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<Greys>
what if pubg-like where there's no upfront teams but there's a dedicated button, if you point your crosshairs at somebody and push the button, they'll get a prompt to team up, and then they can push the button without aiming at you to team up; if they're already in a team their whole team gets the prompt and it's majority wins, then if you're in a team your team also gets the prompt, both teams have to vote yes; the game ends when there is only one team survivin
<Greys>
if you kill a team member, you're out of the team, but everybody on the team gets a prompt, push the button, and they split off with you to form a new team
<Greys>
it'd also need one of those bark tree communication systems, definitely not VoiP
<Greys>
VoIP?
<Greys>
viiiiip
<Greys>
so being in a team is safety, you've got somebody to revive you, cover your ass, get shot first, find stuff to share; but it doesn't really protect you, and forming a team doesn't really eliminate the threat of that person; joining a team to make the person drop their guard would definitely be a way to get a kill
<Greys>
plus if you get into the team you know how big their team is and can judge if it's the right risk to take
<Greys>
there'd need to be a victory reward to incentivize breaking up teams when victory is near
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<GlassYuri>
Greys, just split the reward among all members of the winning team, but maybe if there's only a small number of people in a team they still get the full reward, so that teams don't collapse instantly
<Greys>
splitting definitely, but what's the reward at all?
<GlassYuri>
exp, ranking, loot crates, whatever fucking generic multiplayer game reward you want
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<Greys>
does pubg have exp and ranking systems?
<Greys>
loot crates seem tough; you absolutely cannot give useful things, but giving control over the character model may also be problematic because influencing visibility may still be a useful thing
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<Greys>
SilverFox, I need a complete list of human female bodily fluids
<Greys>
specifically the ones other than blood, sweat, and tears