Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<i_rinix> Anyone really good at blender?
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<taniwha> i_rinix: I won't say I'm really good, but ask away
<i_rinix> taniwha, how are you?
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<taniwha> pretty good
<i_rinix> how do I make the blue sphere spin counter the pink grabby?
<taniwha> well, first thing, does it need to be a child of the pink thing?
<taniwha> then just animate it going in the other direction
<taniwha> i_rinix: this /is/ for KSP, right?
<i_rinix> taniwha, yes
<i_rinix> This is an adaptive generator
<i_rinix> It generates 100% of your current electrical draw
<taniwha> ok, you will need a top-level empty that is the parent of your Armature object
<i_rinix> but gains mass the more energy it generates
<taniwha> er, parent of all, really
<i_rinix> such that mass = Base Mass + E / C^2
<i_rinix> Shouldn't the main part be parent of all?
<taniwha> so you would have Armature, Rector Ball, Circle.001 (come on, name it!), all children of the empty
<taniwha> i_rinix: no, that's not how KSP models work
<taniwha> i_rinix: load any stock model into blender, you'll see that they all have a root empty
<taniwha> hoses as children of Armature makes sense
<taniwha> also, be sure to clear the parent inverse (3rd option in the alt-p menu)
<taniwha> you may need to reset offsets to get things back into position, but it will unconfuse unity
<taniwha> i_rinix: also, when you animate continuous rotations, you need to animate a full 720 degrees of rotation so the lerp from end to beginning doesn't reverse the rotation
<taniwha> (due to quaternion double-coverage of rotation)
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<i_rinix> egads
<i_rinix> taniwha, how do I animate at different rates?
<i_rinix> The inner sphere should move twice as fast as the outer one
<taniwha> easy way is to animate the outer through 720 degrees and the inner through 1440 degrees
<taniwha> since they'll be on the same time frame, the inner will spin twice as fast
<i_rinix> So, parent them all to an empty.
<i_rinix> How do I remove parenting?
<taniwha> right, but easiest to parent your hoses to the armature (as they are now)
<taniwha> alt-p
<taniwha> or just set a new parent
<i_rinix> It won't let me do a 720 degree rotation. =/
<taniwha> you have to use multiple keys
<taniwha> 0, 90, 180, 270, 360, ...
<taniwha> could probably get aways with 0, 120, 240, 360, 480...
<taniwha> just need to disambiguate the direction
<i_rinix> it still isn't letting spin counter.
<i_rinix> =(
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<taniwha> rotate it the other direction when you keyframe it
<i_rinix> yeah, I tried that, but it was dumb, so I constrained it.
<taniwha> how was it dumb? what do you mean by constraining it?
<taniwha> oh, also, you need to ensure any rotation and scaling is applied
<taniwha> (before animating)
<i_rinix> when I tried doing a negative rotation it just moved in a positive direction.
<taniwha> how far did you rotate it between keyframes?
<i_rinix> 240 degrees
<taniwha> 240 = -120
<taniwha> that's your problem
<taniwha> you need to move < 180 degrees between keyframes
<taniwha> because blender /will/ move it < 180 degrees between keyframes
<i_rinix> but, I got it working. =D I don't know if unity will play nice with it.
<taniwha> (just in the other direction if it needs to)
<taniwha> unity will not
<i_rinix> why not?
<i_rinix> also, now I have to get some sort of texture on there.
<taniwha> because I'm pretty sure unity ignores blender's constraints
<i_rinix> Got it! =)
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<i_rinix> http://imgur.com/a/TV4eR taniwha .... help?!
<kmath_> YouTube - 10 Essential UV Tips and Tricks | Blender Tutorial
<taniwha> at least, it looks like you're trying to do UV mapping
<i_rinix> taniwha, yes
<i_rinix> I hate texturing
<taniwha> like anything, texturing goes better when you know how
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* i_rinix textures taniwha
<i_rinix> http://imgur.com/a/TV4eR taniwha
<taniwha> ah, cool, the vid helped nicely, it seems :)
<i_rinix> ehhhhh I was making progress before the vid. lol. =)
<taniwha> still, that top one looks very nice
<i_rinix> tHANKS
<i_rinix> I'm pretty sure there's a bunch missing
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<Sigma88> 0/
<Sigma88> I have a question
<Sigma88> is there a way to get out of KSP the 3D view at the kerbal position?
<Sigma88> save the panorama to a cubemap file or something like that
<Sigma88> ?
<taniwha> you'll need to do some camera scripting
<Sigma88> ugh
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