Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<blowfish>
oh interesting, ILSpy can show you the comiler generated code from enumerators, there's just a bug where it hides it from you
<blowfish>
so just disabling that option brings the compiler generated code back
<taniwha>
X200-16 is 1.875m*2.5m, giving an ideal volume of 9.2m^3. The mod makes 9.9m^3 available.
<taniwha>
stock gives it a capacity of 8m^3 (reasonable as the assumption is that the tank is internally a capsule, so lots of wasted space)
<taniwha>
when filled using the mod, 8.833m^3 is used by resources
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<taniwha>
there's a lot of weirdness going on. (note: I have no problem with using all 9.2m^3). ie, ignoring the impossibility of 9.9m^3, there's a lot going on behind the scenes
<xShadowx>
perhaps measuring volume of collider? cube instead of cylinder? idk
<taniwha>
measuring the volume of the collider would give a smaller volume
<taniwha>
the volume of the bounding box is 11.72m^3
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<xShadowx>
whats diff between configurable containers and MFT?:|
<taniwha>
main one (from user's perspective), is a nicer UI
<taniwha>
also, field-changeable tanks
<xShadowx>
o.o
<taniwha>
(both of which I want to fix up for MFT)
<xShadowx>
as in i can take tank of LF+O to mars and change to Ore storage after? heh
<taniwha>
yeah
* xShadowx
has been wanting that
<xShadowx>
just dont allow switching unless tank empty :P else seems fakey
<taniwha>
same, but I want it in MFT :)
<taniwha>
one nice feature of MFT is semiauto tank setup based on connected engines
* xShadowx
nods
<taniwha>
CC does have an "LFO" config, but that's rather limited
<xShadowx>
i wonder how many years itd take to run out of things / complete ksp
<taniwha>
oh, btw, stock's xenon density makes sense if you consider the tank to be filled with 32% liquid and 68% gas (at stp)
<xShadowx>
but all liquid would be better :| less tank mass
<taniwha>
not necessarily
<taniwha>
you'd need higher pressure which would need thicker tank walls and thus more massive tanks
<taniwha>
critical point for Xe is 289K @ 5.8MPa
<taniwha>
or about 50atm
<taniwha>
"... can be stored as a liquid at near room temperature (under high pressure)"
<taniwha>
(from wikipedia)
<taniwha>
heh, mass ratio of 25/11 for the stock xenon tank
<taniwha>
which is reasonable: 58atm...
<xShadowx>
everything can be stored room temp with high pressure
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<taniwha>
tell that to hydrogen :)
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<xShadowx|2>
aw i cant do Type t = a.GetType(); SomethingGeneric<t>();
<xShadowx|2>
thats lame :P
<Virindi>
yeah kinda like how you can't to
<Virindi>
Type t = a.GetType();
<Virindi>
t foo;
<Virindi>
:)
<Virindi>
can't do*
<xShadowx|2>
?
<Virindi>
you can't declare a variable with t as though it were the name of a type
<xShadowx|2>
ah that
<xShadowx|2>
and yes you can :P
<xShadowx|2>
just have to establish what T is :P
<Virindi>
huh, I am just talking about the difference between a variable of type Type, and a type-name
<Virindi>
the former is runtime
<Virindi>
the latter is compile time
<xShadowx|2>
ah ya
<Virindi>
hmm I just tried persistent rotation mod
<Virindi>
I spun up my ship, timewarped, and when coming out of timewarp it changed my orbit significantly.
<Virindi>
like my pe went from 100km to 83km.
<Virindi>
that is even less realistic than timewarpy rotation...
<Virindi>
guess it's bug report time.
<xShadowx|2>
have orbital deca mod?;3
<Virindi>
orbital what mod
<xShadowx|2>
theres a mod orbital decay, degrades your orbit over time even though you're above kerbin 70km point and not in atmo
<Virindi>
no.
<Virindi>
sometimes I have a problem where I just assume that if I install a piece of software and hit a bug within the first 20 seconds of trying it out, I assume the author MUST know...I know it is not true but it is a hard habit to break
<xShadowx|2>
heh sadly most mods are tested standalone, and after that with just the mods the author uses
<Virindi>
I am trying it standalone with a fresh install now
<Virindi>
happens with fresh game install and no other mod with all default settings and a trivial ship.
<Sarbian>
Why does it add a force when it already added the momentum
<Sarbian>
oh, scratch that..
<xShadowx|2>
and why does it waste the time fetching the rb component multiple times ;3
<Sarbian>
^^
<Sarbian>
A replace all when 1.1 (1.0 ? I forgot) got our most likely
<xShadowx|2>
Sarbian: one time at work, guy gave me goes he made doing pretty much the same thing, but in a list of over 10 frakin million items, calling it 7 or 8 times in a row per loop
<xShadowx|2>
s/goes/code
<Qboid>
xShadowx|2 meant to say: Sarbian: one time at work, guy gave me code he made doing pretty much the same thing, but in a list of over 10 frakin million items, calling it 7 or 8 times in a row per loop
<Sarbian>
Work is full of terror
<xShadowx|2>
wanna know the scary thing? he got payed more than i did :P
* Sarbian
shrugs
<Sarbian>
works
<Sarbian>
If it looks like it work then all is fine
<xShadowx|2>
heh
<Sarbian>
Even if you need 42 core and 396GB to make it run properly
<xShadowx|2>
:)
<xShadowx|2>
ram is cheap
<Sarbian>
up to a point ;)
<xShadowx|2>
my uncle still has a 230mb hdd, he payed $400 for back in the day
<xShadowx|2>
20mb*
<Sarbian>
TB server are not cheaps ;)
<xShadowx|2>
sure they are.....for the ricjh people wjho own em XD
<xShadowx|2>
ok cant type, time to hunt foodz
<Sarbian>
Nope, even the rich notice when the IBM accountant sends the bill ;)
<Sarbian>
(and I won't mention those XXXXXXX at Oracle)
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<egg|afk|egg>
sarbut sarbian
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