egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-> ⟨clayel⟩ i should probably open an actual issue for this ig, since it doesnt seem trivial
<_whitenotifier-8f55> [Principia] Clayell opened issue #4026: Crash to unity shortly after disconnected stage exploded in atmosphere - https://github.com/mockingbirdnest/Principia/issues/4026
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<queqiao-> ⟨naautilus⟩ i've seen me and one other person get a similar unity crash error, my KSP.log shows that it seems to be an index out of bound error in FAR dragcubes
<queqiao-> ⟨naautilus⟩ clayel
<queqiao-> ⟨naautilus⟩ i have had the same exact crash from a disconnected stage desintegrating but only after loading a save
<queqiao-> ⟨naautilus⟩ i've seen me and one other person get a similar unity crash error, my KSP.log shows that it seems to be some sort of index-out-of-bound error for a destroyed decoupler
<queqiao-> ⟨naautilus⟩ i've seen me and one other person get a similar unity crash error, my KSP.log shows that it seems to be some sort of index-out-of-bound error
<queqiao-> ⟨naautilus⟩ it isn't just caused by parallax and I have seen it crash in FAR dragcube functions, i have no idea where the issue lies
<queqiao-> ⟨naautilus⟩ i've seen me and one other person get a similar unity crash error, my KSP.log shows that it seems to be some sort of index-out-of-bound error / null reference
<queqiao-> ⟨naautilus⟩ i've seen me and one other person get a similar unity crash error, my KSP.log shows that it seems to be some sort of null reference
<queqiao-> ⟨naautilus⟩ your KSP.log has some from scatterer and kerbalAlarmClock functions
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<_whitenotifier-e998> [Principia] Naautilus commented on issue #4026: Crash to unity shortly after disconnected stage exploded in atmosphere - https://github.com/mockingbirdnest/Principia/issues/4026#issuecomment-2170594068
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