<VITAS[m]>
to get it to something norminal and workable
<VITAS[m]>
but it needs help :)
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<Darklight[m]>
I've been super busy, but the reason you can't create and publish in one step is the description of the mod must be filled before you can publish
<Darklight[m]>
So you get idiotuser=true
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<VITAS[m]>
i remember adding that
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<Laza[m]>
ALERT | Please read this carefully: A fair warning, Look out for a Discord user by the name of "potatotailbaka07" with the tag #6710. He is going around sending friend requests to random Discord users, and those who accept his friend requests will have their accounts DDoSed and their groups exposed with the members inside it becoming a victim as well. Spread the word and send this to as many discord servers as you can. If you see this user, DO NOT accept
<Laza[m]>
his friend request and immediately block him. Discord is currently working on it. SEND THIS TO ALL THE SERVERS YOU ARE IN. This is IMPORTANT: Do not accept a friend request from SirTZN#7668. He is a hacker. Tell everyone on your friends list because if somebody on your list adds one of them, they'll be on your list too. They will figure out your personal computer's IP and address, so copy & paste this message where ever you can. He is going around sending
<Laza[m]>
friend requests to random discord users, and those who accept his requests will have their accounts and their IP Addresses revealed to him. Spread the word and send this to as many discord servers as you can. If you see this user, DO NOT accept his friend request and immediately block him.
<VITAS[m]>
you arent on discord idiot
<VITAS[m]>
DasSkelett: we would never let hacker in here wouldnt we?
<VITAS[m]>
* you arent on discord
<VITAS[m]>
Laza: grow up
<Laza[m]>
ok
<VITAS[m]>
everyone has an ip address and its no problem to get ones of other people
<VITAS[m]>
its how the internet works
<VITAS[m]>
if you could see the random attempts to get into your LAN avery second
<VITAS[m]>
just from people checking random addresses
<VITAS[m]>
just have a good firewall
<VITAS[m]>
and you should read up on what a hacker is
<ValiZ0ckt[m]>
so, hey first of all, i've kind of (?) got an issue. When uploading a header picture, it will delete itself after some time. Is this a known issue, or just a thing on my side? I noticed that now for the fourth time now, i just reupload it again, but now i'm starting to wonder 🤔
<VITAS[m]>
we all have issues
<VITAS[m]>
thats why were on the internet
<VITAS[m]>
ive never heared of stuff deleting itself
<ValiZ0ckt[m]>
i first thought its just my browser not showing it correctly, but other ones won't work too
<VITAS[m]>
dont know if its any good but it exists
<Laza[m]>
How do I install it?
<VITAS[m]>
usi
<VITAS[m]>
ups
<VITAS[m]>
theres usaly a readme included
<Laza[m]>
it is just
<Laza[m]>
ok
<Laza[m]>
thanks
<VITAS[m]>
if not extract to gamedata folder
<VITAS[m]>
or use ckan if available
<Laza[m]>
thanks
<VITAS[m]>
np
<Laza[m]>
:D
<DasSkelett[m]>
I'm gonna keep this one to only fixing the aforementioned points, since y'all want to split the thumbnail and background into two images anyways.
<Laza[m]>
what
<VITAS[m]>
good point
<VITAS[m]>
i was thinking of offering slideshows instead of header images once
<VITAS[m]>
to prevent people of including images on 3rd party hosts in their descriptions
<Laza[m]>
Do you know a good ESA mod for KSP?
<VITAS[m]>
id wish there where more people who could redo the templates with me
<DasSkelett[m]>
I'm wondering whether we should remove all the old thumbs manually after a commit fixing the above point is merged, or automatically in the backend code, or just rename them to `.jpg` (in which case they wouldn't benefit of a potentially higher `quality` setting in the config.ini).
<DasSkelett[m]>
I'm wondering whether we should remove all the old thumbs manually after a commit fixing the above points is merged, or automatically in the backend code, or just rename them to `.jpg` (in which case they wouldn't benefit of a potentially higher `quality` setting in the config.ini).
<VITAS[m]>
a script
<VITAS[m]>
i would also love to have a bit more qulaity on the thumbs
<VITAS[m]>
(not resolution)
<VITAS[m]>
so reencoding them would be a good idea
<VITAS[m]>
im sure i could come up with a script
<VITAS[m]>
i would keep the old images for a while (with added suffix) and if it works delete them
<DasSkelett[m]>
You wouldn't need much of a script, `rm storage/*/*/thumb_*.png` should suffice.
<DasSkelett[m]>
What do you mean with "with added suffix" ?
<VITAS[m]>
i was more thinking of going trough the FS recursivly and reencoding all images to new thumbnails
<VITAS[m]>
and renaming the exsiting thumbnail images as _old or something
<DasSkelett[m]>
I don't think it's worth to manually re-encode them. The backend will create the thumbnails on the fly when they are requested, and it's quite fast.
<VITAS[m]>
as i said i want higher quality and we can think about switching formats
<VITAS[m]>
we also can get rid of all errors we have
<DasSkelett[m]>
Yes, the backend will re-create them with whatever quality is set in the config.ini !
<VITAS[m]>
but only the ones not existing?
<VITAS[m]>
so quality is a setting now?
<DasSkelett[m]>
There won't exist any files at all in the beginning, since we are now looking for `.jpg`, not `.png` anymore.
<VITAS[m]>
ah ok so you delete all the files and then the script gens them on the fly
<VITAS[m]>
that works
<DasSkelett[m]>
That was my question, should I delete the old files in the backend code on the fly, when the new ones are created, or should we remove them in bulk with `rm storage/*/*/thumb_*.png` or similar.
<DasSkelett[m]>
That was my question, should I delete the old files in the backend code on the fly, when the new ones are created, or should we remove them in bulk with `rm storage/*/*/thumb_*.png` or similar?
<VITAS[m]>
bulk
<VITAS[m]>
makes it more controlable
<VITAS[m]>
btw when youre on splitting thumbs and header