Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<TheKosmonaut>
#kspmodders has officially gone beyond the pale of shitty... Jesus Christ.
<taniwha>
I haven't been there forever
<taniwha>
sounds like that may be a good thing
<xShadowx|2>
uhm......ya just....i have a thick skin vs idiotism....but....some things are just a nono
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<TheKosmonaut>
taniwha: they're "joking" about pedophilia
<taniwha>
not the first time they've done so
<TheKosmonaut>
And when I told them to stop, majiir basically says he doesn't give a toss and that people are way too upright.
<TheKosmonaut>
Uptight
<TheKosmonaut>
Honestly, to hell with that channel. The NetOps have been notified.
* xShadowx|2
nods
<xShadowx|2>
for a channel with ksp it almost never mentions ksp
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<riocrokite>
hey guys how to add particles to animation imported from blender?
<taniwha>
I do not know
<riocrokite>
want to add smoke to drill, but currently haven't found any references how to do it in unity
<riocrokite>
I guess I would have to add particles to animation in unity, however when I import animation from blender it is only read only in unity so yah
<taniwha>
wanna help get particles working in my .mu blender addon? :)
<riocrokite>
lol, literally have zero knowledge about this topic
<taniwha>
same :(
<riocrokite>
easiest would be to ask RoverDude but he's rarely on irc nowadays I think
<taniwha>
not sure he'd be willing to help the "competition" anyway
<riocrokite>
lol
<taniwha>
(I'm more inclined to consider the modding community "coopetition" (we cooperate, but compete at the same time)
<riocrokite>
anyway on a bright note I'm fairly happy with first pass of texturing + AO on my stuff so will focus on functionality now: http://i.imgur.com/Xoy4hCW.jpg
<riocrokite>
just released by garry anderson's son lol
<taniwha>
...
<riocrokite>
well one thing for sure, we can count that at least models are as accurate as can be lol
<taniwha>
yeah
<taniwha>
that's just...
<taniwha>
so new ckan can't find it
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<Virindi>
modding a game is "competing" with it? what kind of crazy view is that, modding adds value to their game at zero cost to them, it is a gift :P
<Virindi>
it's like someone dumping piles of cash on their doorstep
<Virindi>
for nothing
<Virindi>
if you make an awesome mod that makes people want to play, they don't pay you, they pay squad
<Virindi>
it does make sense though if they want to become a scummy dlc company
<Virindi>
but my impression is a lot of their customers are the kind of people who hate that and would leave.
<Virindi>
maybe they should just purchase more mods an incorporate them into the game, there seems to be a neverending supply of customers who hate mods but revel in an identical stock feature :)
<Virindi>
the ksp youtuber spat is funny, with people referring to blatant deception as "non-stock", I laughed.
<smoke_fumus>
can you tell me. who the hell made firespitter?
<riocrokite>
snjo @smoke_fumus
<smoke_fumus>
did he deliberately forgot to add group.audio.spatialBlend = 1f; and set stereo panning all the way to the right channel?
<riocrokite>
afair it is currently maintained by RoverDude
<smoke_fumus>
or is he just stupid?
<riocrokite>
there were many iterations and updates since he left modding scene years ago
<riocrokite>
just log this issue to RoverDude github or something
<smoke_fumus>
because i just added that shit to the sourcecode - and voila - 3d sound.
<smoke_fumus>
Seriously. Is it that hard to look at the component page on unity3d site once?
<Virindi>
no need to add personal insults to it
<Virindi>
pull request it
<Virindi>
it is very old and there could well have been a "good reason" before why that was done, which is no longer valid
<smoke_fumus>
He's one who made it, he's one getting bashing. plain and simple. No i mean - this is absolutely ridiculous oversight. and to add insult to injury - fully 2d sound always blows through right channel only, giving anyone migrene
<Virindi>
that is often the case in software, you know :)
<Virindi>
in software in general you will often come across something which seems to be completely wrong, but it turns out it was done a long time ago under different circumstances when it was correct
<taniwha>
Virindi: not with KSP, but with RD himself
<Virindi>
oh.
<Virindi>
:(
<smoke_fumus>
this is not a ksp bug either. it is direct misuse of unity3d audiosource component
<Virindi>
it is an error, if you got so upset at every error in a mod you would have a stroke and die, there are a lot of them :)
<smoke_fumus>
this is an error which given me migrane do to sound always blasting from right channel for a good 15 seconds. And ugly sound of marine engines at that. :|
<Virindi>
if it is annoying why not turn down your sound
<smoke_fumus>
Too late i already downloaded source, fixed goddamn error and recompiled it and replaced old dll. Works now.
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<xShadowx|2>
smoke_fumus: reasons for it happening aside, thats a very minor thing compared to what exists in the world of programming, go read the source for every ksp mod :|
<smoke_fumus>
xShadowx|2: except it isn't minor because it direcly screws up user experience preventing any other mod, which uses it's sound subsystem, to give user any enjoyment. EUX mofo
<ferram4>
By that logic there aren't any minor bugs.
<Sarbian>
Right, it is broken and this clearly will bring the apocalypse a few days early. Then write a fucking PR instead of ranting about someone who kept his mod working for years
<smoke_fumus>
dude. this is sound. something which uses listens all the time from a game
<Sarbian>
Most modders dont play the freaking game. Chill
<smoke_fumus>
:V
<Sarbian>
oh, the commits are by Bob.
<xShadowx|2>
i feel like i should point out......90%+ of ksp has no sound, and i feels like hes grssping on to a thread for an extra 1% of sound :| want more rant-worthy? animations dont have sounds, i did the code work, go find sound files
<Sarbian>
Ok, complains all you want.
<xShadowx|2>
LOL!
<xShadowx|2>
ouch :P
<Thomas>
Sarbian: :D
<Virindi>
nobody noticed the bug, submit pr, move on
<Thomas>
Or at least report the bug to the maintainer
<Sarbian>
Yeah, send the Unity doc to Bob so he can fix it
<oren>
I turn off music in KSP and play streaming music from VLC most of the time
<oren>
Actually this is true for most games
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<smoke_fumus>
Well, yeah, i disable music too. but i still like sound of engine occasionally, to remind me damn thing is actually a game, and not an overblown screensaver, thanks to mechjeb
<xShadowx|2>
i go without music, keep rest of sounds ;D
<xShadowx|2>
and i find it boring using autopilot, fly self <3