Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<blowfish>
PSA, it seems that having mods for 1.2.2 on 1.2.9 and the reverse can actually cause hard crashes even if they don't require code changes. Hard crashes as in log says Crash!!! with environment dump, no warning when loading the plugin. If anyone reports something like that, incompatible KSP versions is probably a good guess
<taniwha>
blowfish: thanks
<taniwha>
hmm, come to think of it...
<taniwha>
hmm, no, they're all "max" 1.2.99
<xShadowx>
ksp unity 5.4.0f3?
<taniwha>
yeah, that's rather important info
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<xShadowx>
so quickly stabbing at crew gravity based on distance from vessel CoM rather than vessel CoM itself - using part CoM distance from vessel CoM only half-way bandaid-like works, because vessels that are single pod get nothing from it
<xShadowx>
so only solution i think would be scanning IVA for seat loc, for the seat said kerbal is in, using that for distance to vesel CoM for grav
<xShadowx>
but then that only works for parts with an IVA installed
<xShadowx>
stratochief: ^ which way you wanna be screwed by :P
<Virindi>
if it is a single pod then the difference in acceleration between different parts of the kerbal's body is significant
<Virindi>
being in a spinning small pod seems like it would be much worse than a stationary pod
<Virindi>
the purpose of this is some element of life support for "health" that is improved by "gravity"?
<Virindi>
if so imo it shouldn't work at small radii
<xShadowx>
the purpose, is stock uses vessel CoM for crew grav purposes, and therefor any vessel rotation doesnt mean squat :)
<Virindi>
stock has crew gravity purposes??
<xShadowx>
too much G = kill crew
<Virindi>
oh
<stratochief>
xShadowx: check if a part has IVA. if it has an IVA, use it. if not, assume the crew is at the CoM
<xShadowx>
kinda simplified system
<stratochief>
Co of the part
<xShadowx>
stratochief: thinkin that but....CoM of part just seems so.....not right >.<
<xShadowx>
ahah i could get seat rot too
<Virindi>
how many parts lack ivas these days, even the simplest mods have an empty box with some seats in it
<xShadowx>
see if grav is +/-
* stratochief
cries xShadowx a river. if a part lacks an IVA but accepts crew, what do you expect?
<Virindi>
every crew part should have SOME iva :)
<xShadowx>
^
<Virindi>
so if it is missing who cares
<xShadowx>
i myself only play with parts with iva + rpm
<xShadowx>
even combed out a few lesser iva, but i got a few parts in dire need of a nice iva because the part is awesome ;3
<Virindi>
airplaneplus
<xShadowx>
stx has that one cockpit for a concord
<xShadowx>
or sxt
<xShadowx>
animates nose down, last check, no rpm iva :(
<Virindi>
you can copy and paste a lot of them from like, rpm-stock or b9 cockpits
<xShadowx>
need the prop added
<xShadowx>
for rpm
<xShadowx>
<- bad at props :P
<Virindi>
placing props isn't hard
<Virindi>
especially since you just want glass cockpit :P
<taniwha>
that reminds me, I need an IVA prop thingamajig for my addon
<taniwha>
(noted on paper so I can go back to bed)
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* xShadowx
supplies BBQ sauce
<Virindi>
ferram should probably do something about the cheatiness of landing gear airbraking
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<Virindi>
real airbrakes should be better for reentry, and landing gear should be unusable for the purpose
<Virindi>
better as in less explody
<Virindi>
I mean if, irl, you wanted airbrakes in upper atmo reentry it would be doable, but you'd never use landing gear for that purpose
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<Virindi>
gear should just have terrible heat resistance when open
<Virindi>
but airstream should also rip off gear so hum
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<Virindi>
ferram4_: what do you think about some kind of mechanism to make landing gear not usable for high speed airbraking, with voxel aero they are basically a free extremely durable very effective airbrake with insane heat resistance too
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<xShadowx>
lower their heat resistance in cfg :P
<Virindi>
no because then they would explode when retracted
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<aeTIos>
anyone on linux having issues with dmagic? I have the module installed, but it's not loading proper
<aeTIos>
animate module(
<aeTIos>
*
<aeTIos>
so all my dmagic modules are static, I can't deploy them which is just sad
<aeTIos>
neverrrrrminds
<aeTIos>
okay
<aeTIos>
reinstalling worked
<aeTIos>
umm
<aeTIos>
worth i suppose
<Virindi>
whoa
<Virindi>
I just noticed that if I make the front of this spaceplane with 2x flt400, it has a wave drag area of 0.29...but with 1x flt800 it is 0.41
<Virindi>
that is....weird
<Orum>
this is why planes don't have short stubby wings