egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-> ⟨p_sky⟩ I don´t think this is related with principia, but I´m having lot of crashes of unity, I found this on the error.log in the KSPBurst folder "(0,0): Burst warning BC1370: An exception was thrown from a function without the correct [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] guard. Exceptions only work in the editor and so should be only thrown in a function protected by this guard
<queqiao-> at Unity.Collections.NativeHashMapBase"2<Unity.Mathematics.int2,System.Boolean>.TryAdd(Unity.Collections.NativeHashMapData* data, Unity.Mathematics.int2 key, bool item, bool isMultiHashMap, Unity.Collections.Allocator allocation) at Unity.Collections.NativeHashMap"2<Unity.Mathematics.int2,System.Boolean>.set_Item(Unity.Collections.NativeHashMap"2<Unity.Mathematics.int2,bool>* this, Unity.Mathematics.int2 key, bool value) at...
<queqiao-> ... RealAntennas.Precompute.CreateValidPairMapJob.Execute(RealAntennas.Precompute.CreateValidPairMapJob* this) at Unity.Jobs.IJobExtensions.JobStruct"1<RealAntennas.Precompute.CreateValidPairMapJob>.Execute(ref RealAntennas.Precompute.CreateValidPairMapJob data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges ranges, int jobIndex)"
<queqiao-> ⟨p_sky⟩ it appears a LOT of times
<queqiao-> ⟨p_sky⟩ Also found this two files on glog
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<queqiao-> ⟨The Destroyer⟩ Is there a way to precisely tune flight prediction length? https://i.imgur.com/n0U7oyp.png
<queqiao-> ⟨The Destroyer⟩ Changing the "tolerance" and "steps" works, but it's not fine control like the flight planning & history bars are
<queqiao-> ⟨The Destroyer⟩ I'd like it to just display the clean figure 8 loop without the partial second loop