raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.2.0.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png
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<XXCoder> plan nyaning and making fun rainbow behind it as it flies
<XXCoder> plane
<XXCoder> ;mission
<LunchBot> As you approach the surface, you think "Here we go again..." You think you can't make it, you cheat edit in the resources you need.
<XXCoder> totally cheat-free landing!
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<raptop> !mission add You decide that a rotating detonation engine is thinking to small, and comission a rotating detonation rocket.
<LunchBot> Added mission: You decide that a rotating detonation engine is thinking to small, and comission a rotating detonation rocket.
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<Eddi|zuHause> !outcome add Your spaceplane goes nyan nyan.
<LunchBot> Added outcome: Your spaceplane goes nyan nyan.
<Eddi|zuHause> !outcome fixup s/ep/e p/
<LunchBot> New text is: Your space plane goes nyan nyan.
<Eddi|zuHause> !mission
<LunchBot> You embark on a quest to replace all celestial bodies with infernal ones. Your brain is poured into a computer.
<Eddi|zuHause> i think the kerbol system is lawful evil. because the planets go on rails.
<raptop> Eddi|zuHause: I'm pretty sure that this means my spaceplane was made by Grumman
<XXCoder> if it wasnt, I bet you that someone would have managed to alter planet path
<XXCoder> likely by calculion and physics errors than actual thing but yeah
<Eddi|zuHause> KSP with multi body physics would be kraken utopia.
<XXCoder> probably could do shortcut of simply ignoring other planetry bodies
<XXCoder> and moons follow planet but ignore other moons
<Eddi|zuHause> and what would that solve?
<XXCoder> far less calculations needed
<XXCoder> hpnestly rails is perfect soluton but yeah
<Eddi|zuHause> the planets would still go on rails, just spacecraft orbits would be more tricky
<Eddi|zuHause> also, multi body physics is "just" a few "simple" equations
<Eddi|zuHause> sure... they are differential equations...
<Eddi|zuHause> ... and they don't have analytic solutions
<Eddi|zuHause> ... and numeric solutions aren't stable
<raptop> something something Principia
<Izzy> just one more iteration bro it'll solve all the problems
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<packbart> nah, planets and moons in Star Citizen don't move at all. easy to navigate
<packbart> sorry, that "one more tech will fix it" brought that up in my mind ;)
<Izzy> like space engineers!
<packbart> SC was in the news because they raised the price on their god package. only $48k but you get all the JPGs
<packbart> anyway. all that got me back to KSP
<packbart> make a new installation with the ultra-fidelity graphics mods, a nicely scaled planet pack and a bit of a life-support and resource chain challenge, maybe
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<sandbox> 1337
<darsie> .
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<FLHerne> .outcome add The inevitable radiation poisoning was a problem for future you, and now you are future you.
<LunchBot> Added outcome: The inevitable radiation poisoning was a problem for future you, and now you are future you.
<sandbox> !mission
<LunchBot> You refrigerate the equations to kill more stowaways. Your 'k' stops working.
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<Eddi|zuHause> !mission
<LunchBot> You try to present your findings on a possible link between the Deep Space Kraken and the Horrorterrors of the Furthest Ring, but no one takes you seriously. You do this not because it is easy, but because you thought it was going to be easy.
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<raptop> That's an amusing combination
<darsie> .
<raptop> ..
<SporkWitch> wellp, we got Dakota to confirm he'll be bringing commnet up at a meeting next week :) Hopefully we can get a firm commitment to do commnet right by 1.0 :)
<raptop> woot
<darsie> 1.0? When?
<SporkWitch> Couple years, maybe? Hard to say with only one milestone release, but to be fair, i was expecting 1-2 years for Science, not 10 months.
<SporkWitch> My ask is only for a formal commitment NOW to have proper commnet BY 1.0. I'm not asking them to change its development priority, just remove the uncertainty about whether they'll do it at all.
<darsie> XS decoupler is too high in the tree.
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