r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<Orum> I feel like there has to be a better way to do this: https://hastebin.com/efohuzudav.cpp
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<GlassYuri> SilverFox, https://i.imgur.com/jI8kn6x.png
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<SilverFox> GlassYuri, pretty good
<kmath> <glsfrg> タイムスリップしちゃった https://t.co/cJoWVdO965
* SilverFox :thonk:
<SilverFox> how would negative framerate work?
<GlassYuri> the program executes in reverse
<GlassYuri> it calculates the end state, then goes back to the start in reverse time
<SilverFox> hmmmmmmmm
<GlassYuri> this of course takes advantage of the flux capacitor in modern CPUs being generally under-utilized even way below 88 mph
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<GlassYuri> should I throw out my lovingly crafted camera script in favor of the only free RTS camera asset on the unity asset store
<SilverFox> well don't throw it out
<SilverFox> back it up, try out the new stuff, then bring it back in if the new stuff sucks
<GlassYuri> (lovingly crafted = at some point I had to move the camera for the first time so I made something up in a few mins)
<SilverFox> of course
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<GlassYuri> the only issue I see is that RTS cameras do some height checking to avoid clipping and shit
<GlassYuri> because my game is mostly a screenshot simulator anyway being able to get the camera everywhere outusefuls any sort of clipping prevention by far
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<Orum> if anyone has and is willing to benchmark double reduction performance on an AMD GPU or Intel CPU, let me know
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<SilverFox> I have an intel CPU
<SilverFox> on my laptop