egg|nomz|egg changed the topic of #kspacademia to: https://gist.github.com/pdn4kd/164b9b85435d87afbec0c3a7e69d3e6d | Dogs are cats. Spiders are cat interferometers. | Космизм сегодня! | Document well, for tomorrow you may get mauled by a ネコバス. | <UmbralRaptor> egg|nomz|egg: generally if your eyes are dewing over, that's not the weather. | <ferram4> I shall beat my problems to death with an engineer.
<B787_300>
the real issue with mine is that arms 3 and 5 do so much movement
<oeuf>
looking at the inputs, you're far from optimal throughput, so that explains the cycles
<B787_300>
given the storyline i think in this scenario (where he is on the smaller board and in hiding) he should be much more concerned about space and cost than cycles
<B787_300>
but most of my designs when there are 2 products are symmetrical
<oeuf>
yeah, symmetry is cute
<oeuf>
for this one I have a fairly straightforward solution at half-throughput, and then this monstrosity at full throughput https://i.imgur.com/odjozXm.gifv
<B787_300>
and yeah i could drop the costs by getting rid of the pushing arms and going to swinging but oh well
<B787_300>
i also dont get why you use those giant spinning arms on the Iron Copper and Silver, wouldnt it be cheaper to use single arms and pickup-double swing- drop-return-pickup-swing-drop-return-repeat
<B787_300>
or does that screw up the throughput
<oeuf>
hm
<oeuf>
I don't think a single arm can handle the iron fast enough even in the slow design; copper and silver should work