Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<xShadowx>
mods from 1.2.2 is a dice roll for working in 1.3, entirely depends how much the mod touches
<Vas>
Pretty much everything important broke.
<Vas>
And I go back to find out other mods I used are also dead and gone for good :/ http://forum.kerbalspaceprogram.com/index.php?/topic/66190-105-kip-engineering-all-docking-ports-updated-for-105-11th-nov-2015/
<Vas>
I used that structural hub set a lot, same with his docking ports cause they were way better than stock docking ports.
<xShadowx>
parts from 1.1+ work fine, its just the partmodules on said parts / the plugin for said modules that breaks
<VanDisaster>
hm, I was going to ask how much work 1.2-1.3 is
<VanDisaster>
I just dug up some mod code from last year with the view of continuiing it on a newer version
<VanDisaster>
but i don't want to use 1.3 thanks to the lack of important mods for it
<Vas>
1.3 seems to have been released within the last 2 months, so it may be some time before old mods catch up, seems the KSP community may be dwindling too so mods may have been abandoned by people who no longer play. I mean we can't all stay interested in KSP forever :P
<VanDisaster>
this is why i don't even touch it for a year every now and then :p
<Vas>
I'm trying to figure out how to design my ship in such a way that any ejected module will deorbit its self automatically without hitting my ship.
<Vas>
Connecting shit is such a pain in the ass when no one makes their things standard sized.
<VanDisaster>
I got round that by hardly ever building rockets
<Vas>
Cause IRC sucks balls, I'll upload this to discord and then share that link here :P Trying to figure out how to deorbit this after I'm finished using it:
<Vas>
Maybe I should attach an antenna to it, so I can remotely command it. But then I'd need to attach stuff like battries and other external tools. Hmm.
<VanDisaster>
the probe core would have enough battery for a single burn
<Vas>
Unlikely, this is a very large tank, and to deorbit it, it would be using the fuel it already has which is hydrogen and hydrogen takes a lot of electricity. :P I think I got it set up now though.
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<Vas>
Pff, I put the docking port on backwards. Wasted a whole half million credits just to have to throw that station away, and apparently I cant auto deorbit stuff and salvage it, it all burns up in atmo.
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<Tivec>
looking for someone who's ModuleManager savvy and able to help me out with a problem
<Tivec>
I have this to modify the energy usage of RemoteTech antennas
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<Tivec>
however, I only want it to apply to those that are dishes - I have DishAngle that isn't present on the omni ones, but I can't figure out how to filter for only those that have ModuleRTAntenna with the field DishAngle