Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<acc> what lang works best for syntaxhighlighting for (mm) configs?
<acc> or has someone created one for notepad++ and would chare? ;)
<acc> s/chare/share/
<Qboid> acc meant to say: or has someone created one for notepad++ and would share? ;)
<xShadowx> json works a bit
<acc> yeah, just tried out. at least much better than plain
<xShadowx> dont know if any made specifically for MM
<acc> thanks anyways :)
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<acc> is there a way to reset a save?
<acc> (career back to start)
<acc> I need to reset the tech tree
<acc> for testing purposes
<acc> so I can check part upgrades
<acc> cheat menu sadly has only max out
<taniwha> acc: start a new save
<acc> yeah, it's what I did now and made a save at the beginning
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<taniwha> well, that's disappointing
<taniwha> after doing a lot of work on the mesh for one of my hubs, it turns out I messed up both height and width :(
<riocrokite> can it be fixed by just rescaling?
<taniwha> no
<taniwha> nor just by moving the offending parts
<taniwha> need to start much of that mesh again from scratch
<taniwha> (not /too/ bad, though)
<taniwha> I can reuse certain parts
<riocrokite> heh same with me, after finalizing atlas texture I needed to add one more part
<riocrokite> so just hacked an existing part lol
<riocrokite> looks bad but oh well
<taniwha> for me, it broke all my desired inter-part geometry
<taniwha> and the reusable part: http://taniwha.org/~bill/sigh.png
<taniwha> (need to move the ends of the beams, though)
<riocrokite> so much fun :P
<riocrokite> heh, now I have to watch and tweak 3 variables - miner speed, operating speed and crushing speed so I balance energy usage, durability drain and resource inputs/outpus on my miner
<riocrokite> at least something to do when mining, not just start everything and time warp :P
<riocrokite> also more flexible, i.e. crusher can run @ 20% for one miner and low rock yield, and then after attaching additional miners or just changing spot for more rocky it can be sped up to 100%
<taniwha> ah, turns out those "faces" were horizontally correct after all :/
<taniwha> still, things will look better if the vertical error is fixed by remodeling rather than just shifting
<riocrokite> ahah I have an idea, what about introducing black smoke from equipment when it's durability is smaller than 5% ahaha
<taniwha> sounds reasonable
<riocrokite> also introducing random force (shaking) when you exceed operating speed
<riocrokite> so it's an indication of higher than optimal reliability draw
<Virindi> how about a mining system that doesn't mean you have to arbitrarily warp for 20 years just to fill your ship :P
<riocrokite> working on it now Virindi
<Virindi> hopefully your system doesn't mean 20 years of manual driving instead
<riocrokite> main limitation will be energy usage
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<riocrokite> you will have best of both worlds
<riocrokite> 0.1% efficiency when stationary
<riocrokite> and 100% when driving at 1-2 m/s
<taniwha> riocrokite: durability when stationary?
<Virindi> so drive in circles for years?
<Virindi> put something heavy on the turn right key
<riocrokite> durability is dependent on operating speed, not efficiency
<riocrokite> so total durability will be much lower when efficiency is small
<Virindi> stock mining should be like 100x faster than it is, for gameplay reasons only :(
<riocrokite> Virindi: when driving you'll mine up to 1000x faster than when stationary
<riocrokite> so not for years ;)
<taniwha> Virindi: you're using a drill meant for oil to pull up dirt. Whaja expect? :)
<Virindi> I expect a game to be balanced for fun? :D
<riocrokite> it's more like sample drill that extends up to 1m beneath the ground taniwha ;)
<riocrokite> where are all the drill bits and rods?
<Virindi> 1m whoa whoa
<Virindi> it just chugs and sucks up all the ore
<taniwha> people say EL's auger is ugly, but at least it makes sense
<Virindi> with sucking force.
<Virindi> comon! it doesn't even have an animation!!
<Virindi> it's ugly :P
<taniwha> yes it does
<riocrokite> Virindi: have you seen my drill animation?
<Virindi> wow you must have added that recently. and by recently I mean in the last 3 years I guess
<taniwha> (no /deploy/ animation, true, but it does have one when when extracting)
<taniwha> Virindi: KSP 1.0 release, iirc
<Virindi> last time I used it it didn't have any animations :)
<kmath> YouTube - kerbore 100 concept
<riocrokite> proper mining drill
<taniwha> but yes, I not only added an animation, I corrected the twist of the auger
<Virindi> I saw the driving along with stuff coming off
<riocrokite> separate container for drill bits
<riocrokite> attaching drill bit when going down etc
<taniwha> Virindi: also made the auger blade smooth (rather than stepped)
<Virindi> what if I told you that I always used the "alternate" one
<Virindi> the one the guy made that extends
<Virindi> it's okay, you're like me. we're not artists.
<Virindi> the art people make for this game amazes me
<Virindi> I couldn't make an awesome looking drill model to save my life, but I could write a beautiful resource framework
<Virindi> the guy who made the drill model probably couldn't do that :)
<taniwha> yeah
<taniwha> doing code is hard, doing art is hard, doing both?!?
<riocrokite> ahaha
<riocrokite> good that I could use my POGO mod code for that random shakes :P
<riocrokite> scratch pogo, shaking all vehicle instead of a module :P
<riocrokite> maybe will experiment with custom soundFX layer later on
<riocrokite> actually sine oscillation might work :)
<riocrokite> ahaha, it's pretty funny, taniwha - https://gfycat.com/NeedyIllustriousAntarcticfurseal
<taniwha> neat
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<Virindi> person claims there is a problem with hotkey x
<Virindi> I fix hotkey x
<Virindi> they then claim the problem is not fixed because something else also is strange
<Virindi> I test that, cannot repro
<Virindi> ahhh yes, I had almost forgotten what it is like to have nonhelpful users who just run around writing everything in an accusatory tone
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<xShadowx> Virindi: s/nonhelpful /
<xShadowx> o.O
* xShadowx pokes Qboid in the circuits
<Virindi> you added an extra space there
<xShadowx> Virindi: s/ nonhelpful /
<xShadowx> right XD
<Qboid> xShadowx thinks Virindi meant to say: ahhh yes, I had almost forgotten what it is like to haveusers who just run around writing everything in an accusatory tone
<Virindi> you fail
<Virindi> :P
<xShadowx> eh i had a space at end to replace it....fk it
<xShadowx> you got my point :P
<Virindi> no, this is a coder channel on irc
<Virindi> everything must be TECHNICALLY correct
<Virindi> (the best kind of correct)
<oren> Qboid: s/haveusers/have users/
<Qboid> oren thinks Qboid meant to say: xShadowx thinks Virindi meant to say: ahhh yes, I had almost forgotten what it is like to have users who just run around writing everything in an accusatory tone
<oren> lol it works on itself
<oren> I wonder if it's possible to make it loop itself
<Virindi> qboid: s/users/nonhelpful users
<Thomas> oren: Yes, it is, and people who have abused it got hit by !ignore :P :D
<oren> Virindi: you don't have enough slashes
<Virindi> qboid: s/users/nonhelpful users/
<Virindi> yeah
<Virindi> I noticed that.
<Thomas> You can remove the last slash, but it is an uppercase Q
<Virindi> wait what
<Virindi> it is case sensitive for names??
<Virindi> Qboid: s/users/nonhelpful users
<Qboid> Virindi thinks Qboid meant to say: oren thinks Qboid meant to say: xShadowx thinks Virindi meant to say: ahhh yes, I had almost forgotten what it is like to have nonhelpful users who just run around writing everything in an accusatory tone
<oren> Qboid: s/meant to say/oughta of said/g
<Thomas> g is default
<Virindi> oren: s/d//g/
<Qboid> Virindi thinks oren meant to say: Virini: you on't have enough slashes
<Virindi> doh
<oren> WAIT WHAT
<Thomas> You cant correct corrections
<Virindi> I wanted to escape a /
<Virindi> :(
<oren> Thomas: s/cant/can't/
<Qboid> oren thinks Thomas meant to say: You can't correct corrections
<Virindi> but I should have said
<Virindi> oren: s/d//g/d//
<Qboid> Virindi thinks oren meant to say: Virini: you on't have enough slashes
<Virindi> I didn't finish typing it
<Thomas> (Yes I know a lot of this is inconsistent, but that happens when I don't have the time to redo things and other people constantly come up with feature requests)
<oren> Virindi: s/\//AAAAA/
<Qboid> oren thinks Virindi meant to say: I wanted to escape a AAAAA
<oren> damn
<Virindi> backslash wtf
<oren> Virindi: s/a \//AAAAAAAAAAAA/
<Qboid> oren thinks Virindi meant to say: I wanted to escape AAAAAAAAAAAA
<Virindi> oren: s/\/g/\/
<Virindi> YES
<Virindi> that is what I think
<oren> oogld docs
<Virindi> silly oogle docs
<oren> it actually corrected a comment from yesterday
<Virindi> it was looking for that /g pretty far back yeah funny
<Virindi> but seriously
<Virindi> who uses backslashes :P
<oren> on the freenode netwrk I use the nick \oren\
<Virindi> freenode
<Virindi> you'll never find a more wretched hive of scum and villainy
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<xShadowx> i dunno kspmodders is pretty low at times
<Virindi> a few years ago I was looking for where the real modding talk was because I was interested in modding
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<Virindi> I found that channel, stayed there for like a day and was like if this is all there is nevermind I don't want to mod if the community is just a bunch of morons
<Virindi> true story.
<Virindi> I was looking for people talking code and "how the game works" details and all I found was trolls
<Virindi> it is actually detrimental to people joining up, though I guess it is better to have a place for trolls so they don't invade real discussion
<Virindi> this time I was like "I know there has to be a real nontroll channel somewhere" so I started googling, and googling, and found some site that is like some kind of "irc channel database"
<xShadowx> i was in same spot, but this chan only started like a yr ago, big modders had enough and managed to acquire this chan :D
<xShadowx> i think it was also slightly due to accual modders kinda hung around #RO since it did accual mod-talk, to make everything realistic, so shifted to here to kinda clean up heh
* xShadowx is guilty of that
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<xShadowx> woot my kerbal now burns in flames!
<xShadowx> ya know....i should prolly move this to its own mod....if crash slow enough, maybe force eva / throw kerbal out, instead of just boom die, and have kerbal nearby the wreck burning ;3
<Virindi> what, kerbals don't have seat belts?
<xShadowx> real kerbals dont need seatbelts!
<Virindi> in real life space vehicles you wear a full harness like in car racing
<Virindi> you aren't going to be ejected unless you are ejected in little pieces
<xShadowx> ksp has planes tyoo
<Virindi> they're very fighter-jet-y
<Virindi> where harnesses are also worn :P
<Virindi> if you are looking for realistic nerfs I have another idea
<Virindi> in stock ksp you can survive great impacts on eva without damaging your suit. in real life you might survive a strong impact if you were on the surface of kerbin or near it, but in space? uh no, your suit would fail and expose you to vacuum.............which would be a great way to nerf command seats too, because damnit command seats need more nerfs
<Virindi> a pod should offer more physical protection than a seat.
<Virindi> because in a pod, if you want, you can wear a suit inside the pod as well and if the pod leaks it is okay
<Virindi> I suggest that moderate impacts, not enough to kill the kerbal, can damage the suit
<Virindi> causing you to start bleeding off air
<Virindi> since you have a life support mod :P
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<Virindi> (or the surface of laythe in my universe, so hey be sure you have a config file so people can change what atmospheres are breathable)
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