Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.2.1.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | If Esper collapses, plan B is ##KSPOfficial on Libera.chat (note the double hashtag)
<Eddi|zuHause> !mission
<LunchBot> You do a Crazy Ivan to search for suclearnubs. You brake so fast that you break fast.
<Eddi|zuHause> just one ping!
<XXCoder> lol
<XXCoder> ;mission
<LunchBot> You start singing. You set the network record for "longest time using IRC before realising there's more than one channel".
<XXCoder> well duh was busy singing
<X> Eddi|zuHause: .2km from what? Another asteroid?
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<Eddi|zuHause> no. encounter with the asteroid
<Eddi|zuHause> asteroid is currently on collission course with kerbin, and the right size for the "bring an asteroid into orbit" contract i just got
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<Eddi|zuHause> aw crap, i somehow missed the reentry maneuver for my science return probe... and the next orbit around it probably runs out of power
<Althego> catch it?
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<Mat2ch> X: On the 16th there will be a financial report by TakeTwo. That will probably show what will happen
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<Eddi|zuHause> so, i just got krackened while docking
<Eddi|zuHause> no clue what the game thinks happens there
<Eddi|zuHause> nope, whenever docking, it explodes
<Althego> lol
<Eddi|zuHause> if i could make a video...
<Mat2ch> screen recorder exists. :)
<Mat2ch> But then you have to upload it somewhere
<Mat2ch> and it probably shakes itself apart. KSP does this sometimes :(
<Mat2ch> disable all SAS shortly before docking. Sometimes this helps
<Mat2ch> and maybe turn the docking force down as well
<Eddi|zuHause> it explodes during the connection, while it makes it one ship
<Eddi|zuHause> i've absolutely no clue how to even try to fix this
<Eddi|zuHause> it's perfectly reproducable
<Eddi|zuHause> i'll try taking it apart and reassemble it mid flight
<Eddi|zuHause> nope, didn't work either
<Eddi|zuHause> i wish you could see this...
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<Eddi|zuHause> still no clue what's happening
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<Eddi|zuHause> this is the kind of "why am i even playing this game?" bug
<Pinkbeast> What's in the Alt-F12 log?
<Althego> because you were born too early to explore space
<Pinkbeast> Tereshkova was born in 1937 so if that's so, Eddi|zuHause must be getting on a bit
<Althego> hehe
<Althego> out of billions of people only about what 200 went to space
<Pinkbeast> I'm in space! I'm just travelling through it on a very large generation ship made from all-natural materials
<Althego> and actual space exploration was stuck for about 70 years
<Althego> er 50
<Althego> why did i write 70
<darsie> off by one error
<darsie> Umm ... 20 off by one errors.
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<darsie> Must have happened in a loop.
<Althego> probably because no serious explorion since the 70s, and that somehow turned the 50 into 70
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<Eddi|zuHause> !mission
<LunchBot> A probe of unknown origin approaches the KSC and hails you. You use the leftover fuel to light a bonfire. Rather than igniting, the wood is merely scattered over a large radius.
<Eddi|zuHause> not sure whether that's a good or bad thing :p
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<Eddi|zuHause> Pinkbeast: i see nothing useful in that log
<Eddi|zuHause> something explodes on docking, but i've definitely docked with this before
<Eddi|zuHause> not getting anywhere...
<Althego> but what eplodes? a clipped part?
<Eddi|zuHause> dunno
<Eddi|zuHause> i tried detaching a few parts, but nothing helps
<Eddi|zuHause> and i'm getting confused with the amount of quicksaves
<Althego> doesnt the normal log say what explodes?
<Eddi|zuHause> yes, but that's like 20 entries
<Althego> and why? collided wit hsomething?
<Eddi|zuHause> no, just "detached" and then "crashed into other parts"
<Eddi|zuHause> also, something i noticed, with every loading operation the game gets slower...
<Mat2ch> yes, that's "normal". Sadly.
<Althego> after 10-12 hours of playing you get to the point where it is faster to restart the game than to wait for another load
<Althego> i think every scene change adds to this
<Mat2ch> which makes testing crafts extremly tedious
<packbart> the KSP Community Fixes fix a few of these memory leaks
<sandbox> that reminds me of the time I got the error: Vessel Loading Error Vessel Jebediah Kerman was not loaded because it had the following parts missing: unknownPart
<Eddi|zuHause> that sounds like a missing mod
<sandbox> I can't remember what caused it, and I don't think any mods were involved
<FLHerne> .outcome add Vessel Loading Error: Vessel Jebediah Kerman was not loaded because it had the following parts missing: unknownPart.
<LunchBot> Added outcome: Vessel Loading Error: Vessel Jebediah Kerman was not loaded because it had the following parts missing: unknownPart.
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<Mat2ch> hehe
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<Mat2ch> !mission
<LunchBot> You install KSP on Linux in a VM in OSX in a VM in Windows ME. The Kraken now lives under the launchpad.
<Mat2ch> And hopefully gets you in your sleep.
<Althego> hehe
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<Althego> i, as many other in my age, have a free os/2 warp demo cd, which was distributed in some computer magazines back in the day
<Eddi|zuHause> i think i had an OS/2 manual somewhere
<Eddi|zuHause> i have a windows 3.1 manual
<darsie> .outcome add KSP2 becomes free open source software.
<LunchBot> Added outcome: KSP2 becomes free open source software.
<Althego> and this is the most disgusting thing. if they fail ksp2 and still sit on the ip, and not release it
<Eddi|zuHause> that's, however, the way more likely outcome
<darsie> .mission add You crowdfund for KSP2 to become free and open source software.
<LunchBot> Added mission: You crowdfund for KSP2 to become free and open source software.
<darsie> How much would we need?
<Eddi|zuHause> !outcome add KSP3 is confirmed.
<LunchBot> Added outcome: KSP3 is confirmed.
<Althego> can you argue in court what a kerbal is?
<darsie> I can.
<Althego> so i mean, does the ip include the definition of kerbal, and is that copyrightable?
<Althego> the name kerbal space program is probably under some restriction
<darsie> wikipedia didn't accept a KSP screenshot without permission from ... the owners.
<darsie> s/permission/release
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<darsie> How many bought KSP1?
<darsie> ChatGPT: As of my last update in January 2022, it's estimated that Kerbal Space Program (KSP) had sold over 5 million copies across all platforms (PC, consoles, etc.).
<darsie> If that's true we might crowdfund 10 MUSD.
<Althego> not really. you need to crowdfund developer and artist time
<darsie> People created mods without paying.
<Althego> by buying normal sales this way you also fund profits
<darsie> getting paid.
<Eddi|zuHause> i'm pretty sure the concept of "kerbal" is easily protectable, so it probably is
<sandbox> I wish I could remember what I was doing when I took these screenshots
<packbart> Star Kerbal
<sandbox> there are pictures of a stretched kerbal, then the error message picture was (assuming the time is accurate) taken 2 minutes later
<Eddi|zuHause> hm, i messed around with mods, maybe that'll make it worse...
<Pinkbeast> darsie: if that's true> hints it might not be include the word "ChatGPT"
<Eddi|zuHause> ChatGPT is probably the worst source for "facts"
<Pinkbeast> Well, I could _deliberately_ lie
<Eddi|zuHause> but ChatGPT is literally created to make up answers out of thin air without any value of truth
<Pinkbeast> Oh, indeed. But it might get it right by accident, whereas if I deliberately lied, I would be more sure to get it wrong.
<sandbox> it looks like I did upload the error message to steam, but not the other ones
<Eddi|zuHause> that's like saying a stopped clock is better than a wrong clock, because the stopped clock is right twice per day :p
<sandbox> does that work?
<packbart> The original Kerbal Space Program has sold-in nearly 4 million units worldwide, and earned a Metacritic rating of 88 and a Steam user score of 91%." reads the earning report. ( Take-Two Interactive earnings report for the fiscal third quarter of 2020, which ended on December 31, 2019)
<packbart> sez my Internets
<Pinkbeast> Eddi|zuHause: I think a stopped clock is better than a clock that is intentionally trying to mislead you
<sandbox> from 2015 apparently
<packbart> Jeb's missing unknown parts. Who knew
<packbart> :)
<Pinkbeast> I see both images and the second has the message
<sandbox> Jeb's unknown part is missing
<Eddi|zuHause> so, it actually docked
<packbart> NaN tons. oh my
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<Eddi|zuHause> somehow this heat shield isn't shielding
<darsie> Whidch one?
<Eddi|zuHause> 2.5m heat shield, but the probe core directly behind it overheats
<packbart> it probably gets heated by transmission from the shield. maybe try putting a small fuel tank in between?
<packbart> or use the thermal debug part window info, maybe it provides some insight
<darsie> Or a battery or reaction wheel.
<Eddi|zuHause> well, it's kinda too late to redesign this ship :p
<darsie> But you kinda have to, if it doesn't work.
<darsie> But often there are solutions.
<Eddi|zuHause> i'm currently trying to do a shallower reentry, and maybe ditch the heat shield entirely
<darsie> Sometimes a steeper reentry helps.
<Eddi|zuHause> i have not much hope with what i've seen so far
<Mat2ch> I'm not sure if that is the best way to get into orbit, but, uh, let's do it anyway
<FLHerne> What are you trying to enter?
<FLHerne> (and from what trajectory?)
<FLHerne> multiple aerobraking passes to lower from high return trajectories into a circular-ish orbit can help
<FLHerne> .outcome add The camera lens explodes. Returning it under warranty is impractical due to shipping costs.
<LunchBot> Added outcome: The camera lens explodes. Returning it under warranty is impractical due to shipping costs.
<Eddi|zuHause> well, i'm returning from mun, but i have very limited electrical power, so multiple passes take too long
<Eddi|zuHause> everything except the probe core survives, but then i can't fire the chute
<FLHerne> Eddi|zuHause: are you setting the probe core to hibernate, disabling reaction wheels, etc. when not absolutely required?
<FLHerne> should be possible to stretch even a little EC quite a long time
<FLHerne> unless the craft is passively unstable on re-entry and requires reaction wheels to not tumble and explode, which is a bad idea :p
<FLHerne> (also, no solar?!)
<Eddi|zuHause> yes. it's on hibernate
<Eddi|zuHause> it was just supposed to get the science results back from mun, and i forgot the reentry time. not sure why, i should have had a maneuver planned
<Eddi|zuHause> had i done that at the correct time, i would have plenty of ways to get out of this
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<Eddi|zuHause> successfully sent a grabbing unit... now hopefully that will go better
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<packbart> couldn't you stage the parachutes before the probe core explodes?
<packbart> I sent science containers from the mun to Kerbin with just a heat shield and a parachute
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<Eddi|zuHause> staging the chutes will just rip them off
<Eddi|zuHause> maybe you can tweak some chute settings
<Althego> if you set the chute correctly and deploy it in space, it is possible it only opens once it is slow enough
<Althego> or low enough
<nshire> hmmmm my orbit line disappeared
<nshire> it says "cannot quicksave while moving over the surface" but I'm at 10km over the moon going 700m/s
<Eddi|zuHause> !mission
<LunchBot> You experiment with dozens of small engines on your craft, EVE online style. And you would have gotten away with it too... if someone didn't speak Welsh.
<nshire> and I'm getting some pretty extreme camera shake
<nshire> game is counting me as "landed" still
<Eddi|zuHause> you're about to get krakened
<nshire> is 700m/s enough to escape from the mun?
<nshire> gotta do this manually lol
<nshire> says my apoapsis is -900km under the mun
<Mat2ch> 700 m/s will be tight
<nshire> well hopefully 1km/s is enough for escape velocity
<Mat2ch> but if you are not in a valley, it could suffice
<nshire> I might be ok
<nshire> assuming no space krakens bite
<darsie> nshire: From orbit or surface?
<nshire> surface
<nshire> was going 750ms at surface
<nshire> then boosted a bit to 1000 to make sure
<nshire> i seem to be on an escape trajectory but i have no orbit line
<darsie> Hmm, might work. It's about 600 to orbit and 230 IIRC to Kerbin.
<darsie> check out the delta v maps in the topic.
<Mat2ch> the orbit line sometimes disappears when you're between bodies
<nshire> no it thinks I'm landed
<nshire> it never displayed the line
<Mat2ch> oh
<Mat2ch> great
<nshire> now at 1000km above surface
<darsie> You should always be on a line in map, unless you're landed.
<nshire> refer to previous screenshot
<nshire> should be approaching the edge of the soi
<nshire> maybe that will force it to update
<darsie> https://wiki.kerbalspaceprogram.com/wiki/Mun Escape velocity 807.08 m/s
<nshire> Sphere of Influence2 429 559.1 m
<darsie> This will be a bit less if you're not at the surface.
<nshire> 1800 km right now
<darsie> Escape velocity is independent of direction (unless you hit ground). So should really be ecape speed.
<darsie> r is from the center, not from the surface.
<nshire> ok I have left the mun soi
<nshire> low landed on kearth
<darsie> kearth?
<nshire> 11000km above surface
<nshire> kerbin
<darsie> If you want to get back to Kerbin you should do that in a single burn near the surface of the Mun, or you'll need more fuel.
<Eddi|zuHause> i usually enter a very close orbit, then look for the minimal burn towards kerbin along that orbit
<Eddi|zuHause> so i make a prograde maneuver, and then move it around where PE is the lowest, then adjust that PE to about 40km
<nshire> I am aware of the oberth effect
<nshire> problem is i have to completely eyeball my orbit with no aids other than where I'm pointing and my speed
<darsie> https://i.imgur.com/gBoLsSt.png says you need 310 m/s from LMO to Kerbin.
<nshire> I switched to infinite fuel and am now burning directly at the surface
<nshire> it wont let me use timewarp
<nshire> and I don't have a week of irl time
<darsie> If you look down at the Mun's North pole in the map and Kerbin is above Mun, you'd start your burn at about the 2 o'clock position.
<darsie> 1:30?
<nshire> going down at 10km/s now
<darsie> Got a trajectory?
<nshire> nope
<nshire> starting the retroburn now at 1000km
<darsie> aerobrake?
<nshire> 200,000km now and still going 9000ms
<darsie> It's been a while that I started a new game, but I think you normally have a trajectory.
<nshire> this isnt going to go well
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<nshire> yes... that is the whole problem
<nshire> I have no trajectory
<nshire> damn even with all the cheats on I crashed into the surface at 1.5 km/s
<nshire> was trying to test what would happen if I landed again
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<nshire> darsie, I don't think you understand what is going on
<darsie> ok
<nshire> the game bugged out and counted me as landed on the mun the whole time
<nshire> therefore it did not show a trajectory or any helpers since it thought I was landed
<nshire> also would not let me timewarp
<nshire> even as I was crashing into the ocean it counted me as landed on the mun.
<darsie> Time warp usually works when landed.
<nshire> "cannot timewarp when about to crash into terrian"
<nshire> or some message like that
<Eddi|zuHause> got 5k science from the mun return
<Eddi|zuHause> and i still didn't get to upgrade R&D
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