<GlassYuri>
it calculates the end state, then goes back to the start in reverse time
<SilverFox>
hmmmmmmmm
<GlassYuri>
this of course takes advantage of the flux capacitor in modern CPUs being generally under-utilized even way below 88 mph
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<GlassYuri>
should I throw out my lovingly crafted camera script in favor of the only free RTS camera asset on the unity asset store
<SilverFox>
well don't throw it out
<SilverFox>
back it up, try out the new stuff, then bring it back in if the new stuff sucks
<GlassYuri>
(lovingly crafted = at some point I had to move the camera for the first time so I made something up in a few mins)
<SilverFox>
of course
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<GlassYuri>
the only issue I see is that RTS cameras do some height checking to avoid clipping and shit
<GlassYuri>
because my game is mostly a screenshot simulator anyway being able to get the camera everywhere outusefuls any sort of clipping prevention by far
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<Orum>
if anyone has and is willing to benchmark double reduction performance on an AMD GPU or Intel CPU, let me know
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