Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current (final?) version: 0.2.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Backup channel is ##KSPOfficial on libera.chat |
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<raptop> !mission add You investigate the perfromance of a Kerbal-Rich Staged Combustion Cycle.
<LunchBot> Added mission: You investigate the perfromance of a Kerbal-Rich Staged Combustion Cycle.
<raptop> !outcome add You probably didn't need that nozzle.
<LunchBot> Added outcome: You probably didn't need that nozzle.
<raptop> !mission add You do a price comparison between annular and monthular aerospikes.
<LunchBot> Added mission: You do a price comparison between annular and monthular aerospikes.
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<sandbox> !mission
<LunchBot> You fly a brachistochrone trajectory to the Mun. You raise your baton. The glass kettle drums pound out the the overture. Your vision clouds with blood. You wipe it away and continue. The xylophonist's hair bursts into a violet flame, but he continues playing. He's either a consummate professional or very drunk indeed...
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<sandbox> !mission
<LunchBot> You lose all your suclearnubPoints™. The spelling errors in the mission are delibberate.
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<darsie> ksp can't load c--4.63787841796875.sfs . might be the second . .
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<darsie> Hmm, capturing a 1300 kt comet with a single nerv at 4x physics warp takes 125 days irl, if I calculated correctly ...
<Althego> lol
<Althego> i think there is some mod that can increase warp speed, but physics warp is always dangerous
<Althego> also even if it went down to one week, it is too long
<Pinkbeast> Better to use the persistent thrust mod, I would think
<darsie> I could do one week.
<darsie> Maybe use 8 nervs with lots of refineries and fuel cells.
<darsie> fuel cells might be less mass than nuks.
<darsie> Not sure if 4x warp works. It tends to rotate asteroids.
<darsie> persistent thrust sounds good.
<darsie> Does it do persistant propellant production, too?
<darsie> Ahh, refineries work during warp.
<Althego> yes that is stock
<packbart> sort of
<packbart> stock chains should be fine, though
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<darsie> chains?
<packbart> resource conversion chains. with mods, you could have more of them and that's where time-warp and background processing gets a bit quirky
<packbart> so you'd need very large buffers for intermediate resources or you might come back to a refinery and wonder why it only produced a few drops
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