VITAS changed the topic of #spacedock to: Problems?: https://github.com/KSP-SpaceDock/SpaceDock/issues | Matrix/Riot Chat: https://im.52k.de +spacedock:52k.de Feel free to ask for help, we only bite a little bit! | If you want to help, please check https://github.com/KSP-SpaceDock/SpaceDock-Backend/issues/5 :) | <VITAS> inet users have the attentionspan of a squirrel...
pun[m] has joined #spacedock
DasSkelett[m] has joined #spacedock
im52kde has joined #spacedock
<DasSkelett[m]> Well this is interesting. Will take a look tomorrow.
<DasSkelett[m]> For now you can workaround this by clicking on the KSP card first, so that it is assigned as session game.
<DasSkelett[m]> Did we restart the server after merging the PR?
<DasSkelett[m]> Spoiler:
<DasSkelett[m]> `./systemd-restart`
<DasSkelett[m]> The restart hook should probably be the next thing we fix, don't like wasting hours debugging just because our code changes only deployed partially.
<DasSkelett[m]> Did you choose a version?
<DasSkelett[m]> Did you choose a game version?
<DasSkelett[m]> Ough I think it's where I changed `Mod.game_id` to `mod.game_id`
<DasSkelett[m]> Still don't understand why it should be uppercase.
<DasSkelett[m]> But I should have probably kept it, since it's working on production ^^
<DasSkelett[m]> Asking myself the exact same question in this very moment
<DasSkelett[m]> But I don't know what else of my changes could lead to this error. Probably some JavaScript stuff that's interacting in unexpected ways.
HebaruSan[m] has joined #spacedock
<HebaruSan[m]> <span class="d-mention d-user">DasSkelett</span> the game dropdown in mod creation is empty on alpha:
<HebaruSan[m]> Also I finally managed to use agent forwarding to tunnel my way through to ssh alpha
<HebaruSan[m]> That doesn't work, I already clicked on the card
<HebaruSan[m]> Luckily I already have an unpublished mod sitting around for the test I wanted to try:
<HebaruSan[m]> I haven't, I wasn't able to log in until 20 minutes ago
<HebaruSan[m]> So if you didn't, then No
<HebaruSan[m]> Let's see if I can remember how
<HebaruSan[m]> OK, that fixed it. Thanks!
<HebaruSan[m]> When clicking Create Your Mod:
<HebaruSan[m]> Yeah, I can't not:
<HebaruSan[m]> Luckily there's another `return` statement very close by, so we can narrow the failure down to somewhere in this:
<HebaruSan[m]> ```python
<HebaruSan[m]> game_version_id = db.query(GameVersion.id) \
<HebaruSan[m]> .filter(GameVersion.game_id == game.id) \
im52kde has quit [Network ban]
HebaruSan[m] has quit [Network ban]
DasSkelett[m] has quit [Network ban]
pun[m] has quit [Network ban]
VITAS[m] has joined #spacedock
im52kde has joined #spacedock
VITAS[m] has quit [Network ban]
im52kde has quit [Network ban]
Kerbalizer has joined #spacedock
Kerbalizer has quit [Client Quit]
pun[m] has joined #spacedock
VITAS[m] has joined #spacedock
<VITAS[m]> my guess is nick connection limit
<VITAS[m]> why?
<VITAS[m]> thats "normal"
<VITAS[m]> and my "why" was for Darklight
<VITAS[m]> i need per user ident
<VITAS[m]> to rais the connection limit
VITAS[m] has quit [Network ban]
pun[m] has quit [Network ban]
<RockyTV> I don't see your messages on discord but I see it on IRC
pun[m] has joined #spacedock
pun[m] has quit [Network ban]