r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<GlassYuri>
SilverFox, I have the best bug ever
<GlassYuri>
trains which overrun a track end will continue on the underside of the tracks
<SilverFox>
wait up
<SilverFox>
they just flip right around?
<GlassYuri>
yeah
<GlassYuri>
wait I know why
<SilverFox>
feature
<GlassYuri>
if the path finding hits a dead end it of course returns that end because that is as far as it can go
<GlassYuri>
however, what it actually does is convert from a pathfinding segment end (which is simply a segment reference and a boolean stating which end) to a PathPosition, which has a path reference, position along that path, and direction
<GlassYuri>
now, in all cases except this one, I want this converted PathPosition's direction to be pointing inward relative to the pathfinding segment it was created from
<GlassYuri>
but in this specific case, I am essentially flipping the movement direction of the train, which literally causes the rear wheels to go before the front ones, which messes up some geometry code that causes the car bodies to go upside down
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<SilverFox>
good coding dude
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<GlassYuri>
however, I had one train not bounce back, which implies a larger fuckup is going on
<SilverFox>
sounds like your life
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