r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<Orum> hrm, anyone interested in an algorithmic challenge? https://hastebin.com/okicofunek.http
<Orum> I have a solution but I'm not sure if it's the optimal way to find x, y...
<Orum> hrm, actually I should reword that, as it's more important that 'x * y' is a multiple of 'c' than it is being close to 'd'
<Kreuzung> SilverFox, I non-solved the running back on the underside of the tracks problem by making trains brake and stop automatically at the end of the tracks
Kreuzung is now known as GlassYuri
<GlassYuri> this is mostly desired behaviour of course, but if it ever fails to stop a train in time, it may still bug out
<GlassYuri> maybe instead of decelerating the trains I could clamp their speed to the maximum that would still allow them to stop
<GlassYuri> right now it's just 'do I have braking distance + 1m of free space ahead of me?' if no, brake, if yes, brake or accelerate if not already at target speed
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