r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<GlassYuri> ...is there any risk in using a free vpn if I only use it to access sites over https?
<Truga> no
<Truga> just never confirm a self signed cert over it
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<SilverFoxy> So I'm making a nazi zambies game, and I just had a thought; How should I properly implement damaging enemies from a grenade?
<SilverFoxy> Should I use raycasting and check for collisions?
<r4m0n> random raycasting for a frag grenade sounds good, plus some general concussive force
<SilverFoxy> but isn't raycasting computationally expensive?
<ve2dmn> SilverFoxy: only if you do it perfectly
<SilverFoxy> if that equates to "only if you fuck up" then I'll most definitely do it
<r4m0n> it's a bit, but you aren't raining grenades, are you?
<ve2dmn> Question is: how many rays to you want to compute?
<SilverFoxy> no, not raining them, but I want to be able to support 1 grenade for each player, (4 is good number), and that they still work when really crowded with zambies
<SilverFoxy> and I want enough rays out that it covers all points where a zombie could be, I'd've failed if a grenade explodes next to a zombie and doesn't deal damage because lul ya missed
<r4m0n> the number of rays won't change with the number of zomzoms, and it'll only take a frame for each one
<ve2dmn> If 200 rays gives bad results, try doing more... or less
<r4m0n> a frag grenade works with actual small bits of stuff flying around very fast, and it isn't that many of them
<SilverFoxy> however, another question arises, should I just emit rays and zombies can be shields for other zambies or should the rays just go a set distance and kill all zambies in set distance?
<SilverFoxy> r4m0n, I don't have realism at the center of my game, so it's not that important to go into that much detail
<r4m0n> just the first would be what's most likely to happen
<ve2dmn> Your choise. Frags stops, but concussive push does not
<r4m0n> if you ragdoll zomzoms hit, you'll have them flying into each other
<SilverFoxy> I think I'll just kill the rays, it'll make it less computationally heavy on the server
<r4m0n> first rule of optimization is: don't
<r4m0n> do it proper. if it's taking too much time, THEN you think about cutting it
<SilverFoxy> I know I know
<SilverFoxy> concussion would be neat though, like knocking them over to slow them down
<SilverFoxy> however, I want my server code to be able to run on a wide variety of server capabilities, so I could run it on my ryzen 1700, or on my raspi, if I can run unity code with wine on a raspi
<r4m0n> if you want to go to the trouble of making it run on a 286, you can always use DOOM mechanics :-P
<r4m0n> set reasonable expectations, dummy
<SilverFoxy> if raspi can't run it, then raspi can't run it, that's fine
<SilverFoxy> it'd be great tho
<r4m0n> no, it can't, unless you make a dedicated server and do all the networking yourself. Unity won't
<SilverFoxy> rip
<r4m0n> if you DO make it yourself, you can probably run a 64 player MP out of a Pi
<SilverFoxy> can unity itself run on a raspi tho with wine?
<SilverFoxy> like, the .exe that's generated
<ve2dmn> I doubt it
<ve2dmn> You'll need an x86 emulator
<r4m0n> Unity runs on wine, but I dunno how well wine does on ARM
<SilverFoxy> I guess I'll need a dedicated machine to run the server then
<SilverFoxy> I mean, I was going to make it dedicated, but I mean I'll need to buy a new machine for this
<r4m0n> usually you go with one of the players
<ve2dmn> although there is "WOAH!" (AKA Windows on Arm Hardware) so you might be able to compile everything for ARM
<ve2dmn> Note: it's not actually named that...
<ve2dmn> You could also compile for Android and run that on rPI...
<SilverFoxy> r4m0n, that's how I go during testing, but I like having server-authoritative shit
<SilverFoxy> I'd have to run my rpi on android then
<r4m0n> that it's running on the client doesn't means it isn't a separate thread doing this
<SilverFoxy> of course, but still
<SilverFoxy> I do have an 8-core I could run it on after all
<SilverFoxy> and it runs at 3.8ghz
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<SilverFoxy> the really new stuff for me will be figuring out how to implement path-finding
<SilverFoxy> but I first need to get a good control scheme going, and figure out how to remap controls programmatically
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<SilverFox> huh, I saw JayzTwoCents just overclock ryzen with 1.5V, I've never pushed mine past 1.4, I wonder if I can do 3.9 or 4.0Ghz with a 1.45 or 1.5V overclock
<ve2dmn> Why would a crypto-currency job in Canada ask for 'prior USCG C4IT experience'
<SilverFox> what is that?
<ve2dmn> it's a US Coast Guard thing
<ve2dmn> I find it weird because it's the second headhunter who randomely contacts me with that offer