egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-> ⟨bobkermanindustries⟩ That isn't a TUFX bug, that is an intended feature, this is bloom it adds bloom to stuff brighter than sone threshold and the Principia lines a very bright and TUFX sees it as a very bright object.
<queqiao-> ⟨bobkermanindustries⟩ You can just disable it in the edit menu
<queqiao-> ⟨Al₂Me₆⟩ ...I wonder if setting the 🍜 to use less saturated colors might help
<queqiao-> ⟨lpg4999⟩ the colors _are_ configurable, so that'd be easy to test
<queqiao-> ⟨butcher6994⟩ The major problem is that kap isn't HDR so "bright" isn't well defined. And it's not a single integrated pipeline but lots of things mashed together from disparate mods which leads to things like bloom on the UI
<queqiao-> ⟨butcher6994⟩ * ksp
<queqiao-> ⟨Al₂Me₆⟩ I believe the issue is partly that the noodles are drawn into the scaled space world for occlusion. But I also wonder how stock orbits work in 3D mode…
<queqiao-> ⟨drveyl⟩ Ooh, I used to know that.
<queqiao-> There's a cutoff for 2D vs 3D based on... orbit height? Camera position? Forgot. RA has some debug tooling in map view for playing with this. (Completely unrelated to RA, except for because RA also draws things in map view)
<queqiao-> ⟨drveyl⟩ And that use of occlusion definitely affects stock orbits in 2d vs 3d.
<queqiao-> ⟨drveyl⟩ RSS everything is typically too high to be in 3D I think? See of the toy is still in RA.
<queqiao-> ⟨drveyl⟩ I think it was camera distance from the focus object.
<queqiao-> ⟨sichelgaita⟩ It is a fundamental invariant of Principia that the colors have to be fruits or flowers.
<queqiao-> ⟨Al₂Me₆⟩ I think RSS uses a Kopernicus config to permanently force 3D mode.
<queqiao-> ⟨siimav⟩ It does
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