UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is 🐇. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<_whitenotifier-a3da> [Principia] vladtcvs opened issue #2383: "No active engines, falling back to RCS" - https://git.io/Je1ri
<_whitenotifier-a3da> [Principia] vladtcvs edited issue #2383: "No active engines, falling back to RCS" - https://git.io/Je1ri
<_whitenotifier-a3da> [Principia] vladtcvs edited issue #2383: "No active engines, falling back to RCS" - https://git.io/Je1ri
<_whitenotifier-a3da> [Principia] Rolzad73 starred Principia - https://git.io/fhsRq
<discord-> M​yshiko. — @Damien making KSPTOT officially support Principia would be awesome.
<discord-> M​yshiko. — Alternatively, if working with KSTOT author is too much trouble, could somebody knowledgeable with orbital mechanics just fork KSPTOT into something appropriately named and hack it from there ?
<discord-> D​amien. — easy to say, probably time consuming to do
<discord-> n​eph. — Can I propose as a name FCKEPLR?
<discord-> D​amien. — SCRMBLEG
<discord-> M​yshiko. — Fork is easy :), changing the logic - depends. Hardest problem - find a good name.
<discord-> n​eph. — MTHNRDS
<discord-> D​amien. — I can already see egg making something the makes ksptot look like a crayon drawing but he shouldn't have to
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<discord-> D​amien. — not when ksptot exists and it just needs small changes to accommodate principia
<discord-> D​amien. — I can already see egg making something that makes ksptot look like a crayon drawing but he shouldn't have to (edited)
<discord-> n​eph. — When you launch KSP the first time it presents you with a bibliography titled "Required Reading"
<discord-> n​eph. — The EULA is a 30-question quiz
<discord-> D​amien. — yeah and it's that michael capderou book
<discord-> D​amien. — in french
<discord-> n​eph. — and two essay submissions
<discord-> n​eph. — both of which are "find alternative proofs of..."
<discord-> n​eph. — @Damien ooh, christmas wish list
<discord-> D​amien. — that book is so expensive
<discord-> n​eph. — I wonder if we can do a bit of "alternative sourcing" in #research-notes...
<discord-> M​yshiko. — I would say, let’s call KSPTOT fork “Arithmetica” following the tradition of naming things after works of Isaac Newton 🙂
<discord-> M​yshiko. — @Damien yes, the impossible is possible.
<discord-> M​yshiko. — On a technical side, things really depend on whether mission planning code is much easier to write when one already has the code to integrate n-body system fast. Or not.
<discord-> D​amien. — ksptot already supports nbody coasts, all that's wrong with it is it doesn't support tilt
<discord-> n​eph. — see I was under the impression this whole project was directly powered by the blood of virgins, idk what you mean about "code debt" and "programming experience"
<discord-> M​yshiko. — Right. That’s why I’m suggesting a fork and hack as a first step
<discord-> D​amien. — <https://forum.kerbalspaceprogram.com/index.php?/topic/33568-winmaclinux-ksp-trajectory-optimization-tool-v164-new-vehicle-sizing-tool/&do=findComment&comment=3449877>
<discord-> D​amien. — ```Hey, sorry, just seeing this now. The answer is that stock KSP assumes that the planets have no tilt, and so I made the same assumption with KSPTOT. In other words, every planet's coordinate system is assumed to be parallel to the solar system coordinate system. It wouldn't be too hard to add in support for that, I assume. I would just need the z and (maybe) x axis directions in the solar sys
<discord-> M​yshiko. — Right. The only question is “when”
<discord-> D​amien. — ultimately this needs to be a discussion between arrowstar and egg and all we can do it be patient and hopeful
<discord-> D​amien. — ultimately this needs to be a discussion between arrowstar and egg and all we can do is be patient and hopeful (edited)
<discord-> D​amien. — feel free to give arrowstar a nudge though and a link to the discord
<discord-> M​yshiko. — We can just fork and hack and skip discussions. If it does not work - discard. If it works - talk about merging back.
<discord-> D​amien. — go ahead then if it's that simple
<discord-> D​amien. — <https://github.com/Arrowstar/ksptot>
<discord-> M​yshiko. — No clue yet, haven’t looked at the code yet. I might record to that, since I do want something that gives me accurate planning power
<discord-> M​yshiko. — No clue yet, haven’t looked at the code yet. I might resort to that, since I do want something that gives me accurate planning power (edited)
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<discord-> L​ordEidar. — Hello - i updated to latest version and got this message on start up; any suggestion for a fix?
<discord-> L​ordEidar. — The Principia DLL failed to load.
<discord-> L​ordEidar. — Dependencies, namely the Microsoft Visual C++ 2015-2019 Redistributable (x64) - 14.22.27821, were not found.
<discord-> n​eph. — 🔜 🥚 ⛈️
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<discord-> D​amien. — @LordEidar update the c++ redistributable
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<discord-> L​ordEidar. — Doing that now - will having loaded my game without Principia loading corrupt the orbits of everything after I reload?
<discord-> D​amien. — not sure, possibly
<discord-> D​amien. — crafts yes, celestials maybe
<discord-> D​RVeyl. — Presumably only of saves specifically that you loaded and then caused to save again.
<discord-> D​RVeyl. — Just starting KSP without a valid principia plug-in won't.
<discord-> D​amien. — good point
<discord-> L​ordEidar. — only saw the notice after loading my current career which I am ashamed to say I have no backups
<discord-> D​amien. — I had it break but that was a principia failure on a principia save
<discord-> D​amien. — failing to install principia on a stock save won't break it
<discord-> L​ordEidar. — Worse case will give me a chance to finally beat Apollo
<discord-> D​amien. — are you adding principia for the first time?
<discord-> L​ordEidar. — non - was updated to latest release
<discord-> L​ordEidar. — *updating
<discord-> D​amien. — you might have an issue then
<discord-> D​amien. — that's what i did and I had crafts shift position
<discord-> D​amien. — loading a previous save fixed it
<_whitenotifier-a3da> [Principia] vladtcvs edited issue #2383: "No active engines, falling back to RCS" for complicated vessels - https://git.io/Je1ri
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<_whitenotifier-a3da> [Principia] pleroy opened pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
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<discord-> e​gg. — Hm, in light of that incident maybe we should check that we can load the DLL in the main menu, so you don't risk corrupting your save
<_whitenotifier-a3da> [Principia] pleroy opened issue #2385: Check for the C++ redistributable in the main menu - https://git.io/Je1X3
<_whitenotifier-a3da> [Principia] pleroy labeled issue #2385: Check for the C++ redistributable in the main menu - https://git.io/Je1X3
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<_whitenotifier-a3da> [Principia] pleroy synchronize pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
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<discord-> e​gg. — the issue/PR numbers are getting fairly large in Principia
<_whitenotifier-a3da> [Principia] eggrobin reviewed pull request #2384 commit - https://git.io/Je1MU
<_whitenotifier-a3da> [Principia] eggrobin reviewed pull request #2384 commit - https://git.io/Je1MT
<_whitenotifier-a3da> [Principia] eggrobin reviewed pull request #2384 commit - https://git.io/Je1Mk
<_whitenotifier-a3da> [Principia] eggrobin reviewed pull request #2384 commit - https://git.io/Je1ML
<_whitenotifier-a3da> [Principia] pleroy synchronize pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
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<_whitenotifier-a3da> [Principia] pleroy synchronize pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
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<discord-> D​amien. — Mods are asleep, post cats
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<_whitenotifier-a3da> [Principia] eggrobin reviewed pull request #2384 commit - https://git.io/Je1SZ
<_whitenotifier-a3da> [Principia] eggrobin reviewed pull request #2384 commit - https://git.io/Je1Sn
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<discord-> S​ky! (big nerd). — he/she is soooooo cute
<discord-> S​ky! (big nerd). — god, principia is so freakin beautiful, I love it so much
<_whitenotifier-a3da> [Principia] pleroy reviewed pull request #2384 commit - https://git.io/Je1Hc
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<_whitenotifier-a3da> [Principia] pleroy synchronize pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
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<_whitenotifier-a3da> [Principia] eggrobin synchronize pull request #2374: Change the calling convention - https://git.io/Je6eR
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<_whitenotifier-a3da> [Principia] eggrobin labeled pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
<_whitenotifier-a3da> [Principia] eggrobin synchronize pull request #2374: Change the calling convention - https://git.io/Je6eR
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<_whitenotifier-a3da> [Principia] pleroy closed pull request #2384: Add a new constructor to RigidMotion and use it in the interface - https://git.io/Je1PA
<_whitenotifier-a3da> [Principia] pleroy pushed 6 commits to master [+0/-0/±20] https://git.io/Je1dZ
<_whitenotifier-a3da> [Principia] pleroy f7b1290 - Add a new constructor to RigidMotion.
<_whitenotifier-a3da> [Principia] pleroy 7a1d0c5 - Fix compilation error.
<_whitenotifier-a3da> [Principia] pleroy 4474f8f - After egg's review.
<_whitenotifier-a3da> [Principia] ... and 3 more commits.
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<_whitenotifier-a3da> [Principia] pleroy opened pull request #2386: Propagate the inertia tensor to the Part - https://git.io/Je1dV
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<_whitenotifier-a3da> [Principia] eggrobin synchronize pull request #2374: Change the calling convention - https://git.io/Je6eR
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<_whitenotifier-a3da> [Principia] eggrobin synchronize pull request #2374: Change the calling convention - https://git.io/Je6eR
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<_whitenotifier-a3da> [Principia] eggrobin synchronize pull request #2374: Change the calling convention - https://git.io/Je6eR
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<_whitenotifier-a3da> [Principia] eggrobin synchronize pull request #2374: Change the calling convention - https://git.io/Je6eR
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