<Mat2ch>
well, it's still too hot here to play anyways.
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<sandbox>
!mission
<LunchBot>
You readjust Eve's mountains' angle of repose. The Soyuz undocks early, and a commenter loses his mind.
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<raptop>
!mission add You repeatedly extend your kerbals' 8 day space station mission while you try to figure out if you can get them home safely.
<LunchBot>
Added mission: You repeatedly extend your kerbals' 8 day space station mission while you try to figure out if you can get them home safely.
<raptop>
more seriously, a mod having that sort of dependency with a 3rd party library is cursed. (now if it had to deal with the KSP version number, eh)
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<packbart>
well, it works without that dependecy on Windows. Who doesn't use Windows as a game loader, anyway :>
<packbart>
granted, even there it drops a .dll into the KSP directory because it needs to be there to work properly
<packbart>
something something Unity
<raptop>
¯\_(ツ)_/¯
<Mat2ch>
raptop: I just need linuxgurugamer to make a short search... that would be enough.
<Mat2ch>
At line 43 the library name is hardcoded. But it changes rather often.
<Mat2ch>
So a short search through the library directory would reveal the correct one.
<Mat2ch>
But otoh going for libSDL2 could work, because it's a symlink (at least on Debian) to the latest version
* raptop
unfortunately doesn't know c#, so it's not like I could submit a pull request
<packbart>
hm. I would have imagined you could try to symlink your libSDL2 to libSDL2-2.14.so, if it doesn't depend on exact version symbols
<Mat2ch>
That works, but means I have to make a symlink on system level outside of the package manager
<Mat2ch>
rather dirty fix
<packbart>
ah. yes. now I see, the mod should find a libSDL2 by itself. true
<packbart>
it seems to be libSDL2-2.0 for any 2.x version in the Ubuntu packages
<Mat2ch>
And I could probably teach myself enough C# to fix this in a few hours, but then I'd need a way to compile and test it AND a github account ;)
<Mat2ch>
Since Ubuntu follows Debian in most parts, yes
<Mat2ch>
and you should have a /usr/lib/x86_64-linux-gnu/libSDL2.so symlink
<packbart>
compiling lgg's mods without Visual Studio is less of a pain than others. At least his .sln uses a $KSPDIR variable. other modders commit their hardcoded paths to their KSP dir :)
<packbart>
I use mono in WSL for that
<Mat2ch>
I'm on Linux for x years, where x is over 20 now and I'm feeling old.
<Mat2ch>
:)
<packbart>
I bought Suse 5.2 in a shop. it came with a book :)
<Mat2ch>
the founder of the holarse linux gaming community has Suse stocks...
<Mat2ch>
That's too much dedication for me :D
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<Izzy>
oh, you can use environment variables in project files?
<Izzy>
that would certainly make my monkeypatching easier for other people to compile
<Izzy>
then again I'd have to remember how to compile C# on linux and whether to use xbuild or dotnet msbuild or actual msbuild or,,,
<Izzy>
also convince it to look in the right place to find the reference assemblies
<Izzy>
they call it C# because it's like swimming in a sea of sharp objects
<packbart>
and on Linux, the reference files are in KSP_Data, not KSP_x64_Data m)
<packbart>
(I symlinked that in my Linux install)
<Izzy>
my approach was to just symlink the DLLs it wanted into the dir I was building from
<Izzy>
<-- grug
<Mat2ch>
KSP forum gives me a 502 again :(
<raptop>
I swear, we should run transfer the forums ove to someone's laptop
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<FLHerne>
.outcome add This is fine.
<LunchBot>
"This is fine." is already a known outcome!
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<Mat2ch>
!mission
<LunchBot>
You attempt to hijack a fully-fueled and ready-to-launch rocket sitting on the pad. You are both jumping and not jumping, nerdy and not nerdy, and sometimes three of those at once but never two or four.
<Mat2ch>
Seems I'm a bit nervous here
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<sandbox>
!mission
<LunchBot>
You devise a music box which plays 4 hours of 80's hits. You die before witnessing man-made horrors within your comprehension.
<raptop>
Also, keep in mind that it's ambiguous as to if your death means you don't have to witness those horrors, or if you see them from the afterlife
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