Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf | If you haven't read it yet: Logs :P
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<Sigma88>
how can I ask dependency but not tie it with a specific number?
<Sigma88>
so that updates don't break dependency
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<Thomas>
Sigma88: You dont change the number on the dependency
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<Sigma88>
Thomas: you mean the numbers of the KSPAssembly?
<Sigma88>
that's not my mod so I don't know if they will change it
<Sigma88>
seems a bad system if it doesn't allow for "any version"
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<taniwha>
Sigma88: "any version" is bad
<taniwha>
api changes :P
<taniwha>
it's essentially api version rather than dll version
<Sigma88>
meh
<taniwha>
no, not meh
<taniwha>
*smack* :P
<Sigma88>
it seems overly restrictive
<taniwha>
hardly
<taniwha>
better than weird crashes and/or exceptions due to api changes
<taniwha>
(cf ksp 1.3)
<Sigma88>
I'm providing free software, I don't want to have to go back every time a dependancy changes to re-compile my crap
<Sigma88>
:)
<taniwha>
if the api changes, you have no choice
<Sigma88>
if it was a paid job I would behave differently
<Sigma88>
yes I know
<taniwha>
so the problem comes down to upstream using the version correctly
<Sigma88>
the point is that I can't trust modders to change those numbers only on api changes
<taniwha>
also, you /are/ paid: in likes
<taniwha>
so you cuff the offending modder on the ear
<Sigma88>
taniwha: last time I went to tesco they weren't accepting likes
<taniwha>
there's more to life than buying things
<Sigma88>
well, yes, but either I grow my own food and stop modding or I buy things to eat and have time for modding :)
<taniwha>
also, you're more likely to get a good job if you show a good attitude towards unpaid work
<taniwha>
reputation always precedes you
<Sigma88>
meh, with all the unpaid hours of work I have on my "resumee" I'm starting to doubt that as well
<taniwha>
it's not what you know but who you know
<taniwha>
(or more accurately, who knows you)
<Sigma88>
that's exactly my point :D
<taniwha>
and if those who know you think you have a bad attitude, you won't get a job
<Sigma88>
depends on the job I guess :D
<taniwha>
"If he doesn't care about something he's doing because he wants to, how much is he going to care about what he's doing because he's paid?" (answer, probably not a lot)
<taniwha>
yeah, you might be able to get an idiot-stick job
<Sigma88>
that sounds like a very weird way to reason
<taniwha>
no, it's the only way to reason
<Sigma88>
my sense of profesionalism (is that even a word?) tells me I should do the best I can for a job I am paid to do / a job for which I have responsabilities
<Sigma88>
but I can be more relaxed on stuff I do for fun
<taniwha>
your sense is skewed
<Sigma88>
I would hope a doctor puts more effort in curing people than he would in curing his garden
<Sigma88>
no?
<taniwha>
I've /been/ there :P
<Sigma88>
idk, all I know is that I don't cut corners at work, and get annoyed when people work at sub-optimal levels (even worse if on purpose)
<taniwha>
actually, my uncle (retired doctor) put just as much effort into his not-for-pay stuff
<Sigma88>
I guess I have a different point of view since my job is also something I enjoy as a hobby, while my other hobbies are just hobbies
<Sigma88>
and for this specific issue, I'm already going out of my way to write a plugin that fixes a poor design choice of another mod... last thing I want to do is go back to recompile the plugin unless it is 100% necessary
<taniwha>
better solution: do not use the poorly designed mod :P
<Sigma88>
I'm not
<Sigma88>
my users are
<Sigma88>
"my" as in "ppl who use my mods"
<Sigma88>
and the mod in question is KK
<taniwha>
kerbal constructs?
<Sigma88>
yes
<taniwha>
*shudder*
<Sigma88>
what about that?
<taniwha>
that thing needed replacing 3 years ago
<Sigma88>
biggest problem I have is that it generates a PQSCity mod for every building
<Sigma88>
rather than put everything in the same mod
<taniwha>
that explains much
<taniwha>
interesting. if you have a plane through the center of a body perpendicular to the line between the body and the sun, the radius of the shadow cast on the plane is d^2*R/(d^2-R^2) (d = distance to sun, R = radius of body)
<taniwha>
(interesting in that sqrt canceled out)
<taniwha>
(first step to finding the conic section formed by the shadow cast on an angled plane)
<Sigma88>
how can a plane fly through the center of a body?
<Sigma88>
(jk) :D
<taniwha>
if it's flown by ephemeratis ;)
<taniwha>
hmm, not so sure about that upper d^2
<taniwha>
might be just d
<taniwha>
hmm, messed up my algebra somewhere
<Sigma88>
:)
<Sigma88>
just as !wa
<Sigma88>
s/as/ask
<Qboid>
Sigma88 meant to say: just ask !wa
<taniwha>
ah, I /did/ mess up
<taniwha>
d*R/sqrt(d^2-R^2) :/
<taniwha>
ok, so where did I go wrong?
<taniwha>
ah, I see
<taniwha>
I did R/Rb = d/h' when I should have done R/R'
<taniwha>
though I'm not sure /that's/ right, either
<taniwha>
ok, that was correct
<taniwha>
now things make sense :)
<taniwha>
(got a conflict in my math: bad sign)
<taniwha>
well, d^2 - R^2 will never be close to 0, so not a big deal :)