-d13c> [Principia] pleroy opened pull request #2392: Normalize the quaternions that we get from Unity - https://git.io/JeyHL
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3998/
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<discord-> e​gg. — Will do so now
<discord-> e​gg. — @Sir Mortimer still broken without contracts
<_whitenotifier-d13c> [Principia] eggrobin labeled pull request #2392: Normalize the quaternions that we get from Unity - https://git.io/JeyHL
<_whitenotifier-d13c> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3998/
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<discord-> D​amien. — Egg: can I have some bug reports and feature requests please?
<discord-> D​amien. — Users: Here you go
<discord-> D​amien. — https://i.imgur.com/79upGnL.gifv
<_whitenotifier-d13c> [Principia] pleroy closed issue #2389: #2388 breaks launches and landings - https://git.io/JeM9D
<_whitenotifier-d13c> [Principia] pleroy closed pull request #2392: Normalize the quaternions that we get from Unity - https://git.io/JeyHL
<_whitenotifier-d13c> [Principia] pleroy pushed 5 commits to master [+0/-0/±13] https://git.io/JeyHy
<_whitenotifier-d13c> [Principia] pleroy 40bb54b - Better output of quaternions and a test skeleton.
<_whitenotifier-d13c> [Principia] pleroy 12b06b0 - Clean up the new test.
<_whitenotifier-d13c> [Principia] pleroy 6f24f7d - Quaternion normalization.
<_whitenotifier-d13c> [Principia] ... and 2 more commits.
<_whitenotifier-d13c> [Principia] pleroy labeled pull request #2390: 1.8.1 - https://git.io/JeDJX
<_whitenotifier-d13c> [Principia] eggrobin opened pull request #2393: Camera rotation - https://git.io/JeyQY
<_whitenotifier-d13c> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3999/
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
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<_whitenotifier-d13c> [Principia] eggrobin closed pull request #2390: 1.8.1 - https://git.io/JeDJX
<_whitenotifier-d13c> [Principia] eggrobin pushed 4 commits to master [+0/-0/±13] https://git.io/JeyQO
<_whitenotifier-d13c> [Principia] eggrobin afd2f9f - 1.8.1 support (but I need to add a separate config for the 1.7.3 build)
<_whitenotifier-d13c> [Principia] eggrobin f75b2df - New name for the shader.
<_whitenotifier-d13c> [Principia] eggrobin 176846d - Why can't we have both
<_whitenotifier-d13c> [Principia] eggrobin fa227ca - Merge pull request #2390 from eggrobin/1.8 1.8.1
<_whitenotifier-d13c> [Principia] eggrobin synchronize pull request #2393: Camera rotation - https://git.io/JeyQY
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] eggrobin synchronize pull request #2393: Camera rotation - https://git.io/JeyQY
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] eggrobin synchronize pull request #2393: Camera rotation - https://git.io/JeyQY
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] eggrobin synchronize pull request #2393: Camera rotation - https://git.io/JeyQY
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<_whitenotifier-d13c> [Principia] pleroy opened pull request #2394: Add operator<< to many classes - https://git.io/JeyQ7
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] eggrobin reviewed pull request #2394 commit - https://git.io/Jey7v
<_whitenotifier-d13c> [Principia] eggrobin reviewed pull request #2394 commit - https://git.io/Jey7f
<_whitenotifier-d13c> [Principia] eggrobin labeled pull request #2394: Add operator<< to many classes - https://git.io/JeyQ7
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<_whitenotifier-d13c> [Principia] pleroy synchronize pull request #2394: Add operator<< to many classes - https://git.io/JeyQ7
<_whitenotifier-d13c> [Principia] pleroy reviewed pull request #2394 commit - https://git.io/Jey5q
<_whitenotifier-d13c> [Principia] pleroy reviewed pull request #2394 commit - https://git.io/Jey5m
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<_whitenotifier-d13c> [Principia] pleroy commented on pull request #2393: Camera rotation - https://git.io/Jey52
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<_whitenotifier-d13c> [Principia] pleroy synchronize pull request #2394: Add operator<< to many classes - https://git.io/JeyQ7
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<_whitenotifier-d13c> [Principia] eggrobin edited pull request #2393: Camera rotation - https://git.io/JeyQY
<discord-> e​gg. — @Damien @Acer_Saccharum https://github.com/mockingbirdnest/Principia/pull/2393
<discord-> e​gg. — featuring pretty pictures
<discord-> D​amien. — ready for testing?
<discord-> D​amien. — @Pap he's only gone and done it the madman
<discord-> e​gg. — (the Sun is above)
<discord-> e​gg. — far, far above
<discord-> D​amien. — yeah just looked at them all
<discord-> D​amien. — impressive, seriously
<discord-> D​amien. — now imagine how fun it'll be when people complain about the tilted ecliptic to tell them that principia will fix it
<discord-> e​gg. — you can already tell them that it will fix the moon
<discord-> D​amien. — I do, constantly
<UmbralRaptor> EARTHMOO?
<discord-> e​gg. — @Damien, Principia VRP
<discord-> e​gg. — wait no, VRP is a french acronym
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<discord-> D​amien. — @egg is this testable? You're not going to make us wait a whole moon right?
<_whitenotifier-d13c> [Principia] pleroy closed issue #2391: The classes in geometry need an operator<< - https://git.io/JeDtG
<_whitenotifier-d13c> [Principia] pleroy pushed 4 commits to master [+0/-0/±40] https://git.io/Jeydh
<_whitenotifier-d13c> [Principia] pleroy e688ec8 - Add operator<< to many classes.
<_whitenotifier-d13c> [Principia] pleroy 865c9dc - After egg's review.
<_whitenotifier-d13c> [Principia] pleroy f864803 - Lint.
<_whitenotifier-d13c> [Principia] pleroy 14c4e55 - Merge pull request #2394 from pleroy/2391 Add operator<< to many classes
<_whitenotifier-d13c> [Principia] pleroy closed pull request #2394: Add operator<< to many classes - https://git.io/JeyQ7
* discord- e​gg. — pours tea_
<discord-> e​gg. — of course, you can build from head (or in that case from the branch since it's not merged yet
<_whitenotifier-d13c> [Principia] pleroy opened issue #2395: Frames should know their handedness - https://git.io/JeyFT
<_whitenotifier-d13c> [Principia] pleroy labeled issue #2395: Frames should know their handedness - https://git.io/JeyFT
<_whitenotifier-d13c> [Principia] pleroy opened pull request #2396: Fix a postsubmit error - https://git.io/JeyFO
<discord-> D​amien. — and for those of us who have no clue how to do that? 😛
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<discord-> e​gg. — (the documentation is somewhat out of date, in particular we're using a newer visual studio than that)
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<_whitenotifier-d13c> [Principia] eggrobin labeled pull request #2396: Fix a postsubmit error - https://git.io/JeyFO
<_whitenotifier-d13c> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4009/
<_whitenotifier-d13c> [Principia] pleroy closed pull request #2396: Fix a postsubmit error - https://git.io/JeyFO
<_whitenotifier-d13c> [Principia] pleroy pushed 2 commits to master [+0/-0/±2] https://git.io/JeyFo
<_whitenotifier-d13c> [Principia] pleroy e51580a - Fix a postsubmit error.
<_whitenotifier-d13c> [Principia] pleroy 14ee576 - Merge pull request #2396 from pleroy/Postsubmit Fix a postsubmit error
<discord-> S​ky!. — thanks, although I think neither of us know what we would be doing so it might be best for us to wait then...
<discord-> S​ky!. — hey, how hard would it be to add persistent thrust for low twr vehicles, and also the harder question is, how hard would it be to add a relativistic equation to crafts so that it gets harder to accelerate a craft the closer you get to the speed of light? I am really wanting to do a realistic interstellar journey but without the first one it will be super hard even compared to the ambitious project, an
<discord-> B​utcher. — What sort of mad engines are you planning to use to get relativistic speeds?
<discord-> A​cer_Saccharum. — Let me just say, fixing Mercury's orbit is not something you should expect to happen soon
<discord-> e​gg. — > how hard would it be to add persistent thrust for low twr vehicles
<discord-> e​gg. — very (it's conceivable, but don't expect that on a timescale shorter than a year)
<discord-> e​gg. — > how hard would it be to add a relativistic equation to crafts so that it gets harder to accelerate a craft the closer you get to the speed of light
<discord-> e​gg. — Not going to happen
<discord-> B​utcher. — @egg I want full relativistic effects on everything!
<discord-> A​cer_Saccharum. — Space not being flat really makes things difficult
<discord-> S​ky!. — xD, ye, I figured it was impossible but I just wanted to double check
<discord-> e​gg. — @Butcher not sure about ponies, but you can have nyancat rainbows with MechJeb
<discord-> A​cer_Saccharum. — There is a mod for 🐴
<discord-> D​amien. — why doesn't principia have nyancats?
<discord-> S​ky!. — xD, ye, I figured it was improbable but I just wanted to double check (edited)
<discord-> e​gg. — no wait it's MM, not MechJeb
<discord-> S​ky!. — persistent thrust tho would be cool to have eventually, to use certain ion/nuclear or other high isp low twr things
<discord-> D​amien. — we can't get to the present day, let alone near future
<discord-> A​cer_Saccharum. — I've done my fair share of bugging @ egg about that, I'm not sure more is needed
<discord-> e​gg. — we've been well aware of that from the beginning
<discord-> e​gg. — also atmospheric drag
<discord-> B​utcher. — Do you rely on KSP for drag?
<discord-> e​gg. — yeah
<discord-> B​utcher. — Or FAR assuming it's installed.
<discord-> e​gg. — yeah
<discord-> e​gg. — and we assume it doesn't exist for predictions
<discord-> e​gg. — so landing predictions are highly inaccurate even for ballistic reentries where we could do better
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<discord-> R​urouniDonut. — @lpg Did you mess at inclination at all for East-West launches to the Moon? Going into 45 degree inclination helped this launch
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<discord-> l​pg. — yeah the closer to polar it is, the easier it gets to guesstimate
<discord-> R​urouniDonut. — Yeah
<discord-> R​urouniDonut. — I guess thats why Apollo had a roll program and launch azimuth too
<discord-> l​pg. — I don't think there were too many guesstimates involved in that
<discord-> R​urouniDonut. — Well obviously
<discord-> R​urouniDonut. — But I see why they had the roll program, it got them closer to their trajectory with an East-West launch instead of a full polar launch