Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<acc>
what lang works best for syntaxhighlighting for (mm) configs?
<acc>
or has someone created one for notepad++ and would chare? ;)
<acc>
s/chare/share/
<Qboid>
acc meant to say: or has someone created one for notepad++ and would share? ;)
<xShadowx>
json works a bit
<acc>
yeah, just tried out. at least much better than plain
<xShadowx>
dont know if any made specifically for MM
<acc>
thanks anyways :)
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<taniwha>
(need to move the ends of the beams, though)
<riocrokite>
so much fun :P
<riocrokite>
heh, now I have to watch and tweak 3 variables - miner speed, operating speed and crushing speed so I balance energy usage, durability drain and resource inputs/outpus on my miner
<riocrokite>
at least something to do when mining, not just start everything and time warp :P
<riocrokite>
also more flexible, i.e. crusher can run @ 20% for one miner and low rock yield, and then after attaching additional miners or just changing spot for more rocky it can be sped up to 100%
<taniwha>
ah, turns out those "faces" were horizontally correct after all :/
<taniwha>
still, things will look better if the vertical error is fixed by remodeling rather than just shifting
<riocrokite>
ahah I have an idea, what about introducing black smoke from equipment when it's durability is smaller than 5% ahaha
<taniwha>
sounds reasonable
<riocrokite>
also introducing random force (shaking) when you exceed operating speed
<riocrokite>
so it's an indication of higher than optimal reliability draw
<Virindi>
how about a mining system that doesn't mean you have to arbitrarily warp for 20 years just to fill your ship :P
<riocrokite>
working on it now Virindi
<Virindi>
hopefully your system doesn't mean 20 years of manual driving instead
<riocrokite>
main limitation will be energy usage
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<riocrokite>
you will have best of both worlds
<riocrokite>
0.1% efficiency when stationary
<riocrokite>
and 100% when driving at 1-2 m/s
<taniwha>
riocrokite: durability when stationary?
<Virindi>
so drive in circles for years?
<Virindi>
put something heavy on the turn right key
<riocrokite>
durability is dependent on operating speed, not efficiency
<riocrokite>
so total durability will be much lower when efficiency is small
<Virindi>
stock mining should be like 100x faster than it is, for gameplay reasons only :(
<riocrokite>
Virindi: when driving you'll mine up to 1000x faster than when stationary
<riocrokite>
so not for years ;)
<taniwha>
Virindi: you're using a drill meant for oil to pull up dirt. Whaja expect? :)
<Virindi>
I expect a game to be balanced for fun? :D
<riocrokite>
it's more like sample drill that extends up to 1m beneath the ground taniwha ;)
<riocrokite>
where are all the drill bits and rods?
<Virindi>
1m whoa whoa
<Virindi>
it just chugs and sucks up all the ore
<taniwha>
people say EL's auger is ugly, but at least it makes sense
<Virindi>
with sucking force.
<Virindi>
comon! it doesn't even have an animation!!
<Virindi>
it's ugly :P
<taniwha>
yes it does
<riocrokite>
Virindi: have you seen my drill animation?
<Virindi>
wow you must have added that recently. and by recently I mean in the last 3 years I guess
<taniwha>
(no /deploy/ animation, true, but it does have one when when extracting)
<taniwha>
Virindi: KSP 1.0 release, iirc
<Virindi>
last time I used it it didn't have any animations :)
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<Virindi>
person claims there is a problem with hotkey x
<Virindi>
I fix hotkey x
<Virindi>
they then claim the problem is not fixed because something else also is strange
<Virindi>
I test that, cannot repro
<Virindi>
ahhh yes, I had almost forgotten what it is like to have nonhelpful users who just run around writing everything in an accusatory tone
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<xShadowx>
Virindi: s/nonhelpful /
<xShadowx>
o.O
* xShadowx
pokes Qboid in the circuits
<Virindi>
you added an extra space there
<xShadowx>
Virindi: s/ nonhelpful /
<xShadowx>
right XD
<Qboid>
xShadowx thinks Virindi meant to say: ahhh yes, I had almost forgotten what it is like to haveusers who just run around writing everything in an accusatory tone
<Virindi>
you fail
<Virindi>
:P
<xShadowx>
eh i had a space at end to replace it....fk it
<xShadowx>
you got my point :P
<Virindi>
no, this is a coder channel on irc
<Virindi>
everything must be TECHNICALLY correct
<Virindi>
(the best kind of correct)
<oren>
Qboid: s/haveusers/have users/
<Qboid>
oren thinks Qboid meant to say: xShadowx thinks Virindi meant to say: ahhh yes, I had almost forgotten what it is like to have users who just run around writing everything in an accusatory tone
<oren>
lol it works on itself
<oren>
I wonder if it's possible to make it loop itself
<Virindi>
qboid: s/users/nonhelpful users
<Thomas>
oren: Yes, it is, and people who have abused it got hit by !ignore :P :D
<oren>
Virindi: you don't have enough slashes
<Virindi>
qboid: s/users/nonhelpful users/
<Virindi>
yeah
<Virindi>
I noticed that.
<Thomas>
You can remove the last slash, but it is an uppercase Q
<Virindi>
wait what
<Virindi>
it is case sensitive for names??
<Virindi>
Qboid: s/users/nonhelpful users
<Qboid>
Virindi thinks Qboid meant to say: oren thinks Qboid meant to say: xShadowx thinks Virindi meant to say: ahhh yes, I had almost forgotten what it is like to have nonhelpful users who just run around writing everything in an accusatory tone
<oren>
Qboid: s/meant to say/oughta of said/g
<Thomas>
g is default
<Virindi>
oren: s/d//g/
<Qboid>
Virindi thinks oren meant to say: Virini: you on't have enough slashes
<Virindi>
doh
<oren>
WAIT WHAT
<Thomas>
You cant correct corrections
<Virindi>
I wanted to escape a /
<Virindi>
:(
<oren>
Thomas: s/cant/can't/
<Qboid>
oren thinks Thomas meant to say: You can't correct corrections
<Virindi>
but I should have said
<Virindi>
oren: s/d//g/d//
<Qboid>
Virindi thinks oren meant to say: Virini: you on't have enough slashes
<Virindi>
I didn't finish typing it
<Thomas>
(Yes I know a lot of this is inconsistent, but that happens when I don't have the time to redo things and other people constantly come up with feature requests)
<oren>
Virindi: s/\//AAAAA/
<Qboid>
oren thinks Virindi meant to say: I wanted to escape a AAAAA
<oren>
damn
<Virindi>
backslash wtf
<oren>
Virindi: s/a \//AAAAAAAAAAAA/
<Qboid>
oren thinks Virindi meant to say: I wanted to escape AAAAAAAAAAAA
<oren>
it actually corrected a comment from yesterday
<Virindi>
it was looking for that /g pretty far back yeah funny
<Virindi>
but seriously
<Virindi>
who uses backslashes :P
<oren>
on the freenode netwrk I use the nick \oren\
<Virindi>
freenode
<Virindi>
you'll never find a more wretched hive of scum and villainy
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<xShadowx>
i dunno kspmodders is pretty low at times
<Virindi>
a few years ago I was looking for where the real modding talk was because I was interested in modding
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<Virindi>
I found that channel, stayed there for like a day and was like if this is all there is nevermind I don't want to mod if the community is just a bunch of morons
<Virindi>
true story.
<Virindi>
I was looking for people talking code and "how the game works" details and all I found was trolls
<Virindi>
it is actually detrimental to people joining up, though I guess it is better to have a place for trolls so they don't invade real discussion
<Virindi>
this time I was like "I know there has to be a real nontroll channel somewhere" so I started googling, and googling, and found some site that is like some kind of "irc channel database"
<xShadowx>
i was in same spot, but this chan only started like a yr ago, big modders had enough and managed to acquire this chan :D
<xShadowx>
i think it was also slightly due to accual modders kinda hung around #RO since it did accual mod-talk, to make everything realistic, so shifted to here to kinda clean up heh
* xShadowx
is guilty of that
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<xShadowx>
woot my kerbal now burns in flames!
<xShadowx>
ya know....i should prolly move this to its own mod....if crash slow enough, maybe force eva / throw kerbal out, instead of just boom die, and have kerbal nearby the wreck burning ;3
<Virindi>
what, kerbals don't have seat belts?
<xShadowx>
real kerbals dont need seatbelts!
<Virindi>
in real life space vehicles you wear a full harness like in car racing
<Virindi>
you aren't going to be ejected unless you are ejected in little pieces
<xShadowx>
ksp has planes tyoo
<Virindi>
they're very fighter-jet-y
<Virindi>
where harnesses are also worn :P
<Virindi>
if you are looking for realistic nerfs I have another idea
<Virindi>
in stock ksp you can survive great impacts on eva without damaging your suit. in real life you might survive a strong impact if you were on the surface of kerbin or near it, but in space? uh no, your suit would fail and expose you to vacuum.............which would be a great way to nerf command seats too, because damnit command seats need more nerfs
<Virindi>
a pod should offer more physical protection than a seat.
<Virindi>
because in a pod, if you want, you can wear a suit inside the pod as well and if the pod leaks it is okay
<Virindi>
I suggest that moderate impacts, not enough to kill the kerbal, can damage the suit