<cukkoo[m]>
I know this isn't related about spacedock but how to make a C O L L I D E R F O R P A R T
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<ValiZ0ckt[m]>
In Unity
<cukkoo[m]>
Yes but when i set the original mesh as the collider it has no highlight in game and when i create the low poly version and choose as the collider the game doesn't accept it
<ValiZ0ckt[m]>
On the low poly version be sure to only have the mesh collider component nothing else. Iβm not a part modder and with so im not really experienced just sometimes import models for my own playthrough
<cukkoo[m]>
how about how to attach it to the original mesh
<Darklight[m]>
It's all good, if someone can deal with those questions all the better
<Darklight[m]>
I do like how this is probably going to turn into modding/mod support instead of spacedock development because vitas decided to chuck the discord/matrix link on spacedock itself π
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